Post: Help With Open Menu Bomb
10-25-2014, 02:30 PM #1
NGUTactical
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); right im using unknown project unknown menu base heres a link

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and there no open menu or close menu so i put the bomb code in and the take bomb code away xand it will take the bomb away when i press the button when i come out of a sub menu into the main menu of all the sub menus but i want the bomb to go away when i quit the menu if u know what i mean can someone add me on skype and help me fix tis or comment ho to fix this and thxx
10-25-2014, 07:32 PM #2
xSprint
Pokemon Trainer
Originally posted by HaXingIsGoD View Post
right im using unknown project unknown menu base heres a link

You must login or register to view this content.


and there no open menu or close menu so i put the bomb code in and the take bomb code away xand it will take the bomb away when i press the button when i come out of a sub menu into the main menu of all the sub menus but i want the bomb to go away when i quit the menu if u know what i mean can someone add me on skype and help me fix tis or comment ho to fix this and thxx



On his menu look in Main.gsc, in there, there is "init_menu" in there are the functions to open the menu.
You put the bomb code in like so.

    
init_menu()
{
self endon("disconnect");
self endon("death");
self.lollo1000["Menu"]["Locked"] = false;
for(;Winky Winky
{
if(!self.lollo1000["Menu"]["Open"] && !self.lollo1000["Menu"]["Locked"])
{
if (self actionSlotTwoButtonPressed())
{
self thread menu_watcher();
self giveweapon("briefcase_bomb_mp");
self switchtoweapon("briefcase_bomb_mp");
self thread monitorPlayerMenu();
self updatePlayersMenu();
wait .1;
self notify("Menu_Is_Opened");
wait .5;
}
}
wait 0.05;
}
wait 0.05;
}

There is also a "menu_watcher" You put the code in like so.
    
menu_watcher()
{
self endon("death");
self endon("disconnect");

self waittill("Menu_Is_Opened");
self.lollo1000["Menu"]["Open"] = true;
self thread showHud();
wait .5;
self thread changeMenu("main");

while(self.lollo1000["Menu"]["Open"])
{
if(self jumpButtonPressed())
{
self select();
wait 0.25;
}
if(self stancebuttonpressed())
{
if(self.lollo1000["Menu"][self getCurrentMenu()]["Parent"] == "Exit")
self hideHud();
self takeweapon("briefcase_bomb_mp");
else
changeMenu(self.lollo1000["Menu"][self getCurrentMenu()]["Parent"]);
wait 0.25;
}
if(self AdsButtonPressed())
{
processScroll(-1);
wait 0.15;
}
if(self AttackButtonPressed())
{
processScroll(1);
wait 0.15;
}
wait 0.05;
}
}


Hoped I helped you! Happy
Last edited by xSprint ; 10-25-2014 at 08:30 PM.

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