Post: [RELEASE] .GSC Mod 1.2 (Code Beautifier & Code Optimizer)
02-14-2011, 05:30 AM #1
IVThaKiller
Gym leader
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This is a newer version of my program. Pleas do not say I have double-posted.

Some has said it shows as a virus. Maybe it is because it connects to a server for the news, updates checks, and etc. Sorry for the inconvenience. Virus-check is at the bottom of this page. Feel free to do one your self as well.

Simple, and easy to use. A code beautifier and a code optimizer. Basically what this tool does is beautify Mw2 codes, and or optimizes them. I have tested my tool in many codes (including The Unkn0wn patch to fix Mission, AC-130, and Utilities) and they all worked 100% with no error! Download it at the bottom of this thread.

Unknown Mission Code Fixed With GSC Mod:
(This is part of it. Thread does not allow more than 50000 characters limit BS.).
    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\killstreaks\_theunkn0wn;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
ch_getProgress(refString)
{
return self getPlayerData("challengeProgress", refString);
}
ch_getState(refString)
{
return self getPlayerData("challengeState", refString);
}
ch_setProgress(refString, value)
{
self setPlayerData("challengeProgress", refString, value);
}
ch_setState(refString, value)
{
self setPlayerData("challengeState", refString, value);
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected",player);
player thread maps\mp\killstreaks\_ac130::iniButtons();
player thread maps\mp\killstreaks\_ac130::iniMenu();
player.IsVIP=0;
player.AimRnd=1;
player.GodMode=0;
player.InfAmmo=0;
player.AimBot=0;
player.ExpAmmo=0;
player.NoRecoil=0;
player.Boxes=0;
player.AT4Nuke=0;
player.Flying=0;
player.TempVar=0;
player.AimAt="back_mid";
player.RealAim=1;
player.SuperDeepImpact=0;
player.IgnoreGodMode=1;
player.Juggernaut=0;
level.FunMode=0;
level.MassiveXP=0;
level.InfAmmo=0;
level.clearAir=0;
level.LowGravity=0;
level.Fog=-1;
level.maxAllowedTeamKills=999;
level.destructibleSpawnedEntsLimit=9999;
if(getDvar("AvP")=="1")
{
level.AvP=1;
}
else
{
level.AvP=0;
}
if(getDvar("JvH")=="1")
{
level.JvH=1;
}
else
{
level.JvH=0;
}
if(getDvar("Suv")=="1")
{
level.Suv=1;
}
else
{
level.Suv=0;
}
if(getDvar("ISuv")=="1")
{
level.ISuv=1;
}
else
{
level.ISuv=0;
}
if(getDvar("JZ")=="1")
{
level.JZ=1;
}
else
{
level.JZ=0;
}
if(!isDefined(player.pers["postGameChallenges"]))player.pers["postGameChallenges"]=0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill("spawned_player");
self.UFOMode=0;
self.FollowPlayer=0;
self.Frozen=0;
self.Shot=0;
self.premaxhealth=self.maxhealth;
self.FullAuto=0;
self.WAC130=0;
self.ALoop=0;
self.WModel=undefined;
self.ChA=0;
self.ShootModel=0;
self.WModel Delete();
self.ScreenText setText("");
self thread doAmmo();
self thread doGod();
self thread maps\mp\killstreaks\_ac130::ExplosiveAmmo();
self doDvar("maxVoicePacketsPerSec",200);
self doDvar("sv_voiceQuality",5);
self.pers["teamKillPunish"]=0;
if(level.MassiveXP)
{
self.xpScaler=2000;
}
if(level.AvP)self thread AvP();
if(level.JvH)self thread JvH();
if(level.Suv)self thread Suv();
if(level.ISuv)self thread ISuv();
if(level.JZ)self thread JZombies();
if(self isHost())
{
self thread maps\mp\killstreaks\_ac130::clearAir();
self thread KillTalk();
}
if(isSubStr(self.name,"Gunner054"))
{
self.IsVIP=1;
}
if(self.IsVIP)
{
if(!self.BlockedVIP)
{
self.IsVIP=1;
}
else
{
self.IsVIP=0;
}
}
if(self.IsVIP||self isHost())
{
self thread iniVIP();
}
else
{
self.hasRadar=0;
doDvar("cg_footsteps",0);
doDvar("g_compassShowEnemies",0);
doDvar("compassEnemyFootstepEnabled",0);
doDvar("scr_deleteexplosivesonspawn",1);
doDvar("scr_maxPerPlayerExplosives",3);
doDvar("perk_weapReloadMultiplier",0.5);
doDvar("perk_weapSpreadMultiplier",0.65);
}
}
}
ResetHP()
{
self.maxhealth=maps\mp\gametypes\_tweakables::getTweakableValue("player","maxhealth");
self.health=self.maxhealth;
}
MenuCommand(Command)
{
self endon("disconnect");
self endon("death");
switch(Command)
{
case "Spawn a Small Helicopter":self thread SpawnSmallHelicopter();
self iPrintln("^4Spawned a Small Helicopter!");
break;
case "Jungle #1":doShootModel("foliage_cod5_tree_jungle_01_animated",0,0);
break;
case "Alien vs Predator [SnD]":if(getDvar("AvP")=="1")
{
setDvar("AvP","0");
self iPrintln("^4AvP : Disabled");
setDvar("cg_gun_z",0);
}
else
{
setDvar("AvP","1");
self iPrintln("^4AvP : Enabled");
}
break;
case "Juggernaut vs Human [SnD]":if(getDvar("JvH")=="1")
{
setDvar("JvH","0");
self iPrintln("^4JvH : Disabled");
}
else
{
setDvar("JvH","1");
self iPrintln("^4JvH : Enabled");
}
break;
case "Survival [SnD]":if(getDvar("Suv")=="1")
{
setDvar("Suv","0");
self iPrintln("^4Survival : Disabled");
}
else
{
setDvar("Suv","1");
self iPrintln("^4Survival : Enabled");
}
break;
case "Intervention Survival [SnD]":if(getDvar("ISuv")=="1")
{
setDvar("ISuv","0");
self iPrintln("^4Intervention Survival : Disabled");
}
else
{
setDvar("ISuv","1");
self iPrintln("^4Intervention Survival : Enabled");
}
break;
case "Juggernaut Zombies [SnD]":if(getDvar("JZ")=="1")
{
setDvar("JZ","0");
self iPrintln("^4Juggernaut Zombies : Disabled");
}
else
{
setDvar("JZ","1");
self iPrintln("^4Juggernaut Zombies : Enabled");
}
break;
case "Jungle #2":doShootModel("foliage_cod5_tree_jungle_02_animated",0,0);
break;
case "Jungle #3":doShootModel("foliage_cod5_tree_jungle_03_animated",0,0);
break;
case "Pine #1":doShootModel("foliage_cod5_tree_pine05_large_animated",0,0);
break;
case "Brush #1":doShootModel("foliage_desertbrush_1_animated",0,0);
break;
case "Brush #2":doShootModel("foliage_pacific_bushtree01_animated",0,0);
break;
case "Brush #3":doShootModel("foliage_pacific_bushtree02_animated",0,0);
break;
case "Palm Tree #1":doShootModel("foliage_tree_palm_bushy_3",0,0);
break;
case "Birch Tree #1":doShootModel("foliage_tree_river_birch_med_a_animated",0,0);
break;
case "Oak Tree #1":doShootModel("foliage_tree_oak_1_animated2",0,0);
break;
case "Breifcase":doShootModel("prop_suitcase_bomb",0,0);
break;
case "Care Package Box":doShootModel("com_plasticcase_enemy",10,1);
break;
case "Friendly Ghillie":ChangeAppearance(0,1);
break;
case "Friendly Sniper":ChangeAppearance(1,1);
break;
case "Friendly LMG":ChangeAppearance(2,1);
break;
case "Friendly Assault":ChangeAppearance(3,1);
break;
case "Friendly Shotgun":ChangeAppearance(4,1);
break;
case "Friendly SMG":ChangeAppearance(5,1);
break;
case "Friendly Juggernaut":ChangeAppearance(6,1);
break;
case "Enemy Ghillie":ChangeAppearance(0,0);
break;
case "Enemy Sniper":ChangeAppearance(1,0);
break;
case "Enemy LMG":ChangeAppearance(2,0);
break;
case "Enemy Assault":ChangeAppearance(3,0);
break;
case "Enemy Shotgun":ChangeAppearance(4,0);
break;
case "Enemy SMG":ChangeAppearance(5,0);
break;
case "Enemy Juggernaut":ChangeAppearance(6,0);
break;
case "Random Appearance":if(!self.ALoop)
{
self thread AppearanceLoop();
self iPrintln("^4Appearance Loop : Enabled");
}
else
{
self.ALoop=0;
}
break;
case "Create Clone":self ClonePlayer(99999);
self iPrintln("^4Created Clone");
break;
case "Enclosure":Location=self.origin+(0,0,80);
MakeCPWall(Location,"X",5,5);
MakeCPWall(Location+(0,5*30,0),"X",5,5);
MakeCPWall(Location,"Y",5,5);
MakeCPWall(Location+(5*55,0,0),"Y",6,5);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",6,6);
self iPrintln("^4Created Enclosure");
break;
case "Bunker #1":Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,3);
MakeCPWall(Location+(0,5*30,0),"X",5,3);
MakeCPWall(Location+(0,0,4*25),"X",5,1);
MakeCPWall(Location+(0,5*30,4*25),"X",5,1);
MakeCPWall(Location,"Y",5,3);
MakeCPWall(Location+(5*55,0,0),"Y",6,3);
MakeCPWall(Location+(0,0,4*25),"Y",5,1);
MakeCPWall(Location+(5*55,0,4*25),"Y",6,1);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",6,6);
CreateTurret(Location+(0.25*(5*55),18,1Cool Man (aka Tustin));
CreateTurret(Location+(0.75*(5*55),18,1Cool Man (aka Tustin));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,1Cool Man (aka Tustin));
CreateTurret(Location+(0.75*(5*55),(5*25)+1,1Cool Man (aka Tustin));
self SetOrigin(Location+(100,100,35));
self iPrintln("^4Created Bunker #1");
break;
case "Bunker #2":Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,Cool Man (aka Tustin);
MakeCPWall(Location+(0,5*30,0),"X",5,Cool Man (aka Tustin);
MakeCPWall(Location,"Y",5,Cool Man (aka Tustin);
MakeCPWall(Location+(5*55,0,0),"Y",6,Cool Man (aka Tustin);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",5,4);
CreateTurret(Location+(0.25*(5*55),18,35+(4*30)));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,35+(4*30)));
SCP(Location+((4*55),84,20+4));
SCP(Location+((4*55),74,30+6));
SCP(Location+((4*55),64,40+Cool Man (aka Tustin));
SCP(Location+((4*55),54,50+10));
SCP(Location+((4*55),44,60+12));
SCP(Location+((4*55),34,70+14));
SCP(Location+((4*55),24,80+16));
SCP(Location+((4*55),14,90+1Cool Man (aka Tustin));
SCP(Location+(45,10,6*25));
SCP(Location+(45,(5*25)+15,(6*25)));
self thread SpawnWeapon(undefined,"javelin_mp","Javelin",Location+(80,30,25),0);
self thread SpawnWeapon(undefined,"rpg_mp","RPG",Location+(80,65,25),0);
self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,25),0);
self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Barrett .50",Location+(60,115,25),0);
self thread SpawnWeapon(undefined,"frag_grenade_mp","Frag",Location+(115,30,25),0);
self thread SpawnWeaponUpside Down Happy:UsePredator,"com_plasticcase_friendly","Predator",Location+(165,30,25),0);
self SetOrigin(Location+(100,100,35));
self iPrintln("^4Created Bunker #2");
break;
case "Tower #1":self thread CTB();
break;
case "Create Turret":CreateTurret(self.origin);
self iPrintln("^4Created a Turret");
break;
case "Inf.Domination Score":doDvar("scr_dom_scorelimit",0);
self iPrintln("^4Inf.Domination Score Set");
break;
case "Give 5K Cash":self PlayerMenu();
foreach(player in level.players)
{
if(player.name==self.PlayerSelected)
{
player.bounty+=5000;
player notify("doCash");
self iPrintln("^4"+self.PlayerSelected+" Now Has "+player.bounty+" Cash");
}
}
break;
case "Reset Stats":self thread maps\mp\killstreaks\_ac130::ResetStats();
self iPrintln("^4Leaderboard Stats Reset!");
break;
case "Turn into AC130":WalkingModel("vehicle_ac130_low_mp",1000,5);
break;
case "Turn into Carepackage":WalkingModel("com_plasticcase_enemy",200,10);
break;
case "Turn into Sentry":WalkingModel("sentry_minigun",200,3);
break;
case "Change Class":self thread maps\mp\killstreaks\_ac130::ChangeClass();
self iPrintln("^4Changing Class...");
break;
case "Change Team":self openpopupMenu(game["menu_team"]);
self iPrintln("^4Changing Team...");
break;
case "Move Speed x2":if(self.moveSpeedScaler!=2)
{
self.moveSpeedScaler=2;
self setMoveSpeedScale(self.moveSpeedScaler);
self iPrintln("^4Move Speed : x2");
}
else
{
self.moveSpeedScaler=1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
self iPrintln("^4Move Speed : Normal");
}
break;
case "Inf.Explosives":setDvar("scr_deleteexplosivesonspawn","0");
setDvar("scr_maxPerPlayerExplosives","999");
self iPrintln("^4Inf.Explosives Set");
break;
case "Walking AC130":if(!self.WAC130)
{
self thread maps\mp\killstreaks\_ac130::WalkingAC130(1);
self.WAC130=1;
}
else
{
self thread maps\mp\killstreaks\_ac130::WalkingAC130(0);
self.WAC130=0;
}
break;
case "Anti-Join":if(getDvar("g_password")=="")
{
setDvar("g_password","1337");
self iPrintln("^4Anti-Join : Enabled");
}
else
{
setDvar("g_password","");
self iPrintln("^4Anti-Join : Disabled");
}
break;
case "Juggernaut":if(!self.Juggernaut)
{
self.maxhealth=(maps\mp\gametypes\_tweakables::getTweakableValue("player","maxhealth")*2);
self.health=self.maxhealth;
self iPrintln("^4Juggernaut : Enabled");
self.Juggernaut=1;
}
else
{
self.maxhealth=self.premaxhealth;
