Post: Help please
11-16-2016, 07:02 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I keep seeing menus with open animations, like the wrist thing or the IPad like thing when you press the button to open it, what is the code for this???
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11-16-2016, 07:04 PM #2
By IPad i mean RC-XD
11-16-2016, 07:15 PM #3
Luckeyy
Retired - Lead Content Manager
Originally posted by TheCode View Post
By IPad i mean RC-XD


Are you referring to " Button Binds " ?
11-16-2016, 10:07 PM #4
I do not think so i mean when i open my mod menu i want a rc-xd ipad or a uav caller to show up and not leave until i close it
11-16-2016, 10:07 PM #5
Levisaurus
Do a barrel roll!
Originally posted by Luckeyy View Post
Are you referring to " Button Binds " ?


He's talking about that little computer that you pull out when you call in a killstreak. People use that animation when they open their menus
11-16-2016, 10:13 PM #6
Luckeyy
Retired - Lead Content Manager
Originally posted by xPOnex View Post
He's talking about that little computer that you pull out when you call in a killstreak. People use that animation when they open their menus


Ohhhhhhh i see ok i know what you mean now i thought he was talking about button binds lol
11-16-2016, 10:22 PM #7
So, U Know How 2 Do It?
11-16-2016, 11:02 PM #8
DoraTheKiller97
Treasure hunter
Originally posted by TheCode View Post
So, U Know How 2 Do It?

Open Menu function, Put This here.

        self giveweapon("killstreak_remote_turret_mp");
self switchtoweapon("killstreak_remote_turret_mp");


And close menu function, put this here.

    self switchtoweapon(self maps/mp/_utility::getlastweapon());


Anything more or less should be self explanatory. Also, next time seek out the question section instead...

https://prntscr.com/d87sct
11-16-2016, 11:04 PM #9
Originally posted by dorathekiller97 View Post
open menu function, put this here.

        self giveweapon("killstreak_remote_turret_mp");
self switchtoweapon("killstreak_remote_turret_mp");


and close menu function, put this here.

    self switchtoweapon(self maps/mp/_utility::getlastweapon());


anything more or less should be self explanatory. Also, next time seek out the question section instead...

https://prntscr.com/d87sct


thx!!!

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