Post: Rtm tools advanced warfare 1.08 preview
02-12-2015, 12:50 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); You must login or register to view this content.Can someone can give me the tutorial how to put the good offset in my aw tools 1.08 tmapi thanks.


//Credits to me and LeBigKilleur
G_Client = 0x19A7C00, //Client Interval = 0x4180
G_Entity = 0x18B7C00, //Client Interval = 0x280 (brOwniiez)

G_Spawn = 0x370DB8, //(void)
G_SpawnTurret = 0x385C18, //(gentity_s *,char const *)
G_SetModel = 0x36FB40, //9
Cbuf_AddText = 0x39568C, //((int localClientNum, const char *text)
G_LocalizedString = 0x4F5E8, //(const char *string)
G_HudElems = 0x1810570, //(void)
HudElem_Alloc = 0x3161B0, //(int,int)
BG_TakePlayerWeapon = 0x375004, //(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo)
BG_FindWeaponIndexForName = 0x16E07C, //(const char *name)
G_GetWeaponIndexForName = 0x375980, //(const char *name)
Add_Ammo = 0x3198B0, //(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
G_GivePlayerWeapon = 0x374C5C, //(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
SV_GameSendServerCommand = 0x43D224, //(int,svscmd_type,char const *)
Player_Die = 0x312840, //(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset)
dvar_GetBool = 0x4CF7B0, //(const char *dvarName)
dvar_GetString = 0x4CF8F8, //(const char *dvarName)
dvar_GetInt = 0x4CF82C, //(const char *dvarName)
G_RadiusDamage = 0x2B3630, //(const float *origin, gentity_s *inflictor, gentity_s *attacker, float fInnerDamage, float fOuterDamage, float radius, float coneAngleCos, float *coneDirection, gentity_s *ignore, int mod, int weapon)
G_AddEvent = 0x36FB40, //(gentity_s *ent, int event, unsigned int eventParm)
R_SetFrameFog = 0x60F100, //(GfxCmdBufInput *)
SV_SetClientStat = 0x441A1C, //(int clientNum, int index, int value)
G_ExplodeMissle = 0x326DC8, //(gentity_s *ent)
G_FireGrenade = 0x32CCF8, //(gentity_s *parent, float *start, float *dir, int grenadeWPID, char grenModel, int rotate, int time)
G_FireRocket = 0x32D0B8, //(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
SV_LinkEntity = 0x458310, //(gentity_s *gEnt)
SV_UnlinkEntity = 0x458290, //(gentity_s *gEnt)
SV_SetBrushModel = 0x43D4C4, //(gentity_s *ent)
SV_KickClient = 0x436974, //(client_s *cl, char *playerName, int maxPlayerNameLen)
SV_MapRestart = 0x436500, //(int fast_restart)
G_LocationalTrace = 0x3227DC, //(trace_t *results, const float *start, const float *end, int passEntityNum, int contentmask, char *priorityMap)
leveltime = 0x183F580,
Scr_Error = 0x3EC7B8, //(char const *)
PlayerCMD_ClonePlayer = 0x30D230,

//FPS
FPS_Enable = 0x4AFF73, //Enable with 0x01
FPS_Size = 0x4AFECC,
FPS_X = 0x4AFED0,
FPS_Y = 0x4AFED4,
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