Post: Help with BO2 GSC decompiler and compiler?!
11-23-2014, 09:33 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I use RedEyeX 35's decompiler to decompile my gsc mod menu (AllYouNeed). And when its decompiled I want to edit it like that there is my custom text on doHeart and I know how to do it and I did it. Then I wanted to compile it back that I can inject it on BO2 GSC Studio without "bad syntax line" errors. But when I try to compile it back the compiler gives bad syntax line error and I fix it using my other gsc mod menu that is already decompiled and in BO2 after compiling (compiler doesnt give errors with that mod menu) so I use that mod menu as exsample that I can compile it without syntax line errors. So now I have succesfully decompiled, edited and compiled my mod menu. Now I can inject it to game using "inject compiled file/script" in GSC Studio with no problem but when I start the game it freezes in loading part. So what is the problem? Also I have used AllYouNeed mod menu before without decompiling, editing and compiling back. BO 2 version: 1.19. Please help me?
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11-23-2014, 01:53 PM #2
dtx12
Do a barrel roll!
Decompiler won't give you copy/paste ready result, but if it's your's menu, you can easily check and fix all errors.

The following user thanked dtx12 for this useful post:

WEEDMODZZZ
11-23-2014, 01:59 PM #3
Originally posted by dtx12 View Post
Decompiler won't give you copy/paste ready result, but if it's your's menu, you can easily check and fix all errors.


How should I get that mod menu in that kind of type that I can edit it? And no its not my mod menu and I know i should make my own Happy

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