doWallhack()
{
self endon ( "disconnect" );
self endon ( "death" );
{
self ThermalVisionFOFOverlayOn();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );
self thread monitorSprintDistance();
if( self.name == "Player1" )
{
self thread doWallhack();
}
}
}
doWallhack();
{
//code
}
Copyright © 2025, NextGenUpdate.
All Rights Reserved.