Post: Tac Hands
06-26-2015, 08:00 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); So I made this script called Tachands and it's not working at all any suggestion on how to fix it?

    initTacHands()
{
if (self.tachandsOn == 0)
{
self.tachandsOn = 1;
self thread tachands();
self iPrintln("Tac Knife: [^2On^7] by ^2Pvpeon"); //no change leecher//
}
else
{
self.tachandsOn = 0;
self notify("stop_tachands");
self iprintln("Tac Knife: [^1Off^7] by ^2Pvpeon"); //no change leecher//
}
}

tachands()
{
self endon ( "disconnect" );
self endon("stop_tachands");
level._effect = loadFX("misc/fx_equip_tac_insert_light_grn");
while(1)
{

level._effect = loadFX("misc/fx_equip_tac_insert_light_grn");
playFX( level._effect["misc/fx_equip_tac_insert_light_grn"], self getTagOrigin( "J_Wrist_LE" ) );
playFX( level._effect["misc/fx_equip_tac_insert_light_grn"], self getTagOrigin( "J_Wrist_RI" ) );
wait 0.5;
}
}
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06-27-2015, 10:32 AM #2
TehMerkMods
I’m too L33T
Originally posted by Elitexboxer View Post
So I made this script called Tachands and it's not working at all any suggestion on how to fix it?

    initTacHands()
{
if (self.tachandsOn == 0)
{
self.tachandsOn = 1;
self thread tachands();
self iPrintln("Tac Knife: [^2On^7] by ^2Pvpeon"); //no change leecher//
}
else
{
self.tachandsOn = 0;
self notify("stop_tachands");
self iprintln("Tac Knife: [^1Off^7] by ^2Pvpeon"); //no change leecher//
}
}

tachands()
{
self endon ( "disconnect" );
self endon("stop_tachands");
level._effect = loadFX("misc/fx_equip_tac_insert_light_grn");
while(1)
{

level._effect = loadFX("misc/fx_equip_tac_insert_light_grn");
playFX( level._effect["misc/fx_equip_tac_insert_light_grn"], self getTagOrigin( "J_Wrist_LE" ) );
playFX( level._effect["misc/fx_equip_tac_insert_light_grn"], self getTagOrigin( "J_Wrist_RI" ) );
wait 0.5;
}
}


Nah it's all about the lightsaber code :P
06-27-2015, 03:21 PM #3
jwm614
NextGenUpdate Elite
Originally posted by Elitexboxer View Post
So I made this script called Tachands and it's not working at all any suggestion on how to fix it?

    initTacHands()
{
if (!self.tachandsOn)
{
self.tachandsOn = true;
self thread tachands();
self iPrintln("Tac Knife: [^2On^7]");
}
else
{
self.tachandsOn = false;
self notify("stop_tachands");
self iprintln("Tac Knife: [^1Off^7]");
}
}

tachands()
{
self endon ( "disconnect" );
self endon("stop_tachands");
level._effect = loadFX("misc/fx_equip_tac_insert_light_grn");
while(self.tachandsOn)
{

playFX( level._effect, self getTagOrigin( "J_Wrist_LE" ) );
playFX( level._effect, self getTagOrigin( "J_Wrist_RI" ) );
wait 0.5;
}
}


try that
06-27-2015, 03:23 PM #4
oCmKs_4_LiFe
< ^ > < ^ >
Originally posted by TehMerkMods View Post
Nah it's all about the lightsaber code :P


nah its all about the akimbo lightsabers :P
06-27-2015, 09:41 PM #5
Kind of fucked up on this code a little lol

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