#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("spawned_player");
if(self isHost())
{
self thread BuildBinds();
self iprintln("Stealth-Binds Connected");
}
}
}
BuildBinds()
{
if (self ActionSlotOneButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self thread Toggle_God();
}
else if (self ActionSlotTwoButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self thread aimBot1();
}
else if (self ActionSlotOneButtonPressed() && self GetStance() == "prone" && self isHost())
{
self thread Invisible();
}
else if (self ActionSlotTwoButtonPressed() && self GetStance() == "prone" && self isHost())
{
self thread forceHost();
}
}
Toggle_God()
{
if(self.God==false)
{
self iPrintln("God Mode Enabled");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("God Mode Disabled");
self disableInvulnerability();
self.God=false;
}
}
aimBot1()
{
self iPrintLn("Aimbot Enabled");
self endon( "disconnect" );
self endon( "stop_aim1" );
for(;
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"])) continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("pelvis"), player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis"))) aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
//self setplayerangles(VectorToAngles((aimAt getTagOrigin("pelvis")) - (self getTagOrigin("pelvis")))); //If you want This To Lock On Just Remove the notes
if(self attackbuttonpressed()) aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
wait 0.01;
}
}
wait 0.01;
}
}
Invisible()
{
if(self.Hideeeeee==0)
{
self.Hideeeeee=1;
self iPrintln("Invisible");
self hide();
}
else
{
self.Hideeeeee=0;
self iPrintln("Visible");
self show();
}
}
forceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host Enabled");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host Disabled");
}
}
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("spawned_player");
if(self isHost())
{
self thread BuildBinds();
self iprintln("Stealth-Binds Connected");
}
}
}
BuildBinds()
{
if (self ActionSlotOneButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self thread Toggle_God();
}
else if (self ActionSlotTwoButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self thread aimBot1();
}
else if (self ActionSlotOneButtonPressed() && self GetStance() == "prone" && self isHost())
{
self thread Invisible();
}
else if (self ActionSlotTwoButtonPressed() && self GetStance() == "prone" && self isHost())
{
self thread forceHost();
}
}
Toggle_God()
{
if(self.God==false)
{
self iPrintln("God Mode Enabled");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("God Mode Disabled");
self disableInvulnerability();
self.God=false;
}
}
aimBot1()
{
self iPrintLn("Aimbot Enabled");
self endon( "disconnect" );
self endon( "stop_aim1" );
for(;
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"])) continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("pelvis"), player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis"))) aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
//self setplayerangles(VectorToAngles((aimAt getTagOrigin("pelvis")) - (self getTagOrigin("pelvis")))); //If you want This To Lock On Just Remove the notes
if(self attackbuttonpressed()) aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
wait 0.01;
}
}
wait 0.01;
}
}
Invisible()
{
if(self.Hideeeeee==0)
{
self.Hideeeeee=1;
self iPrintln("Invisible");
self hide();
}
else
{
self.Hideeeeee=0;
self iPrintln("Visible");
self show();
}
}
forceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host Enabled");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host Disabled");
}
}
MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
self.menu = spawnstruct();
self.toggles = spawnstruct();
self.menu.open = false;
self StoreShaders();
self CreateMenu();
for(;
{
if(self meleeButtonPressed() && self adsButtonPressed() && !self.menu.open) // Open.
{
openMenu();
}
if(self.menu.open)
{
if(self useButtonPressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
else
{
closeMenu();
}
wait 0.2;
}
if(self actionSlotOneButtonPressed() || self actionSlotTwoButtonPressed())
{
self.menu.curs[self.menu.currentmenu] += (Iif(self actionSlotTwoButtonPressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));
self updateScrollbar();
}
if(self jumpButtonPressed())
{
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
if(self ActionSlotTwoButtonPressed() && self GetStance() == "crouch" && self.menu.open == false)
{
self thread doAimbots2();
wait 0.05;
}
if(self ActionSlotThreeButtonPressed() && self GetStance() == "crouch" && self.menu.open == false)
{
self thread ToggleGod();
wait 0.05;
}
if(self ActionSlotFourButtonPressed() && self GetStance() == "crouch" && self.menu.open == false)
{
self thread Toggle_Hideeeeee();
wait 0.05;
}
if(self ActionSlotTwoButtonPressed() && self GetStance() == "prone" && self.menu.open == false)
{
self thread Toggle_unlimitedammo();
wait 0.05;
}
}
wait 0.05;
}
}
MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
self.menu = spawnstruct();
self.toggles = spawnstruct();
self.menu.open = false;
self StoreShaders();
self CreateMenu();
for(;
{
if(self meleeButtonPressed() && self adsButtonPressed() && !self.menu.open) // Open.
{
openMenu();
}
if(self.menu.open)
{
if(self useButtonPressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
else
{
closeMenu();
}
wait 0.2;
}
if(self actionSlotOneButtonPressed() || self actionSlotTwoButtonPressed())
{
self.menu.curs[self.menu.currentmenu] += (Iif(self actionSlotTwoButtonPressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));
self updateScrollbar();
}
if(self jumpButtonPressed())
{
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
if(self ActionSlotTwoButtonPressed() && self GetStance() == "crouch" && self.menu.open == false)
{
self thread doAimbots2();
wait 0.05;
}
if(self ActionSlotThreeButtonPressed() && self GetStance() == "crouch" && self.menu.open == false)
{
self thread ToggleGod();
wait 0.05;
}
if(self ActionSlotFourButtonPressed() && self GetStance() == "crouch" && self.menu.open == false)
{
self thread Toggle_Hideeeeee();
wait 0.05;
}
if(self ActionSlotTwoButtonPressed() && self GetStance() == "prone" && self.menu.open == false)
{
self thread Toggle_unlimitedammo();
wait 0.05;
}
}
wait 0.05;
}
}
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