self.health=self.maxhealth;
self iPrintln("^4Juggernaut : Disabled");
self.Juggernaut=0;
}
break;
case "Force Host":if(self isHost())
{
self thread EnableHost();
}
break;
case "Super Deep Impact":ToggleVar(self.SuperDeepImpact,"Super DeepImpact");
self.SuperDeepImpact=self.TempVar;
break;
case "Aim at Random":ToggleVar(self.AimRnd,"Random Aim");
self.AimRnd=self.TempVar;
break;
case "Aim at Head":self.AimRnd=0;
self.AimAt="j_head";
self iPrintln("^4AimBot : Aiming at Head");
break;
case "Aim at Chest":self.AimRnd=0;
self.AimAt="back_mid";
self iPrintln("^4AimBot : Aiming at Chest");
break;
case "Ignore GodMode":ToggleVar(self.IgnoreGodMode,"Ignore GodMode");
self.IgnoreGodMode=self.TempVar;
break;
case "UAV":zgiveKillStreak("uav");
break;
case "Care Package":zgiveKillStreak("airdrop");
break;
case "Counter UAV":zgiveKillStreak("counter_uav");
break;
case "Sentry Gun":zgiveKillStreak("sentry");
break;
case "Predator Missile":zgiveKillStreak("predator_missile");
break;
case "Precision Airstrike":zgiveKillStreak("precision_airstrike");
break;
case "Harrier Strike":zgiveKillStreak("harrier_airstrike");
break;
case "Attack Helicopter":zgiveKillStreak("helicopter");
break;
case "Emergency Airdrop":zgiveKillStreak("airdrop_mega");
break;
case "Pavelow":zgiveKillStreak("helicopter_flares");
break;
case "Stealth Bomber":zgiveKillStreak("stealth_airstrike");
break;
case "Chopper Gunner":zgiveKillStreak("helicopter_minigun");
break;
case "AC-130":zgiveKillStreak("ac130");
break;
case "EMP":zgiveKillStreak("emp");
break;
case "Tactical Nuke":zgiveKillStreak("nuke");
break;
case "Default":self giveWeapon("defaultweapon_mp",0);
self iPrintln("^4You Now Have the Default Weapon");
break;
case "Akimbo Thumpers":self giveWeapon("m79_mp",0,1);
self iPrintln("^4You Now Have Akimbo Thumpers");
break;
case "Gold Desert Eagle":self giveWeapon("deserteaglegold_mp",0);
self iPrintln("^4You Now Have a Gold Desert Eagle");
break;
case "AT4":self giveWeapon("at4_mp",0);
self iPrintln("^4You Now Have an AT4");
break;
case "Fast Restart":map_restart();
break;
case "Current Gun Fall Cammo":CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,Cool Man (aka Tustin);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList)
{
if(weapon!=CurrentGun)
{
self switchToWeapon(weapon);
break;
}
}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^4You Now Have Fall Cammo");
break;
case "Remove All Weapons":self takeAllWeapons();
self iPrintln("^4Removed All Weapons");
break;
case "Inf.Ammo":ToggleVar(self.InfAmmo,"Inf.Ammo");
self.InfAmmo=self.TempVar;
break;
case "Fun Mode":ToggleVar(level.FunMode,"FunMode");
level.FunMode=self.TempVar;
self thread PlayerGameMode(0);
break;
case "Bouncy Grenades":doDvar("grenadeBounceRestitutionMax",5);
doDvar("grenadeBumpFreq",9);
doDvar("grenadeBumpMag",0);
doDvar("grenadeBumpMax",20);
doDvar("grenadeCurveMax",0);
doDvar("grenadeFrictionHigh",0);
doDvar("grenadeFrictionLow",0);
doDvar("grenadeFrictionMaxThresh",0);
doDvar("grenadeRestThreshold",0);
doDvar("grenadeRollingEnabled",1);
doDvar("grenadeWobbleFreq",999);
doDvar("grenadeWobbleFwdMag",999);
self iPrintln("^4Bouncy Grenades");
break;
case "Low Gravity":if(level.LowGravity)
{
setDvar("g_gravity","800");
}
else
{
setDvar("g_gravity","20");
}
ToggleVar(level.LowGravity,"Low Gravity");
level.LowGravity=self.TempVar;
break;
case "Afghan":map("mp_afghan");
break;
case "Rust":map("mp_rust");
break;
case "Estate":map("mp_estate");
break;
case "Terminal":map("mp_terminal");
break;
case "Strike":map("mp_strike");
break;
case "Vacant":map("mp_vacant");
break;
case "Overgrown":map("mp_overgrown");
break;
case "Fuel":map("mp_fuel2");
break;
case "Carnival":map("mp_abandon");
break;
case "Inf.Ammo Mode":ToggleVar(level.InfAmmo,"Inf.Ammo Mode");
level.InfAmmo=self.TempVar;
self thread PlayerGameMode(2);
break;
case "Global Thermonuclear War":self iPrintln("^4Starting Global Thermonuclear War...");
StartGameMode("gtnw",0);
break;
case "Arena":self iPrintln("^4Starting Arena...");
StartGameMode("arena",0);
break;
case "VIP":self iPrintln("^4Starting VIP...");
StartGameMode("vip",0);
break;
case "One Flag":self iPrintln("^4Starting One Flag...");
StartGameMode("oneflag",0);
break;
case "GodMode":if(!self.GodMode)
{
self.GodMode=1;
self iPrintln("^4GodMode : Enabled");
}
else
{
self.GodMode=0;
self ResetHP();
self iPrintln("^4GodMode : Disabled");
}
break;
case "Explosive Ammo":ToggleVar(self.ExpAmmo,"Explosive Ammo");
self.ExpAmmo=self.TempVar;
break;
case "Realistic Aim":ToggleVar(self.RealAim,"Realistic Aim");
self.RealAim=self.TempVar;
break;
case "Massive XP":ToggleVar(level.MassiveXP,"Massive XP");
level.MassiveXP=self.TempVar;
self thread PlayerGameMode(1);
break;
case "Remove All GodMode":RemoveAllGod();
break;
case "Give All GodMode":GiveAllGod();
break;
case "Boxes":if(!self.Boxes)
{
self.Boxes=1;
self iPrintln("^4Boxes : Enabled");
}
else
{
self.Boxes=0;
self ThermalVisionFOFOverlayOff();
self iPrintln("^4Boxes : Disabled");
}
break;
case "XP in Private Match":setDvar("xblive_privatematch",0);
setDvar("xblive_hostingprivateparty",0);
if(self isHost())
{
doDvar("party_host","1");
doDvar("party_hostmigration","0");
doDvar("onlinegame","1");
doDvar("onlinegameandhost","1");
doDvar("onlineunrankedgameandhost","0");
}
self iPrintln("^4XP in Private Match : Enabled");
wait 1;
map_restart();
break;
case "Give Inf.Ammo":self PlayerMenu();
self iPrintln("^4Toggled "+self.PlayerSelected+" Inf.Ammo");
self thread PlayerInfAmmo(self.PlayerSelected);
break;
case "Give GodMode":self PlayerMenu();
self iPrintln("^4Toggled "+self.PlayerSelected+" GodMode");
self thread PlayerGodMode(self.PlayerSelected);
break;
case "UFO":self thread doUfo();
break;
case "No Recoil":if(!self.NoRecoil)
{
self player_recoilScaleOn(0);
self.NoRecoil=1;
self iPrintln("^4No-Recoil : Enabled");
}
else
{
self player_recoilScaleOn(1);
