Bj()
{
self.BJ_Ext = spawn("script_model", self.origin);
self.BJ_Ext setmodel("defaultactor");
self.BJ_Ext1 = spawn("script_model", self.origin + (10,0,-25));
self.BJ_Ext1 setmodel("defaultactor");
self.BJ_Ext1.angles = (0,180,0);
for(;
{
self.BJ_Ext1 RotatePitch( -8, 0.26, 0.15, 0.1 );
wait .1;
self.BJ_Ext1 RotatePitch( 8, 0.26, 0.15, 0.1 );
wait .1;
}
}
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