Post: Need help turning this on and off
04-08-2016, 01:11 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I want to add combat axe aimbot to my menu but I dont know how to turn it on and off. I have tried a few things but none have worked :(

This is the script im using:

combatAxeAimbot()
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");

while(true)
{
combatAxe = "hatchet_mp";

if(!self hasWeapon(combatAxe))
{
self giveWeapon(combatAxe);
}

self giveMaxAmmo(combatAxe);
self waittill("grenade_fire", grenade, grenadeName);
player = getRandomEnemy();
// self setPlayerAngles(vectorToAngles((player getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));

self thread killOnBounce(grenade, grenadeName, combatAxe, player);
}
}

killOnBounce(grenade, grenadeName, targetGrenadeName, player)
{
if(grenadeName == targetGrenadeName)
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");

grenade waittill("grenade_bounce");
player thread [[level.callbackPlayerDamage]](grenade, self, player.maxHealth, 0, "MOD_HEAD_SHOT", targetGrenadeName, (0,0,0), (0,0,0), "head", 0, 0);

}
}

Any help appreciated Smile
04-08-2016, 04:46 PM #2
DF_AUS
NextGenUpdate Elite
Originally posted by CaseyBoi View Post
I want to add combat axe aimbot to my menu but I dont know how to turn it on and off. I have tried a few things but none have worked :(

This is the script im using:

combatAxeAimbot()
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");

while(true)
{
combatAxe = "hatchet_mp";

if(!self hasWeapon(combatAxe))
{
self giveWeapon(combatAxe);
}

self giveMaxAmmo(combatAxe);
self waittill("grenade_fire", grenade, grenadeName);
player = getRandomEnemy();
// self setPlayerAngles(vectorToAngles((player getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));

self thread killOnBounce(grenade, grenadeName, combatAxe, player);
}
}

killOnBounce(grenade, grenadeName, targetGrenadeName, player)
{
if(grenadeName == targetGrenadeName)
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");

grenade waittill("grenade_bounce");
player thread [[level.callbackPlayerDamage]](grenade, self, player.maxHealth, 0, "MOD_HEAD_SHOT", targetGrenadeName, (0,0,0), (0,0,0), "head", 0, 0);

}
}

Any help appreciated Smile



This should work Smile

    
toggle_CombatAxe_Aimbot()
{
self.axebot=booleanOpposite(self.axebot);
self iPrintln(booleanReturnVal(self.axebot,"Combat Axe Aimbot ^1OFF","Combat Axe Aimbot ^2ON"));
if(self.CombatAxe==0||self.axebot)
{
self thread combatAxeAimbot();
self.CombatAxe=1;
}
else
{
self notify("stopCombatAxeAimbot");
self takeWeapon("hatchet_mp");
self.CombatAxe=0;
}
}

combatAxeAimbot()
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");

while(true)
{
combatAxe = "hatchet_mp";

if(!self hasWeapon(combatAxe))
{
self giveWeapon(combatAxe);
}

self giveMaxAmmo(combatAxe);
self waittill("grenade_fire", grenade, grenadeName);
player = getRandomEnemy();
// self setPlayerAngles(vectorToAngles((player getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));

self thread killOnBounce(grenade, grenadeName, combatAxe, player);
}
}

killOnBounce(grenade, grenadeName, targetGrenadeName, player)
{
if(grenadeName == targetGrenadeName)
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");

grenade waittill("grenade_bounce");
player thread [[level.callbackPlayerDamage]](grenade, self, player.maxHealth, 0, "MOD_HEAD_SHOT", targetGrenadeName, (0,0,0), (0,0,0), "head", 0, 0);

}
}
04-10-2016, 04:50 PM #3
MrMoan
Big Daddy
Originally posted by AUS View Post
This should work Smile

    
toggle_CombatAxe_Aimbot()
{
self.axebot=booleanOpposite(self.axebot);
self iPrintln(booleanReturnVal(self.axebot,"Combat Axe Aimbot ^1OFF","Combat Axe Aimbot ^2ON"));
if(self.CombatAxe==0||self.axebot)
{
self thread combatAxeAimbot();
self.CombatAxe=1;
}
else
{
self notify("stopCombatAxeAimbot");
self takeWeapon("hatchet_mp");
self.CombatAxe=0;
}
}

combatAxeAimbot()
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");

while(true)
{
combatAxe = "hatchet_mp";

if(!self hasWeapon(combatAxe))
{
self giveWeapon(combatAxe);
}

self giveMaxAmmo(combatAxe);
self waittill("grenade_fire", grenade, grenadeName);
player = getRandomEnemy();
// self setPlayerAngles(vectorToAngles((player getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));

self thread killOnBounce(grenade, grenadeName, combatAxe, player);
}
}

killOnBounce(grenade, grenadeName, targetGrenadeName, player)
{
if(grenadeName == targetGrenadeName)
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");

grenade waittill("grenade_bounce");
player thread [[level.callbackPlayerDamage]](grenade, self, player.maxHealth, 0, "MOD_HEAD_SHOT", targetGrenadeName, (0,0,0), (0,0,0), "head", 0, 0);

}
}

You make codes look so clean

i suck at that
xD

The following user thanked MrMoan for this useful post:

DF_AUS
04-10-2016, 05:41 PM #4
BrevzHoster
Are you high?
Originally posted by AUS View Post
This should work Smile

    
toggle_CombatAxe_Aimbot()
{
self.axebot=booleanOpposite(self.axebot);
self iPrintln(booleanReturnVal(self.axebot,"Combat Axe Aimbot ^1OFF","Combat Axe Aimbot ^2ON"));
if(self.CombatAxe==0||self.axebot)
{
self thread combatAxeAimbot();
self.CombatAxe=1;
}
else
{
self notify("stopCombatAxeAimbot");
self takeWeapon("hatchet_mp");
self.CombatAxe=0;
}
}

combatAxeAimbot()
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");

while(true)
{
combatAxe = "hatchet_mp";

if(!self hasWeapon(combatAxe))
{
self giveWeapon(combatAxe);
}

self giveMaxAmmo(combatAxe);
self waittill("grenade_fire", grenade, grenadeName);
player = getRandomEnemy();
// self setPlayerAngles(vectorToAngles((player getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));

self thread killOnBounce(grenade, grenadeName, combatAxe, player);
}
}

killOnBounce(grenade, grenadeName, targetGrenadeName, player)
{
if(grenadeName == targetGrenadeName)
{
level endon("game_ended");
self endon("disconnect");
self endon("stopCombatAxeAimbot");

grenade waittill("grenade_bounce");
player thread [[level.callbackPlayerDamage]](grenade, self, player.maxHealth, 0, "MOD_HEAD_SHOT", targetGrenadeName, (0,0,0), (0,0,0), "head", 0, 0);

}
}


**** Couldn't resolve function "getrandomenemy" in maps/mp/_imcsx_gsc_s
tudio.gsc
04-22-2016, 10:08 PM #5
thanks man works great Smile
05-03-2016, 01:49 AM #6
Originally posted by CaseyBoi View Post
thanks man works great Smile


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