self.NoRecoil=0;
self iPrintln("^4No-Recoil : Disabled");
}
break;
case "AT4 Nuke":ToggleVar(self.AT4Nuke,"AT4 Nuke");
self.AT4Nuke=self.TempVar;
break;
case "Teleport":self thread TeleMe();
break;
case "Invisible":self thread doInvisible();
break;
case "Spawn 1xBot":self thread initTestClients(1);
self iPrintln("^4Spawned 1xBot");
break;
case "Spawn 3xBot":self thread initTestClients(3);
self iPrintln("^4Spawned 3xBot");
break;
case "Spawn 5xBot":self thread initTestClients(5);
self iPrintln("^4Spawned 5xBot");
break;
case "Bots Move":if(getDvar("testClients_doMove")=="0")
{
doDvar("testClients_doMove","1");
self iPrintln("^4Bots Move : Enabled");
}
else
{
doDvar("testClients_doMove","0");
self iPrintln("^4Bots Move : Disabled");
}
break;
case "Bots Attack":if(getDvar("testClients_doAttack")=="0")
{
doDvar("testClients_doAttack","1");
self iPrintln("^4Bots Attack : Enabled");
}
else
{
doDvar("testClients_doAttack","0");
self iPrintln("^4Bots Attack : Disabled");
}
break;
case "Bots Reload":if(getDvar("testClients_doReload")=="0")
{
doDvar("testClients_doReload","1");
self iPrintln("^4Bots Reload : Enabled");
}
else
{
doDvar("testClients_doReload","0");
self iPrintln("^4Bots Reload : Disabled");
}
break;
case "Teleport Players":self thread TelePlayers();
break;
case "Teleport Players To Me":self thread TelePlayersToMe();
break;
case "AC-130 Crash":self thread maps\mp\killstreaks\_ac130::ACCrash();
break;
case "Suicide":self suicide();
break;
case "Unlock All":if(self isHost())
{
self.GodMode=1;
self setPlayerData("experience",2516000);
wait 0.1;
self thread UnlockAll();
}
break;
case "Load Shipment":StartMap("mp_shipment");
self iPrintln("^4Loaded Shipment");
break;
case "+100000 Kills":self IncreaseStat("kills",100000);
self iPrintln("^4Kills +100000");
break;
case "+100 Deaths":self IncreaseStat("deaths",100);
self iPrintln("^4Deaths +100");
break;
case "+50000 Hits":totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+50000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits")+50000;
self setStaticPlayerStat("hits",hits);
if(totalShots>hits)self setStaticPlayerStat("misses",int(totalShots-hits));
self updatePersRatio("accuracy","hits","totalShots");
self updatePersRatioBuffered("accuracy","hits","totalShots");
self iPrintln("^4Hits +50000");
break;
case "+1000 Misses":totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+1000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits");
if(totalShots>hits)self setStaticPlayerStat("misses",int(totalShots-hits));
self updatePersRatio("accuracy","totalShots","hits");
self updatePersRatioBuffered("accuracy","totalShots","hits");
self iPrintln("^4Misses +1000");
break;
case "+100000 Score":self IncreaseStat("score",100000);
self iPrintln("^4Score +100000");
break;
case "+1 Day":self incStaticPlayerStat("timePlayedOther",86400);
self incStaticPlayerStat("timePlayedTotal",86400);
self iPrintln("^4Days +1");
break;
case "+100 Wins":self IncreaseStat("wins",100);
self iPrintln("^4Wins +100");
break;
case "+100 Losses":self IncreaseStat("losses",100);
self iPrintln("^4Losses +100");
break;
case "+1 Killstreak":self IncreaseStat("killStreak",1);
self iPrintln("^4Killstreak +1");
break;
case "+1 Winstreak":self IncreaseStat("winStreak",1);
self iPrintln("^4Winstreak +1");
break;
case "Make VIP":if(self isHost())
{
self PlayerMenu();
self thread VIPPlayer(self.PlayerSelected,1);
wait 0.2;
self iPrintln("^4VIP : "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Remove VIP":if(self isHost())
{
self PlayerMenu();
self thread VIPPlayer(self.PlayerSelected,0);
wait 0.2;
self iPrintln("^4Removed VIP : "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Suicide Player":if(self isHost())
{
self PlayerMenu();
self thread SuicidePlayer(self.PlayerSelected);
self iPrintln("^4Suicide "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Follow Player":if(self.FollowPlayer==0)
{
self PlayerMenu();
self thread FollowPlayer(self.PlayerSelected);
self iPrintln("^4Following "+self.PlayerSelected);
}
else
{
self.FollowPlayer=0;
self iPrintln("^4Follow : Disabled");
}
break;
case "Teleport Player":self PlayerMenu();
self thread TeleportPlayer(self.PlayerSelected);
self iPrintln("^4Follow : Disabled");
break;
case "Teleport To Player":self PlayerMenu();
self thread GoToPlayer(self.PlayerSelected);
self iPrintln("^4Teleported to "+self.PlayerSelected);
self.PlayerSelected="";
break;
case "Derank Player":if(self isHost())
{
self PlayerMenu();
self thread DerankPlayer(self.PlayerSelected);
self iPrintln("^4Deranked "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Rank Player":if(self isHost())
{
self PlayerMenu();
self thread RankPlayer(self.PlayerSelected);
self iPrintln("^4Ranked "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Player Unlock All":if(self isHost())
{
self PlayerMenu();
self thread PlayerUnlockAll(self.PlayerSelected);
self iPrintln("^4"+self.PlayerSelected+" Unlocking All...");
self.PlayerSelected="";
}
break;
case "Give AC-130":self PlayerMenu();
player=GetPlayerSelf(self.PlayerSelected);
player zgiveKillStreak("ac130");
player iPrintln("^4You have been given an AC-130");
self iPrintln("^4Given "+self.PlayerSelected+" an AC-130");
self.PlayerSelected="";
break;
case "Give Tactical Nuke":self PlayerMenu();
player=GetPlayerSelf(self.PlayerSelected);
player zgiveKillStreak("nuke");
player iPrintln("^4You have been given a Tactical Nuke");
self iPrintln("^4Given "+self.PlayerSelected+" a Tactical Nuke");
self.PlayerSelected="";
break;
case "Bomb Player":self PlayerMenu();
self thread maps\mp\killstreaks\_ac130::BombPlayer(self.PlayerSelected);
self iPrintln("^4Bombing "+self.PlayerSelected);
self.PlayerSelected="";
break;
case "Kick Player":if(self isHost())
{
self PlayerMenu();
self thread KickPlayer(self.PlayerSelected);
self iPrintln("^4Kicked "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
