
BG_GivePlayerWeapon(weapon)
{
self takeallweapons();
self giveWeapon(weapon);
self switchToWeapon(weapon);
self giveMaxAmmo(weapon);
self iPrintln("^7"+weapon+" Given");
}
but this is what you want right? Just change "mp7_mp" to any gun it'll call it.
BG_GivePlayerWeapon(weapon)
{
self takeallweapons();
self giveWeapon(weapon);
self switchToWeapon(weapon);
self giveMaxAmmo(weapon);
self iPrintln("^7"+weapon+" Given");
}
but this is what you want right? Just change "mp7_mp" to any gun it'll call it.
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