Originally posted by xTurntUpLobbies
setDvar("r_heroLightScale", (1,1,1));
No

Like for example
BG_GivePlayerWeapon(weapon)
{
self takeallweapons();
self giveWeapon(weapon);
self switchToWeapon(weapon);
self giveMaxAmmo(weapon);
self iPrintln("^2 Weapon Given");
}
But with The function above usable for a gsc modmenu