drawText
if ( !level.rankedmatch )
level endon( "lol_Spaces" );
for (;
player.pers[ "lol_Spaces" ] = 0;
wait .05
and the worst
wait 0.0001;
wowAmazingPerformanceIncrease();
self.proffesionalWayOfTypingShit;
level endon( "aint_enough_spaces_lmao" );
for ( ; ; )
if ( !level.rankedmatch )
DrawText
level endon("aint_enough_spaces_lmao");
for(;
if(!level.rankedmatch)
self.stopusingunessecarycapsufckingidoit;
wait 0.05;
drawText
if ( !level.rankedmatch )
level endon( "lol_Spaces" );
for (;
player.pers[ "lol_Spaces" ] = 0;
wait .05
and the worst
wait 0.0001;
wowAmazingPerformanceIncrease();
self.proffesionalWayOfTypingShit;
level endon( "aint_enough_spaces_lmao" );
for ( ; ; )
if ( !level.rankedmatch )
DrawText
level endon("aint_enough_spaces_lmao");
for(;
if(!level.rankedmatch)
self.stopusingunessecarycapsufckingidoit;
wait 0.05;
. if you know how to clean up your code you are all good and hopefully we can carry on learning as we get better at GSC.

if(level.myVar)
{
doShit();
thisIsBetterReadable = 1337;
wait 0.05;
waitForNoobs();
}
doShit( "noob" );
are retarded. Also name your variables and functions to closely resemble their purpose instead of fuck() noob() or p(). It will be much easier to read and you look less like a skid.

if(level.myVar)
{
doShit();
thisIsBetterReadable = 1337;
wait 0.05;
waitForNoobs();
}
doShit( "noob" );
are retarded. Also name your variables and functions to closely resemble their purpose instead of fuck() noob() or p(). It will be much easier to read and you look less like a skid.
drawText
if ( !level.rankedmatch )
level endon( "lol_Spaces" );
for (;
player.pers[ "lol_Spaces" ] = 0;
wait .05
and the worst
wait 0.0001;
wowAmazingPerformanceIncrease();
self.proffesionalWayOfTypingShit;
level endon( "aint_enough_spaces_lmao" );
for ( ; ; )
if ( !level.rankedmatch )
DrawText
level endon("aint_enough_spaces_lmao");
for(;
if(!level.rankedmatch)
self.stopusingunessecarycapsufckingidoit;
wait 0.05;
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