static void ExampleForNGUQuestion()
{
for(;
{
if(RPC.Call(0x1CB68E
==1)
{
//ingame
}
else
{
//notingame
}
Threading.Sleep(100);
}
}
RPC.Call(0x1CB68E
is called before game loads the game will crash upon loading, the loading bar gets all the way to the end but that's when console freezes.. Any suggestions?
static void ExampleForNGUQuestion()
{
for(;
{
if(RPC.Call(0x1CB68E
==1)
{
//ingame
}
else
{
//notingame
}
Threading.Sleep(100);
}
}
RPC.Call(0x1CB68E
is called before game loads the game will crash upon loading, the loading bar gets all the way to the end but that's when console freezes.. Any suggestions?
is for a dvar not a function
static bool IsInGame()
{
return PS3.Extension.ReadBool(0x01CB68C0 + 0x1
;
}
if (IsInGame())
// or
if (PS3.Extension.ReadBool(0x01CB68C0 + 0x1
)
is for a dvar not a function
static bool IsInGame()
{
return PS3.Extension.ReadBool(0x01CB68C0 + 0x1
;
}
if (IsInGame())
// or
if (PS3.Extension.ReadBool(0x01CB68C0 + 0x1
)
static void ExampleForNGUQuestion()
{
for(;
{
if(RPC.Call(0x1CB68E
==1)
{
//ingame
}
else
{
//notingame
}
Threading.Sleep(100);
}
}
RPC.Call(0x1CB68E
is called before game loads the game will crash upon loading, the loading bar gets all the way to the end but that's when console freezes.. Any suggestions?
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