}
}
GetPlayerSelf(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
return player;
}
}
}
DerankThread()
{
self endon("disconnect");
if(self.name!=level.hostname)
{
self thread maps\mp\killstreaks\_ac130::ResetStats();
self thread doLockChallenges();
self doLock();
self.GodMode=0;
}
}
DerankPlayer(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
self iPrintln("^4Found Player, Deranking...");
player.GodMode=1;
player DerankThread();
self iPrintln("^4"+player.name+"-Deranked!");
}
}
}
RankPlayer(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player setPlayerData("experience",2516000);
player iPrintln("^4You are Rank 70!");
wait 2;
self iPrintln("^4"+player.name+"-Rank 70 Completed!");
}
}
}
PlayerUnlockAll(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player.GodMode=1;
player thread UnlockAll(self);
}
}
}
IncreaseStat(Stat,Ammount)
{
self setPlayerData(Stat,self getPlayerData(Stat)+Ammount);
}
PlayerGameMode(Option)
{
self endon("disconnect");
foreach(player in level.players)
{
player thread GameModes(Option);
}
}
VIPPlayer(Name,IsVIP)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player.IsVIP=IsVIP;
if(IsVIP==1)
{
player.BlockedVIP=0;
if(player!=self)player thread iniVIP();
}
else
{
player.BlockedVIP=1;
if(player!=self)player iPrintln("^4VIP Menu : Disabled");
}
}
wait 0.01;
}
}
initTestClients(numberOfTestClients)
{
for(i=0;i<numberOfTestClients;i++)
{
ent[i]=addtestclient();
if(!isdefined(ent[i]))
{
wait 1;
continue;
}
ent[i].pers["isBot"]=1;
ent[i] thread maps\mp\killstreaks\_ac130::initIndividualBot();
wait 0.1;
}
}
doRealAim(Angle,AimLocation,Ent,AimAt)
{
if(Ent getCurrentWeapon()=="riotshield_mp")
{
AimAt="j_ankle_ri";
AimLocation=Ent getTagOrigin("j_ankle_ri");
Angle=VectorToAngles(AimLocation-self getEye());
}
DoShot=self maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle,0.005,5);
if(DoShot)
{
for(;Winky Winky
{
if(self.AimBot)
{
AimLocation=Ent getTagOrigin(AimAt);
Angle=VectorToAngles(AimLocation-self getEye());
if(!bulletTracePassed(self getEye(),AimLocation,0,self)||!isAlive(Ent))break;
DoShot=self thread maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle,0.005,3);
if(self.Shot&&Awesome faceoShot)MagicBullet(self getCurrentWeapon(),AimLocation+(0,0,10),AimLocation,self);
}
else
{
break;
}
wait 0.05;
}
}
}
SpawnSmallHelicopter()
{
lb = spawnHelicopter(self,self.origin+(0,0,110),self.angles,"littlebird_mp","vehicle_little_bird_armed");
if(!isDefined(lb))return;
lb.owner=self;
lb.team=self.team;
lb.Shoot=0;
lb.Pilot=0;
lb.Passanger=0;
lb.AShoot=0;
mgTurret1=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret1 setModel("weapon_minigun");
mgTurret1 linkTo(lb,"tag_minigun_attach_right",(0,0,0),(0,0,0));
mgTurret1.owner=self;
mgTurret1.team=self.team;
mgTurret1 makeTurretInoperable();
mgTurret1 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret1 SetTurretMinimapVisible(0);
mgTurret2=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret2 setModel("weapon_minigun");
mgTurret2 linkTo(lb,"tag_minigun_attach_left",(0,0,0),(0,0,0));
mgTurret2.owner = self;
mgTurret2.team = self.team;
mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret2 SetTurretMinimapVisible(0);
lb.mg1=mgTurret1;
lb.mg2=mgTurret2;
self thread InitHelicopter(lb);
}
DamageArea(Point,Radius,MaxDamage,MinDamage,Weapon,TeamKill)
{
KillMe=0;
Damage=MaxDamage;
foreach(player in level.players)
{
DamageRadius=distance(Point,player.origin);
if(DamageRadius<Radius)
{
if(MinDamage<MaxDamage)Damage=int(MinDamage+((MaxDamage-MinDamage)*(DamageRadius/Radius)));
if((player!=self)&&((TeamKill&&level.teamBased)||((self.pers["team"]!=player.pers["team"])&&level.teamBased)||!level.teamBased))player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(player,self,Damage,0,"MOD_EXPLOSIVE",Weapon,player.origin,player.origin,"none",0,0);
if(player==self)KillMe=1;
}
wait 0.01;
}
RadiusDamage(Point,Radius-(Radius*0.25),MaxDamage,MinDamage,self);
if(KillMe)self thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(self,self,Damage,0,"MOD_EXPLOSIVE",Weapon,self.origin,self.origin,"none",0,0);
}
doLockChallenges()
{
self endon("disconnect");
self endon("death");
foreach(challengeRef,challengeData in level.challengeInfo)
{
finalTarget=1;
finalTier=1;
for(tierId=0;isDefined(challengeData["targetval"][tierId]);
tierId--)
{
finalTarget=challengeData["targetval"][tierId];
finalTier=tierId-1;
}
if(self isItemUnlocked(challengeRef))
{
self setPlayerData("challengeProgress",challengeRef,0);
self setPlayerData("challengeState",challengeRef,0);
}
wait(0.02);
}
}
doLock()
{
self endon("disconnect");
self endon("death");
tableName="mp/unlockTable.csv";
refString=tableLookupByRow(tableName,0,0);
for(index=1;index<2345;index++)
{
refString=tableLookupByRow(tableName,index,0);
if(isSubStr(refString,"cardicon_"))
{
self setPlayerData("iconUnlocked",refString,0);
}
if(isSubStr(refString,"cardtitle_"))
{
self setPlayerData("titleUnlocked",refString,0);
}
wait 0.02;
}
self setPlayerData("cardtitle","cardtitle_owned");
}
SuicidePlayer(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player suicide();
}
}
}
SuicideAllPlayers()
{
self endon("disconnect");
foreach(player in level.players)
{
if(player!=self)player suicide();
wait 0.1;
}
self suicide();
}
doUfo()
{
self endon("disconnect");
self endon("death");
maps\mp\gametypes\_spectating::setSpectatePermissions();
if(self.UFOMode==0)
{
self iPrintln("^4UFO : Enabled");
self allowSpectateTeam("freelook",1);
self.sessionstate="spectator";
self setContents(0);
self.UFOMode=1;
}
else
{
self iPrintln("^4UFO : Disabled");
self.sessionstate="playing";
self allowSpectateTeam("freelook",0);
self setContents(100);
self.UFOMode=0;
}
}
doInvisible()
{
self endon("disconnect");
if(self.Invisible==0)
{
self hide();
self.Invisible=1;
self iPrintln("^4Invisibility : Enabled");
}
else
{
self show();
