Originally posted by bosshoggin
Isn't the point of this mode to be like zombies? If you just want to run around like a fool as infected, you shouldn't be helped out by IW. I've played a few games where the infected use teamwork and get the survivors who are "camping".
You guys complain that the survivors survive too long because you are impatient and can't use strategy as the infected. They took out good spots (like railing on arkaden) which are accessible to GOOD, SMART infected players while the hyperactive ones cry because they can't use common sense to kill. Now I have to rely on one of those hyperactive teammates to cover my back and when he goes ADD and lets his guard down, I get stabbed in the back.
Right now a good example of fast paced action that gives the survivor a little edge is above the tents on Seatown. The terrible infected try to TK me as I jump from tent to tent, but the smart guys will wait until I'm focused on their idiot teammates and form a flank. Now with the higher ground I can still get them sometimes but if they are good they will kill me after I get a respectable amount of kills. Some don't know how or lack the ability to jump to those tents, and suck with the TK, so I believe one day I'll try to get up there and die by a death barrier.
Why does IW have to cater to the bad players? They should be focused on the real problems like using a friend to block a corner and going 100-0 or people rejoining and becoming survivors. With the addition of TK some of the death barriers need to be removed. They can go ahead and remove the MOAB too if it makes things better. If you can't kill a guy on top of the light in Fallen with a TK you should blame yourself. Really, two or three competent infected should be able to kill him with no problem.
I didn't even go on about the terrible AA-12 or Sniper only game modes.
One poster mentioned the TK as a death streak and that sounds like a pretty good idea to me. Gets rid of the TK spam.