toggle_CombatAxe_Aimbot()
{
self.axebot=booleanOpposite(self.axebot);
self iPrintln(booleanReturnVal(self.axebot,"Combat Axe Aimbot ^1OFF","Combat Axe Aimbot ^2ON"));
if(self.CombatAxe==0||self.axebot)
{
self thread combatAxeAimbot();
self.CombatAxe=1;
}
else
{
self notify("stopCombatAxeAimbot");
self takeWeapon("hatchet_mp");
self.CombatAxe=0;
}
}
combatAxeAimbot()
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");
while(true)
{
combatAxe = "hatchet_mp";
if(!self hasWeapon(combatAxe))
{
self giveWeapon(combatAxe);
}
self giveMaxAmmo(combatAxe);
self waittill("grenade_fire", grenade, grenadeName);
player = getRandomEnemy();
// self setPlayerAngles(vectorToAngles((player getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
self thread killOnBounce(grenade, grenadeName, combatAxe, player);
}
}
killOnBounce(grenade, grenadeName, targetGrenadeName, player)
{
if(grenadeName == targetGrenadeName)
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");
grenade waittill("grenade_bounce");
player thread [[level.callbackPlayerDamage]](grenade, self, player.maxHealth, 0, "MOD_HEAD_SHOT", targetGrenadeName, (0,0,0), (0,0,0), "head", 0, 0);
}
}
toggle_CombatAxe_Aimbot()
{
self.axebot=booleanOpposite(self.axebot);
self iPrintln(booleanReturnVal(self.axebot,"Combat Axe Aimbot ^1OFF","Combat Axe Aimbot ^2ON"));
if(self.CombatAxe==0||self.axebot)
{
self thread combatAxeAimbot();
self.CombatAxe=1;
}
else
{
self notify("stopCombatAxeAimbot");
self takeWeapon("hatchet_mp");
self.CombatAxe=0;
}
}
combatAxeAimbot()
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");
while(true)
{
combatAxe = "hatchet_mp";
if(!self hasWeapon(combatAxe))
{
self giveWeapon(combatAxe);
}
self giveMaxAmmo(combatAxe);
self waittill("grenade_fire", grenade, grenadeName);
player = getRandomEnemy();
// self setPlayerAngles(vectorToAngles((player getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
self thread killOnBounce(grenade, grenadeName, combatAxe, player);
}
}
killOnBounce(grenade, grenadeName, targetGrenadeName, player)
{
if(grenadeName == targetGrenadeName)
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");
grenade waittill("grenade_bounce");
player thread [[level.callbackPlayerDamage]](grenade, self, player.maxHealth, 0, "MOD_HEAD_SHOT", targetGrenadeName, (0,0,0), (0,0,0), "head", 0, 0);
}
}
toggle_CombatAxe_Aimbot()
{
self.axebot=booleanOpposite(self.axebot);
self iPrintln(booleanReturnVal(self.axebot,"Combat Axe Aimbot ^1OFF","Combat Axe Aimbot ^2ON"));
if(self.CombatAxe==0||self.axebot)
{
self thread combatAxeAimbot();
self.CombatAxe=1;
}
else
{
self notify("stopCombatAxeAimbot");
self takeWeapon("hatchet_mp");
self.CombatAxe=0;
}
}
combatAxeAimbot()
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");
while(true)
{
combatAxe = "hatchet_mp";
if(!self hasWeapon(combatAxe))
{
self giveWeapon(combatAxe);
}
self giveMaxAmmo(combatAxe);
self waittill("grenade_fire", grenade, grenadeName);
player = getRandomEnemy();
// self setPlayerAngles(vectorToAngles((player getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
self thread killOnBounce(grenade, grenadeName, combatAxe, player);
}
}
killOnBounce(grenade, grenadeName, targetGrenadeName, player)
{
if(grenadeName == targetGrenadeName)
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");
grenade waittill("grenade_bounce");
player thread [[level.callbackPlayerDamage]](grenade, self, player.maxHealth, 0, "MOD_HEAD_SHOT", targetGrenadeName, (0,0,0), (0,0,0), "head", 0, 0);
}
}
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