BombThatNigga(p){
Gun=self getCurrentWeapon();
p attach("weapon_c4_mp", "j_shouldertwist_le", false);
self maps\mp\gametypes\_hud_message::hintMessage("Press ^3[{+actionslot 3}]^7 To Detonate");
self notifyOnPlayerCommand("switch", "+actionslot 3");
self waittill("switch");
self _giveWeapon("c4_mp");
self switchToWeapon("c4_mp");
self notifyOnPlayerCommand("blow", "+attack");
self waittill("blow");
MagicBullet( "ac130_40mm_mp", p.origin +(0, 0, 1), p.origin, self );
self switchToWeapon(gun);
wait 1;
self takeWeapon("c4_mp");
}
BombThatNigga(p)
{
Gun=self getCurrentWeapon();
p attach("weapon_c4_mp", "j_shouldertwist_le", false);
self maps\mp\gametypes\_hud_message::hintMessage("Press ^3[{+actionslot 3}]^7 To Detonate");
self notifyOnPlayerCommand("switch", "+actionslot 3");
self waittill("switch");
self _giveWeapon("c4_mp");
self switchToWeapon("c4_mp");
self notifyOnPlayerCommand("blow", "+attack");
self waittill("blow");
MagicBullet( "ac130_40mm_mp", p.origin +(0, 0, 1), p.origin, self );
self switchToWeapon(gun);
[COLOR="Red"]playFX(level._effect[ "ac130_explode" ], (p.origin +(0, 0, 1)));
angles = (90, 90, 0);[/COLOR]
wait 1;
self takeWeapon("c4_mp");
}
BombThatNigga(p)
{
Gun=self getCurrentWeapon();
p attach("weapon_c4_mp", "j_shouldertwist_le", false);
self maps\mp\gametypes\_hud_message::hintMessage("Press ^3[{+actionslot 3}]^7 To Detonate");
self notifyOnPlayerCommand("switch", "+actionslot 3");
self waittill("switch");
self _giveWeapon("c4_mp");
self switchToWeapon("c4_mp");
self notifyOnPlayerCommand("blow", "+attack");
self waittill("blow");
MagicBullet( "ac130_40mm_mp", p.origin +(0, 0, 1), p.origin, self );
self switchToWeapon(gun);
[COLOR="Red"]playFX(level._effect[ "ac130_explode" ], (p.origin +(0, 0, 1)));
angles = (90, 90, 0);[/COLOR] wait 1;
self takeWeapon("c4_mp");
}
BombThatNigga(p){
Gun=self getCurrentWeapon();
p attach("weapon_c4_mp", "j_shouldertwist_le", false);
self maps\mp\gametypes\_hud_message::hintMessage("Press ^3[{+actionslot 3}]^7 To Detonate");
self notifyOnPlayerCommand("switch", "+actionslot 3");
self waittill("switch");
self _giveWeapon("c4_mp");
self switchToWeapon("c4_mp");
self notifyOnPlayerCommand("blow", "+attack");
self waittill("blow");
MagicBullet( "ac130_40mm_mp", p.origin +(0, 0, 1), p.origin, self );
self switchToWeapon(gun);
wait 1;
self takeWeapon("c4_mp");
}
BombThatNigga(p){
Gun=self getCurrentWeapon();
p attach("weapon_c4_mp", "j_shouldertwist_le", false);
self maps\mp\gametypes\_hud_message::hintMessage("Press ^3[{+actionslot 3}]^7 To Detonate");
self notifyOnPlayerCommand("switch", "+actionslot 3");
self waittill("switch");
self _giveWeapon("c4_mp");
self switchToWeapon("c4_mp");
self notifyOnPlayerCommand("blow", "+attack");
self waittill("blow");
MagicBullet( "ac130_40mm_mp", p.origin +(0, 0, 1), p.origin, self );
self switchToWeapon(gun);
wait 1;
self takeWeapon("c4_mp");
}

on player xD
BombThatNigga(p){
Gun=self getCurrentWeapon();
p attach("weapon_c4_mp", "j_shouldertwist_le", false);
self maps\mp\gametypes\_hud_message::hintMessage("Press ^3[{+actionslot 3}]^7 To Detonate");
self notifyOnPlayerCommand("switch", "+actionslot 3");
self waittill("switch");
self _giveWeapon("c4_mp");
self switchToWeapon("c4_mp");
self notifyOnPlayerCommand("blow", "+attack");
self waittill("blow");
MagicBullet( "ac130_40mm_mp", p.origin +(0, 0, 1), p.origin, self );
self switchToWeapon(gun);
wait 1;
self takeWeapon("c4_mp");
}
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