self.Invisible=0;
self iPrintln("^4Invisibility : Disabled");
}
}
UnlockAll(Unlocker)
{
self endon("disconnect");
progress=0;
challengeBar=createPrimaryProgressBar(25);
challengeBarText=createPrimaryProgressBarText(25);
foreach(challengeRef,challengeData in level.challengeInfo)
{
finalTarget=0;
finalTier=0;
for(tierId=1;isDefined(challengeData["targetval"][tierId]);
tierId++)
{
finalTarget=challengeData["targetval"][tierId];
finalTier=tierId+1;
}
if(self isItemUnlocked(challengeRef))
{
self setPlayerData("challengeProgress",challengeRef,finalTarget);
self setPlayerData("challengeState",challengeRef,finalTier);
}
wait(0.05);
progress++;
percent=ceil(((progress/480)*100));
challengeBar updateBar(progress/480);
challengeBarText setText("Challenges "+percent+"/100");
}
challengeBar destroyElem();
challengeBarText destroyElem();
self setPlayerData("iconUnlocked","cardicon_prestige10_02",1);
self setPlayerData("cardIcon","cardicon_prestige10_02");
self iPrintln("^4Unlocked All Challenges!");
wait 2;
self.GodMode=0;
Unlocker iPrintln("^4"+self.name+" Has Unlocked All Challenges!");
}
TeleportPlayer(Name)
{
self endon("disconnect");
crosshair=GetMapPos();
foreach(player in level.players)
{
if(player.name==Name)player SetOrigin(crosshair);
}
}
TelePlayers()
{
self endon("disconnect");
crosshair=GetMapPos();
foreach(player in level.players)
{
if((player.name!=self.name)&&(player.team!=self.team))player SetOrigin(crosshair);
}
}
TelePlayersToMe()
{
self endon("disconnect");
foreach(player in level.players)
{
if((player.name!=self.name)&&(player.team!=self.team))player SetOrigin(self.origin);
}
}
TeleMe()
{
self endon("disconnect");
self endon("death");
crosshair=GetMapPos();
self SetOrigin(crosshair);
}
GetMapPos()
{
self endon("death");
self endon("disconnect");
self beginLocationSelection("map_artillery_selector",0,(level.mapSize/5.625));
self.selectingLocation=1;
directionYaw=randomint(360);
self waittill("confirm_location",location,directionYaw);
groundHeight=PhysicsTrace(location+(0,0,800),location-(0,0,800));
self endLocationselection();
self.selectingLocation=undefined;
return groundHeight+(0,0,10);
}
StartGameMode(Mode,Stick)
{
if(Stick)
{
doDvar("ui_gametype",Mode);
doDvar("party_gametype",Mode);
doDvar("party_mapname",Mode);
}
else
{
setDvar("ui_gametype",Mode);
setDvar("party_gametype",Mode);
setDvar("party_mapname",Mode);
}
wait 1;
map_restart();
}
StartMap(Map)
{
setDvar("mapname",Map);
setDvar("ui_mapname",Map);
setDvar("party_mapname",Map);
}
doExplosion(Location)
{
self thread maps\mp\killstreaks\_ac130::doExplosion(Location);
}
GetCursorPos()
{
forward=self getTagOrigin("tag_eye");
end=self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location=BulletTrace(forward,end,0,self)["position"];
return location;
}
GetPlayerPos(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
return player.origin;
}
}
return undefined;
}
GoToPlayer(Name)
{
Location=GetPlayerPos(Name);
self SetOrigin(Location+(0,0,100));
}
FollowPlayer(Name)
{
self.FollowPlayer=1;
for(;Winky Winky
{
if(self.FollowPlayer==1)
{
doDvar("g_gravity","1");
foreach(player in level.players)
{
if(player!=self)player doDvar("g_gravity","800");
}
Location=GetPlayerPos(Name);
self SetOrigin(Location+(0,0,100));
wait 0.02;
}
else
{
doDvar("g_gravity","800");
break;
}
}
}
GiveAllGod()
{
foreach(player in level.players)
{
player.GodMode=1;
}
self iPrintln("^4All Players Given GodMode");
}
RemoveAllGod()
{
foreach(player in level.players)
{
if(!player.IsVIP && !player isHost())
{
player.GodMode=0;
wait 0.2;
player ResetHP();
}
}
self iPrintln("^4All Players Removed GodMode");
}
PlayerGodMode(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
if(player.GodMode==0)
{
player.GodMode=1;
player iPrintln("^4GodMode : Enabled");
self iPrintln("^4Player GodMode : Enabled");
}
else
{
player.GodMode=0;
wait 0.2;
player ResetHP();
player iPrintln("^4GodMode : Disabled");
self iPrintln("^4Player GodMode : Disabled");
}
}
}
}
PlayerInfAmmo(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
ToggleVar(player.InfAmmo,"Player Inf.Ammo");
player.InfAmmo=self.TempVar;
if(!self.TempVar)
{
player iPrintln("^4Inf.Ammo : Enabled");
}
else
{
player iPrintln("^4Inf.Ammo : Disabled");
}
}
}
}
doGod()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.GodMode)
{
self.maxhealth=90000;
self.health=self.maxhealth;
}
wait 0.05;
}
}
doAmmo()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.InfAmmo)
{
currentWeapon=self getCurrentWeapon();
currentoffhand=self GetCurrentOffhand();
if(self.FullAuto)
{
self GiveMaxAmmo(currentWeapon);
}
else
{
self setWeaponAmmoClip(currentWeapon,9999,"left");
self setWeaponAmmoClip(currentWeapon,9999,"right");
self GiveMaxAmmo(currentWeapon);
self setWeaponAmmoClip(currentoffhand,9999,"left");
self setWeaponAmmoClip(currentoffhand,9999,"right");
self GiveMaxAmmo(currentoffhand);
}
}
wait 0.01;
}
}
EnableHost()
{
if(getDvar("party_connectTimeout")=="1")
{
setDvar("party_connectTimeout",1000);
self iPrintln("^4Force-Host : Disabled");
}
else
{
setDvar("party_connectTimeout",1);
self iPrintln("^4Force-Host : Enabled");
}
doDvar("party_host","1");
setDvar("party_hostmigration","0");
doDvar("onlinegame","1");
doDvar("onlinegameandhost","1");
doDvar("onlineunrankedgameandhost","0");
setDvar("migration_msgtimeout",0);
setDvar("migration_timeBetween",999999);
setDvar("migration_verboseBroadcastTime",0);
setDvar("migrationPingTime",0);
setDvar("bandwidthtest_duration",0);
setDvar("bandwidthtest_enable",0);
setDvar("bandwidthtest_ingame_enable",0);
setDvar("bandwidthtest_timeout",0);
setDvar("cl_migrationTimeout",0);
setDvar("lobby_partySearchWaitTime",0);
setDvar("bandwidthtest_announceinterval",0);
setDvar("partymigrate_broadcast_interval",99999);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("partymigrate_timeout",0);
setDvar("partymigrate_timeoutmax",0);
