Hitmarker()
{
self endon("disconnect");
self.Hitmarker = createRectangle("CENTER", "CENTER", 0, 0, 160, 140, (0, 0, 0), "white", 0, 0);//Change The shader
self.oldkills=self.pers["kills"];
for(;
{
if(self.oldkills<self.pers["kills"])
{
self.oldkills=self.pers["kills"];
self.Hitmarker.alpha = 1;
wait .5;
self.Hitmarker.alpha = 0;
}
wait .05;
}
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.