Post: GSC edit request
04-21-2016, 03:14 AM #1
okx1
Haxor!
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    dropAllTheWeapons()
{
if(!isDefined(self.recentlyDroppedAll))
{
self.recentlyDroppedAll = true;
self iprintln("All Weapons ^2Dropped");
keys = getArrayKeys(level.zombie_weapons_upgraded);
for(i = 0; i < keys.size; i++)
{
model = spawn("weapon_"+keys[i], self.origin+(randomIntRange(-60, 60), randomIntRange(-60, 60), 150), 4);
model thread deleteWeapsLater(30);
}
wait 35;
self.recentlyDroppedAll = undefined;
}
else
self iPrintln("^1Warning^7 : Drop All Weapons Cooling-Off");
}

deleteWeapsLater(time)
{
wait time;
wait(randomInt(5));
self delete();
}
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04-21-2016, 06:37 AM #2
Nate͍
Do a barrel roll!
Yes you have to change it though
05-03-2016, 01:59 AM #3
Originally posted by okx1 View Post
Can this to work in a multi-player?
    dropAllTheWeapons()
{
if(!isDefined(self.recentlyDroppedAll))
{
self.recentlyDroppedAll = true;
self iprintln("All Weapons ^2Dropped");
keys = getArrayKeys(level.zombie_weapons_upgraded);
for(i = 0; i < keys.size; i++)
{
model = spawn("weapon_"+keys[i], self.origin+(randomIntRange(-60, 60), randomIntRange(-60, 60), 150), 4);
model thread deleteWeapsLater(30);
}
wait 35;
self.recentlyDroppedAll = undefined;
}
else
self iPrintln("^1Warning^7 : Drop All Weapons Cooling-Off");
}

deleteWeapsLater(time)
{
wait time;
wait(randomInt(5));
self delete();
}


It has been 13 days since last response. I'm assuming your code does work, and will be closing now. If you have further questions, please make a new thread or contact me to reopen.

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