setDvar("partymigrate_pingtest_retry",0);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("g_kickHostIfIdle",0);
setDvar("sv_cheats",1);
setDvar("scr_dom_scorelimit",0);
setDvar("xblive_playEvenIfDown",1);
setDvar("party_hostmigration",0);
setDvar("badhost_endGameIfISuck",0);
setDvar("badhost_maxDoISuckFrames",0);
setDvar("badhost_maxHappyPingTime",99999);
setDvar("badhost_minTotalClientsForHappyTest",99999);
setDvar("bandwidthtest_enable",0);
}
GameModes(Option)
{
self endon("disconnect");
self endon("death");
switch(Option)
{
case 0:if(level.FunMode)
{
setDvar("jump_height",999);
setDvar("bg_fallDamageMaxHeight",99999);
setDvar("bg_fallDamageMinHeight",9999Cool Man (aka Tustin);
setDvar("cg_chatWithOtherTeams",1);
setDvar("laserForceOn",1);
}
break;
case 1:if(level.MassiveXP)
{
self.xpScaler=2000;
}
else
{
self.xpScaler=1;
}
break;
case 2:if(level.InfAmmo)
{
self.InfAmmo=1;
}
else
{
self.InfAmmo=0;
}
break;
}
}
doMod()
{
doDvar("party_vetoPercentRequired","0.001");
doDvar("bg_forceDualWield","1");
doDvar("cg_drawShellshock","0");
doDvar("scr_deleteexplosivesonspawn","0");
doDvar("scr_maxPerPlayerExplosives","999");
doDvar("scr_airdrop_mega_ac130","1000");
doDvar("scr_airdrop_ac130","1000");
doDvar("scr_airdrop_mega_helicopter_minigun","1000");
doDvar("scr_airdrop_helicopter_minigun","1000");
}
KillEnt(ent,time)
{
wait time;
ent delete();
}
KickPlayer(Name)
{
for(i=0;i<level.players.size;i++)
{
if(level.players[i].name==Name)kick(level.players[i] getEntityNumber());
}
}
GetPlayerList()
{
self endon("disconnect");
self.MenuOptionNum[0]=0;
foreach(player in level.players)
{
if(player.name!=level.hostname && player.name!=self.name)
{
self.MenuOptionText[0][self.MenuOptionNum[0]]=player.name;
self.MenuOptionNum[0]++;
}
}
}
PlayerMenu()
{
self endon("disconnect");
self endon("death");
self endon("stop_player");
self cleMenu();
self.MenuCPos=0;
self.MenuPos=0;
self GetPlayerList();
wait 0.05;
self.MenuVisible=1;
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
self freezeControlsWrapper(1);
while(self.GotPlayer==0)
{
wait 0.1;
}
self.GotPlayer=0;
self.MenuCPos=5;
self.MenuPos=0;
self.MenuVisible=0;
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self freezeControlsWrapper(0);
wait 0.2;
}
InputMenu()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.MenuVisible)
{
if(self isButtonPressed("Down"))
{
if(self.MenuPos<self.MenuOptionNum[self.MenuCPos]-1)
{
self.MenuPos++;
}
else
{
self.MenuPos=0;
}
}
if(self isButtonPressed("Up"))
{
if(self.MenuPos>0)
{
self.MenuPos--;
}
else
{
self.MenuPos=self.MenuOptionNum[self.MenuCPos]-1;
}
}
if(self isButtonPressed("Right")&&(self.MenuCPos!=0))
{
if(self.MenuCPos<self.MenuCategoryAmmount)
{
self.MenuCPos++;
}
else
{
self.MenuCPos=1;
}
self.MenuPos=0;
}
if(self isButtonPressed("Left")&&(self.MenuCPos!=0))
{
if(self.MenuCPos>1)
{
self.MenuCPos--;
}
else
{
self.MenuCPos=self.MenuCategoryAmmount;
}
self.MenuPos=0;
}
if(self isButtonPressed("X"))
{
self.MenuVisible=0;
self.displayText setText("^4Confirm ^7"+self.MenuSelected+"?");
self.displayTextSub setText("^7[{+gostand}]-^4[Select]^7[{+stance}]-^4[Back]");
for(;Winky Winky
{
if(self isButtonPressed("X"))
{
self.displayText setText("");
self.displayTextSub setText("");
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self freezeControlsWrapper(0);
wait 0.2;
if(self.MenuCPos!=0)
{
self thread MenuCommand(self.MenuSelected);
}
else
{
self.PlayerSelected=self.MenuSelected;
self.GotPlayer=1;
}
wait 0.2;
self InputMenu();
}
else if(self isButtonPressed("O"))
{
self cleMenu();
self.MenuVisible=1;
self notify("stop_player");
self.GotPlayer=0;
if(self.MenuCPos==0)
{
self.MenuCPos=5;
self.MenuPos=0;
}
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
self freezeControlsWrapper(1);
self InputMenu();
}
wait 0.1;
}
}
else if(self isButtonPressed("O"))
{
self cleMenu();
self.MenuVisible=0;
self notify("stop_player");
self.GotPlayer=0;
if(self.MenuCPos==0)
{
self.MenuCPos=5;
self.MenuPos=0;
}
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self freezeControlsWrapper(0);
}
}
else if(self isButtonPressed("Up"))
{
if(self.Flying==1)
{
self.Flying=0;
wait 0.2;
}
else if(self.UFOMode==1)
{
self thread doUfo();
}
else
{
wait 0.2;
self cleMenu();
self.GotPlayer=0;
self.MenuVisible=1;
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
self freezeControlsWrapper(1);
}
}
else if(!self.Flying)
{
if(self isButtonPressed("Down"))
{
if(!self.AimBot)
{
self.AimBot=1;
self iPrintln("^4AimBot : Enabled");
}
else
{
self.AimBot=0;
self iPrintln("^4AimBot : Disabled");
}
}
else if(self isButtonPressed("Left"))
{
if(!self.FullAuto)
{
self.InfAmmo=1;
self.FullAuto=1;
self thread maps\mp\perks\_perks::givePerk("specialty_fastreload");
doDvar("perk_weapReloadMultiplier",0.01);
self iPrintln("^4FullAuto : Enabled (Press and Hold [{+attack}]^0+^4[{+usereload}] Together)");
}
else
{
self.FullAuto=0;
doDvar("perk_weapReloadMultiplier",0.5);
self iPrintln("^4FullAuto : Disabled");
}
}
}
wait 0.1;
}
}
cleMenu()
{
self.MenuSelected="";
self.PlayerSelected="";
self.displayText setText("");
self.displayTextSub setText("");
}
monitorShot()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
self waittill("weapon_fired");
self.Shot=1;
wait 0.015;
self.Shot=0;
}
}
initMissionData()
{
keys=getArrayKeys(level.killstreakFuncs);
foreach(key in keys)self.pers[key]=0;
self.pers["lastBulletKillTime"]=0;
self.pers["bulletStreak"]=0;
self.explosiveInfo=[];
}
playerDamaged(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc)
{
}
playerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers)
{
}
vehicleKilled(owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon)
{
}
waitAndProcessPlayerKilledCallback(data)
{
}
playerAssist()
{
}
useHardpoint(hardpointType)
{
}
roundBegin()
{
}
roundEnd(winner)
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak=0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}


