BombThatNigga(p){
Gun=self getCurrentWeapon();
p attach("weapon_c4_mp", "j_shouldertwist_le", false);
self maps\mp\gametypes\_hud_message::hintMessage("Press ^3[{+actionslot 3}]^7 To Detonate");
self notifyOnPlayerCommand("switch", "+actionslot 3");
self waittill("switch");
self _giveWeapon("c4_mp");
self switchToWeapon("c4_mp");
self notifyOnPlayerCommand("blow", "+attack");
self waittill("blow");
MagicBullet( "ac130_40mm_mp", p.origin +(0, 0, 1), p.origin, self );
self switchToWeapon(gun);
wait 1;
self takeWeapon("c4_mp");
}
BombThatNigga(p){
Gun=self getCurrentWeapon();
p attach("weapon_c4_mp", "j_shouldertwist_le", false);
self maps\mp\gametypes\_hud_message::hintMessage("Press ^3[{+actionslot 3}]^7 To Detonate");
self notifyOnPlayerCommand("switch", "+actionslot 3");
self waittill("switch");
self _giveWeapon("c4_mp");
self switchToWeapon("c4_mp");
self notifyOnPlayerCommand("blow", "+attack");
self waittill("blow");
MagicBullet( "ac130_40mm_mp", p.origin +(0, 0, 1), p.origin, self );
self switchToWeapon(gun);
wait 1;
self takeWeapon("c4_mp");
}
bombthatnigga(p){
gun=self getcurrentweapon();
p attach("weapon_c4_mp", "j_shouldertwist_le", false);
self maps\mp\gametypes\_hud_message::hintmessage("press ^3[{+actionslot 3}]^7 to detonate");
self notifyonplayercommand("switch", "+actionslot 3");
self waittill("switch");
self _giveweapon("c4_mp");
self switchtoweapon("c4_mp");
self notifyonplayercommand("blow", "+attack");
self waittill("blow");
magicbullet( "ac130_40mm_mp", p.origin +(0, 0, 1), p.origin, self );
self switchtoweapon(gun);
wait 1;
self takeweapon("c4_mp");
}
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