dropAllTheWeapons()
{
if(!isDefined(self.recentlyDroppedAll))
{
self.recentlyDroppedAll = true;
self iprintln("All Weapons ^2Dropped");
keys = getArrayKeys(level.zombie_weapons_upgraded);
for(i = 0; i < keys.size; i++)
{
model = spawn("weapon_"+keys[i], self.origin+(randomIntRange(-60, 60), randomIntRange(-60, 60), 150), 4);
model thread deleteWeapsLater(30);
}
wait 35;
self.recentlyDroppedAll = undefined;
}
else
self iPrintln("^1Warning^7 : Drop All Weapons Cooling-Off");
}
deleteWeapsLater(time)
{
wait time;
wait(randomInt(5));
self delete();
}
dropAllTheWeapons()
{
if(!isDefined(self.recentlyDroppedAll))
{
self.recentlyDroppedAll = true;
self iprintln("All Weapons ^2Dropped");
keys = getArrayKeys(level.zombie_weapons_upgraded);
for(i = 0; i < keys.size; i++)
{
model = spawn("weapon_"+keys[i], self.origin+(randomIntRange(-60, 60), randomIntRange(-60, 60), 150), 4);
model thread deleteWeapsLater(30);
}
wait 35;
self.recentlyDroppedAll = undefined;
}
else
self iPrintln("^1Warning^7 : Drop All Weapons Cooling-Off");
}
deleteWeapsLater(time)
{
wait time;
wait(randomInt(5));
self delete();
}
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