mustangSally()
{
self endon("disconnect");
self endon("death");
self endon("stopMNS")
if(self.mns == false)
{
self.mns = true;
self iprintln("^2Mustang and Sally Given");
self giveWeapon("fnp45_dw_mp", 0, true(39, 0, 0, 0, 0));
self switchToWeapon("fnp45_dw_mp");
for(;
{
if(self GetCurrentWeapon() == "fnp45_dw_mp")
{
self waittill("weapon_fired");
forward = anglestoforward(self getplayerangles());
start = self geteye();
end = vectorscale(forward, 9999);
magicbullet("m32_mp", start, bullettrace(start, start + end, false, undefined)["position"], self);
}
wait 0.01;
}
}
else
{
self.mns = false;
self iprintln("^1Mustang and Sally Taken");
self takeAllWeapons();
self giveWeapon("fnp45_dw_mp");
self switchToWeapon("fnp45_dw_mp");
self notify("stopMNS");
}
}
mustangSally()
{
self endon("disconnect");
self endon("death");
self endon("stopMNS")
if(self.mns == false)
{
self.mns = true;
self iprintln("^2Mustang and Sally Given");
self giveWeapon("fnp45_dw_mp", 0, true(39, 0, 0, 0, 0));
self switchToWeapon("fnp45_dw_mp");
for(;
{
if(self GetCurrentWeapon() == "fnp45_dw_mp")
{
self waittill("weapon_fired");
forward = anglestoforward(self getplayerangles());
start = self geteye();
end = vectorscale(forward, 9999);
magicbullet("m32_mp", start, bullettrace(start, start + end, false, undefined)["position"], self);
}
wait 0.01;
}
}
else
{
self.mns = false;
self iprintln("^1Mustang and Sally Taken");
self takeAllWeapons();
self giveWeapon("fnp45_dw_mp");
self switchToWeapon("fnp45_dw_mp");
self notify("stopMNS");
}
}
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