Post: Toggle Match Bonus
04-25-2015, 01:45 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); So I have made a perfect match bonus for snd, but I want to make it togglable and im not sure how?

    timer()
{
gameLe = maps\mp\gametypes\_globallogic_utils::getTimePassed() /1000;
gameLength = min( gameLe, 1200);
inbound = gameLength + 1;
player calcMatchBonus(inbound);
}


calcMatchBonus(g)
{
if(getDvar("g_gametype")=="sd")
{
/// NOT SHOWING BECAUSE DONT WANNA LEAK IT
}
}

setAllPlayersMatchBonus()
{
for(;Winky Winky
{
foreach(player in level.players)
{
player timer();
player gameend();
player setAllPlayersMatchBonus();
wait 0.0001;
}
wait 0.0001;
}
}

gameend()
{
if(level.gameEnded)
{
maps\mp\gametypes\_globallogic_utils::pausetimer();
}
}


Also I want to toggle floaters for every player in the game but I don't know how? :(

     Floaters()
{
level waittill("game_ended");
foreach(player in level.players)
player thread FloatDown();
}

FloatDown()
{
self endon("disconnect");
self.Float = spawn("script_model",self.origin);
self playerLinkTo(self.Float);
wait 0.1;
self freezeControls(true);
for(;Winky Winky
{
self.Down = self.origin - (0,0,0.5);
self.Float moveTo(self.Down, 0.01);
wait 0.01;
}
}
(adsbygoogle = window.adsbygoogle || []).push({});
04-25-2015, 07:30 PM #2
TehMerkMods
I’m too L33T
Originally posted by akaRadon View Post
So I have made a perfect match bonus for snd, but I want to make it togglable and im not sure how?

    timer()
{
gameLe = maps\mp\gametypes\_globallogic_utils::getTimePassed() /1000;
gameLength = min( gameLe, 1200);
inbound = gameLength + 1;
player calcMatchBonus(inbound);
}


calcMatchBonus(g)
{
if(getDvar("g_gametype")=="sd")
{
/// NOT SHOWING BECAUSE DONT WANNA LEAK IT
}
}

setAllPlayersMatchBonus()
{
for(;Winky Winky
{
foreach(player in level.players)
{
player timer();
player gameend();
player setAllPlayersMatchBonus();
wait 0.0001;
}
wait 0.0001;
}
}

gameend()
{
if(level.gameEnded)
{
maps\mp\gametypes\_globallogic_utils::pausetimer();
}
}


Also I want to toggle floaters for every player in the game but I don't know how? :(

     Floaters()
{
level waittill("game_ended");
foreach(player in level.players)
player thread FloatDown();
}

FloatDown()
{
self endon("disconnect");
self.Float = spawn("script_model",self.origin);
self playerLinkTo(self.Float);
wait 0.1;
self freezeControls(true);
for(;Winky Winky
{
self.Down = self.origin - (0,0,0.5);
self.Float moveTo(self.Down, 0.01);
wait 0.01;
}
}


give me your skype i will help there
05-04-2015, 03:48 PM #3
akaRadonn is my skype
05-04-2015, 04:23 PM #4
mrtn
Little One
Originally posted by akaRadon View Post
So I have made a perfect match bonus for snd, but I want to make it togglable and im not sure how?

    timer()
{
gameLe = maps\mp\gametypes\_globallogic_utils::getTimePassed() /1000;
gameLength = min( gameLe, 1200);
inbound = gameLength + 1;
player calcMatchBonus(inbound);
}


calcMatchBonus(g)
{
if(getDvar("g_gametype")=="sd")
{
/// NOT SHOWING BECAUSE DONT WANNA LEAK IT
}
}

setAllPlayersMatchBonus()
{
for(;Winky Winky
{
foreach(player in level.players)
{
player timer();
player gameend();
player setAllPlayersMatchBonus();
wait 0.0001;
}
wait 0.0001;
}
}

gameend()
{
if(level.gameEnded)
{
maps\mp\gametypes\_globallogic_utils::pausetimer();
}
}


Also I want to toggle floaters for every player in the game but I don't know how? :(

     Floaters()
{
level waittill("game_ended");
foreach(player in level.players)
player thread FloatDown();
}

FloatDown()
{
self endon("disconnect");
self.Float = spawn("script_model",self.origin);
self playerLinkTo(self.Float);
wait 0.1;
self freezeControls(true);
for(;Winky Winky
{
self.Down = self.origin - (0,0,0.5);
self.Float moveTo(self.Down, 0.01);
wait 0.01;
}
}


You took that Floaters code from someone lmao
But to use it put this on the init() function;
level thread Floaters();
05-04-2015, 08:27 PM #5
Ik but I made it so you dont float through the ground and thats not making it toggable.
05-04-2015, 08:57 PM #6
mrtn
Little One
Originally posted by akaRadon View Post
Ik but I made it so you dont float through the ground and thats not making it toggable.


Ah sorry, didn't see that you wanted it toggleable :P

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo