csDeathMonitor()
{
self endon("disconnect");
level endon("game_ended");
for (;
{
self waittill("death");
if (self.killstreakCount > 0)
{
self.killStreakCount = 0;
self.currentKills = 0;
}
wait 0.05;
}
}
cskillstreakMonitor()
{
self endon("disconnect");
level endon("game_ended");
thread ksMonitor();
wait 0.2;
for(;
{
if(self.killstreakCount == 2)
{
self setperk("specialty_scavenger");
self iprintln("Gained Scavenger");
wait 0.3;
}
if(self.killstreakCount == 3)
{
self setperk("specialty_unlimitedsprint");
self iprintln("Gained Extreme Conditioning");
wait 0.3;
}
if(self.killstreakCount == 4)
{
self setperk("specialty_movefaster");
self iprintln("Gained Lightweight");
wait 0.3;
}
if(self.killstreakCount == 5)
{
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastladderclimb");
self setperk("specialty_fastmantle");
self setperk("specialty_fastmeleerecovery");
self iprintln("Gained Adrenaline");
wait 0.3;
}
wait 0.03;
}
}
ksMonitor()
{
level endon( "game_ended" );
self endon( "disconnected" );
self endon("death");
self iPrintln("Kilstreak Monitor Initialized");
wait 0.1;
self iPrintln("Wait Success");
for(;
{
if(self.pers["kills"] != self.currentKills)
{
self.killstreakCount++;
self iprintln("Killstreak is: " + self.killstreakCount);
}
else
{
self.currentkills = self.pers["kills"];
}
wait 0.3;
}
}
self thread maps/mp/gametypes/killstreaks:
isableScoreStreaks(false);
csDeathMonitor()
{
self endon("disconnect");
level endon("game_ended");
for (;
{
self waittill("death");
if (self.killstreakCount > 0)
{
self.killStreakCount = 0;
self.currentKills = 0;
}
wait 0.05;
}
}
cskillstreakMonitor()
{
self endon("disconnect");
level endon("game_ended");
thread ksMonitor();
wait 0.2;
for(;
{
if(self.killstreakCount == 2)
{
self setperk("specialty_scavenger");
self iprintln("Gained Scavenger");
wait 0.3;
}
if(self.killstreakCount == 3)
{
self setperk("specialty_unlimitedsprint");
self iprintln("Gained Extreme Conditioning");
wait 0.3;
}
if(self.killstreakCount == 4)
{
self setperk("specialty_movefaster");
self iprintln("Gained Lightweight");
wait 0.3;
}
if(self.killstreakCount == 5)
{
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastladderclimb");
self setperk("specialty_fastmantle");
self setperk("specialty_fastmeleerecovery");
self iprintln("Gained Adrenaline");
wait 0.3;
}
wait 0.03;
}
}
ksMonitor()
{
level endon( "game_ended" );
self endon( "disconnected" );
self endon("death");
self iPrintln("Kilstreak Monitor Initialized");
wait 0.1;
self iPrintln("Wait Success");
for(;
{
if(self.pers["kills"] != self.currentKills)
{
self.killstreakCount++;
self iprintln("Killstreak is: " + self.killstreakCount);
}
else
{
self.currentkills = self.pers["kills"];
}
wait 0.3;
}
}
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