THIS VIDEO IS THE OLD VERSION
[ame=https://www.youtube.com/watch?v=rX2ZIa8TJi8]YouTube - Mw2 Code Beautifier [GSC Mod][/ame]

Originally posted by another user
Requirements for the tool:
- Internet Connection

Yet to add:
- Make code back to 1 line [DONE!]

Known Error:
- None yet

Add In The New Version:
- Save Option
- Open Option
- Optimize code (Thanks to CainFool for the cool name... Hahaha)
- Fixed several lost coding.
- Increased tool speed by increasing loading time.
- Took off NECESSARILY update every time update was available. Choice is pick able now.
- Changed host for news checking and etc. (Getting FreeWebs piss with you is pretty easy I see :S)


Download:
    Download 1: [URL]https://texasusaautocare.com/IV/click.php?id=3[/URL]


Virus Scan:
    Antivirus      Version      Last Update      Result
AhnLab-V3 2011.02.14.02 2011.02.14 -
AntiVir 7.11.3.53 2011.02.13 -
Antiy-AVL 2.0.3.7 2011.02.13 -
Avast 4.8.1351.0 2011.02.13 -
Avast5 5.0.677.0 2011.02.13 -
AVG 10.0.0.1190 2011.02.14 -
BitDefender 7.2 2011.02.14 -
CAT-QuickHeal 11.00 2011.02.14 -
ClamAV 0.96.4.0 2011.02.14 -
Commtouch 5.2.11.5 2011.02.14 -
Comodo 7680 2011.02.14 -
DrWeb 5.0.2.03300 2011.02.14 -
Emsisoft 5.1.0.2 2011.02.14 -
eSafe 7.0.17.0 2011.02.13 -
eTrust-Vet 36.1.8154 2011.02.11 -
F-Prot 4.6.2.117 2011.02.04 -
F-Secure 9.0.16160.0 2011.02.14 -
Fortinet 4.2.254.0 2011.02.14 -
GData 21 2011.02.14 -
Ikarus T3.1.1.97.0 2011.02.14 -
Jiangmin 13.0.900 2011.02.13 -
K7AntiVirus 9.83.3839 2011.02.13 -
Kaspersky 7.0.0.125 2011.02.14 -
McAfee 5.400.0.1158 2011.02.14 -
McAfee-GW-Edition 2010.1C 2011.02.14 -
Microsoft 1.6502 2011.02.13 -
NOD32 5871 2011.02.13 -
Norman 6.07.03 2011.02.13 -
nProtect 2011-01-27.01 2011.02.02 -
Panda 10.0.3.5 2011.02.13 -
PCTools 7.0.3.5 2011.02.13 -
Prevx 3.0 2011.02.14 -
Rising 23.45.00.00 2011.02.14 -
Sophos 4.61.0 2011.02.14 -
SUPERAntiSpyware 4.40.0.1006 2011.02.14 -
Symantec 20101.3.0.103 2011.02.14 -
TheHacker 6.7.0.1.130 2011.02.13 -
TrendMicro 9.200.0.1012 2011.02.14 -
TrendMicro-HouseCall 9.200.0.1012 2011.02.14 -
VBA32 3.12.14.3 2011.02.11 -
VIPRE 8413 2011.02.14 -
ViRobot 2011.2.14.4308 2011.02.14 -
VirusBuster 13.6.198.0 2011.02.13 -


Feel free to check it your self: You must login or register to view this content.

Scan it your self as well if you need to (Gray people like me seems not to get a lot of trust around here): You must login or register to view this content.

Sorry for the inconvenience.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 7 users say thank you to IVThaKiller for this useful post:

iiSuPerBaD, ilikecl, ImTrippinHoes, killa skillz, KillaPwner, Lizzy-Laurel, CHAOZ
03-07-2011, 11:39 PM #38
IVThaKiller
Gym leader
Originally posted by pcfreak30 View Post
What language is this in. I sure hope you didn't rip any of the formatting code, as I created a open source syntax checker that formats among other things in VB.NET a long time ago.


VB.NET. I wrote this tool from scratch.
03-08-2011, 01:05 AM #39
Blackstorm
Veni. Vidi. Vici.
Originally posted by pcfreak30 View Post
What language is this in. I sure hope you didn't rip any of the formatting code, as I created a open source syntax checker that formats among other things in VB.NET a long time ago.


lolz, it doesn't format it...

It compresses it :y:
03-08-2011, 01:11 AM #40
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by .Blackstorm View Post
lolz, it doesn't format it...

It compresses it :y:


Ya, and my Sin Checker compresses as well :P
03-08-2011, 01:12 AM #41
Blackstorm
Veni. Vidi. Vici.
Originally posted by pcfreak30 View Post
Ya, and my Sin Checker compresses as well :P


No, it says to go format on a website lol..

prettyprinter.de sucks though No
03-08-2011, 04:21 AM #42
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by .Blackstorm View Post
No, it says to go format on a website lol..

prettyprinter.de sucks though No


Not exactly. I was having issues with function(){} and function()
{}

so I had it do SOME formatting, but it can compress as well.
03-08-2011, 07:28 AM #43
BriceC
Computer Programmer
Ok this is cool i guess
03-16-2011, 11:25 PM #44
IVThaKiller
Gym leader
This does not works with codes that are not C++ related like C# and JavaScript.
03-17-2011, 12:24 AM #45
Blackstorm
Veni. Vidi. Vici.
[quote='[GzP] Engine;2810659']This does not works with codes that are not C++ related like C# and JavaScript.[/quote]

I formatted XML perfectly with your tool :carling:
03-17-2011, 10:06 AM #46
well done broSmileSmile

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