Post: Carrier Map Edit?
06-28-2015, 01:08 AM #1
itsSorrow
In my man cave
(adsbygoogle = window.adsbygoogle || []).push({}); I've been looking everywhere for this map edit! I really need it!

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06-28-2015, 03:01 AM #2
I couldn't find that map edit but heres mine if you want to try it btw it was my first map edit.

    Carrier()
{
level thread removeSkyBarrier()

//Made by Sir Ninja
CreateTurret((-4913.45, -1809.86, -75.875), (0, 0.25541, 0), "auto_gun_turret_mp");//Leave this here

//Sky Area
CreateWall((-5034.4, 150.232, 8241.67), (-5034.4, 31.8246, 8188.13));//Front Wall Right
CreateWall((-5034.4, -196.219, 8241.67), (-5034.4, -71.0518, 8188.13));//Front Wall Left
CreateWall((-5072.29, 70.3601, 8241.67), (-5656.11, 70.3601, 8188.13));//Right Wall Hallway
CreateWall((-5072.29, -112.99, 8241.67), (-5656.11, -112.99, 8188.13));//Left Wall Hallway
CreateWall((-5642.88, 87.7894, 8241.67), (-5642.88, 382.651, 8188.13));//Front Walls Camp room 1/2
CreateWall((-5642.88, -130.868, 8241.67), (-5642.88, -425.678, 8188.13));//Front Walls Camp room 2/2
CreateWall((-5661.83, 375.32, 8241.67), (-6016.55, 375.32, 8188.13));//Side Walls Camp Room 1/2
CreateWall((-5661.83, -418.357, 8241.67), (-6016.55, -418.357, 8188.13));//Side Walls Camp Room 2/2
CreateWall((-6009.07, 356.314, 8241.67), (-6009.07, -437.968, 8188.13));//Back wall Camp Room
CreateWall((-6009.07, 202.556, 8267.54), (-6009.07, -176.86, 8282.42), true);//Back room Exploit 1
CreateWall((-4604, -197.513, 8241.67), (-5046.06, -216.129, 8188.13));//Main Top Room wall 1/4
CreateWall((-4668.13, 173.787, 8241.67), (-5046.06, 153.731, 8188.13));//Main Top Room wall 2/4
CreateWall((-4616.13, 173.787, 8241.67), (-5046.06, 153.731, 8188.13));//Main Top Room wall 3/4
CreateWall((-4616.63, 177.332, 8241.67), (-4593.82, -209.986, 8188.13));//Main Top Room wall 4/4
CreateMysteryBox((-5974.43, -12.1491, 8210.0Cool Man (aka Tustin), (0, 180, 0), 950);//Camp Room Box
CreateDoor((-5643.07, 148.129, 8188.13), (-5643.07, -23.4424, 8188.13), 3, (90, 180, 0), 5, 2, 25, 140);//Camp Room Door
CreateFlag((-5974.43, 340.679, 8188.13), (-4933.98, -1971.14, -75.875), false, false);//Flag to Ground
CreateFlag((-4814.37, 2.19835, 35.4469), (-4814.37, -10.0386, 8188.13), false, false);//Flag to Sky Base

//Bottom Area
CreateRamp((-6476.69,535.245,-101.176), (-6476.69,366.265,-180.875), false);//Stair Ramp
CreateFlag((-6465.04, 774.933, -75.875), (-6465.04, 630.255, -75.875), false, false);//Top of Stairs
CreateFlag((-6383.21, 309.215, -180.875), (-6276.64, 308.506, -180.875), false, false);//Into Room
CreateWall((-6289.36, 8.31015, -180.711), (-6113.75, 8.31015, -72.0782));//Wall
CreateDoor((-6245.82, 8.31015, -165), (-6059.13, 8.31015, -165), 3, (90, 90, 0), 5, 2, 25, 125);//Door
CreateZipline((-6122.28, -587.359, -179.875), (-6122.28, -866.641, -83.875), 1, false);//Escape

//Out of Map area
CreateZipline((-3354.31, -1751.43, -44.875), (-588.921, -1573.03, -263.442), 2, true);//Zip to Platform out map
CreateWall((-196.719, -904.125, -269.571), (-196.719, -1152.46, -162.079));//Wall
CreateWall((-196.719, -1633.59, -269.571), (-196.719, -1340.25, -162.079));//Wall
CreateDoor((-196.719, -1516.32, -265), (-196.719, -1248.875, -265), 3, (90, 180, 0), 8, 2, 25, 125);//Door
CreateMysteryBox((-66.9693, -904.125, -269.571), (0, 90, 0), 950);//Box
CreateFlag((392.606, -1547.81, -267.875), (-4477.78, 685.274, 116.125), false, false);//escape Flag

// Mystery box area
CreateFlag((-5994.64, -587.359, -179.875), (-4811.43, 3508.59, -65769.Cool Man (aka Tustin), false, false);//TP to Plat under map
CreateGrid((-4658.62, 2687.08, -65785.7), (-4962.57, 3519.63, -65785.7), (0, 0, 0));//Plat under map
CreateMysteryBox((-4810.42, 2670.16, -65769.Cool Man (aka Tustin), (0, 90, 0), 950);//Box on Plat
CreateFlag((-4659.67, 2677.82, -65769.Cool Man (aka Tustin), (-6278.15, -568.066, -179.875), false, false);//Flag back to bottom
}
06-28-2015, 04:33 AM #3
itsSorrow
In my man cave
Originally posted by My
I couldn't find that map edit but heres mine if you want to try it btw it was my first map edit.

