AllowedWeapons()
{
while(1)
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "mp7_mp" )
{
self giveWeapon("mp7_mp");
self switchToWeapon("mp7_mp");
}
wait 0.05;
}
}
AllowedWeapons()
{
while(1)
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "mp7_mp" )
{
self giveWeapon("mp7_mp");
self switchToWeapon("mp7_mp");
}
wait 0.05;
}
}
AllowedWeapons()
{
while(1)
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "mp7_mp" )
{
self giveWeapon("mp7_mp");
self switchToWeapon("mp7_mp");
}
wait 0.05;
}
}
AllowedWeapons()
{
while(1)
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "mp7_mp" )
{
self giveWeapon("mp7_mp");
self switchToWeapon("mp7_mp");
}
wait 0.05;
}
}
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