    Carrier()
{
level thread removeSkyBarrier()

//Made by Sir Ninja
CreateTurret((-4913.45, -1809.86, -75.875), (0, 0.25541, 0), "auto_gun_turret_mp");//Leave this here

//Sky Area
CreateWall((-5034.4, 150.232, 8241.67), (-5034.4, 31.8246, 8188.13));//Front Wall Right
CreateWall((-5034.4, -196.219, 8241.67), (-5034.4, -71.0518, 8188.13));//Front Wall Left
CreateWall((-5072.29, 70.3601, 8241.67), (-5656.11, 70.3601, 8188.13));//Right Wall Hallway
CreateWall((-5072.29, -112.99, 8241.67), (-5656.11, -112.99, 8188.13));//Left Wall Hallway
CreateWall((-5642.88, 87.7894, 8241.67), (-5642.88, 382.651, 8188.13));//Front Walls Camp room 1/2
CreateWall((-5642.88, -130.868, 8241.67), (-5642.88, -425.678, 8188.13));//Front Walls Camp room 2/2
CreateWall((-5661.83, 375.32, 8241.67), (-6016.55, 375.32, 8188.13));//Side Walls Camp Room 1/2
CreateWall((-5661.83, -418.357, 8241.67), (-6016.55, -418.357, 8188.13));//Side Walls Camp Room 2/2
CreateWall((-6009.07, 356.314, 8241.67), (-6009.07, -437.968, 8188.13));//Back wall Camp Room
CreateWall((-6009.07, 202.556, 8267.54), (-6009.07, -176.86, 8282.42), true);//Back room Exploit 1
CreateWall((-4604, -197.513, 8241.67), (-5046.06, -216.129, 8188.13));//Main Top Room wall 1/4
CreateWall((-4668.13, 173.787, 8241.67), (-5046.06, 153.731, 8188.13));//Main Top Room wall 2/4
CreateWall((-4616.13, 173.787, 8241.67), (-5046.06, 153.731, 8188.13));//Main Top Room wall 3/4
CreateWall((-4616.63, 177.332, 8241.67), (-4593.82, -209.986, 8188.13));//Main Top Room wall 4/4
CreateMysteryBox((-5974.43, -12.1491, 8210.0Cool Man (aka Tustin), (0, 180, 0), 950);//Camp Room Box
CreateDoor((-5643.07, 148.129, 8188.13), (-5643.07, -23.4424, 8188.13), 3, (90, 180, 0), 5, 2, 25, 140);//Camp Room Door
CreateFlag((-5974.43, 340.679, 8188.13), (-4933.98, -1971.14, -75.875), false, false);//Flag to Ground
CreateFlag((-4814.37, 2.19835, 35.4469), (-4814.37, -10.0386, 8188.13), false, false);//Flag to Sky Base

//Bottom Area
CreateRamp((-6476.69,535.245,-101.176), (-6476.69,366.265,-180.875), false);//Stair Ramp
CreateFlag((-6465.04, 774.933, -75.875), (-6465.04, 630.255, -75.875), false, false);//Top of Stairs
CreateFlag((-6383.21, 309.215, -180.875), (-6276.64, 308.506, -180.875), false, false);//Into Room
CreateWall((-6289.36, 8.31015, -180.711), (-6113.75, 8.31015, -72.0782));//Wall
CreateDoor((-6245.82, 8.31015, -165), (-6059.13, 8.31015, -165), 3, (90, 90, 0), 5, 2, 25, 125);//Door
CreateZipline((-6122.28, -587.359, -179.875), (-6122.28, -866.641, -83.875), 1, false);//Escape

//Out of Map area
CreateZipline((-3354.31, -1751.43, -44.875), (-588.921, -1573.03, -263.442), 2, true);//Zip to Platform out map
CreateWall((-196.719, -904.125, -269.571), (-196.719, -1152.46, -162.079));//Wall
CreateWall((-196.719, -1633.59, -269.571), (-196.719, -1340.25, -162.079));//Wall
CreateDoor((-196.719, -1516.32, -265), (-196.719, -1248.875, -265), 3, (90, 180, 0), 8, 2, 25, 125);//Door
CreateMysteryBox((-66.9693, -904.125, -269.571), (0, 90, 0), 950);//Box
CreateFlag((392.606, -1547.81, -267.875), (-4477.78, 685.274, 116.125), false, false);//escape Flag

// Mystery box area
CreateFlag((-5994.64, -587.359, -179.875), (-4811.43, 3508.59, -65769.Cool Man (aka Tustin), false, false);//TP to Plat under map
CreateGrid((-4658.62, 2687.08, -65785.7), (-4962.57, 3519.63, -65785.7), (0, 0, 0));//Plat under map
CreateMysteryBox((-4810.42, 2670.16, -65769.Cool Man (aka Tustin), (0, 90, 0), 950);//Box on Plat
CreateFlag((-4659.67, 2677.82, -65769.Cool Man (aka Tustin), (-6278.15, -568.066, -179.875), false, false);//Flag back to bottom
}


I'll try! Thanks though!

Edit:
Great Map!!! I Loved It But I Kept Crashing After 10 minutes of my game
06-28-2015, 10:02 AM #4
TehMerkMods
I’m too L33T
Originally posted by Matroix7 View Post
I've been looking everywhere for this map edit! I really need it!



lol i have this one xD
06-28-2015, 01:22 PM #5
xTiibo Modz
Do a barrel roll!
Originally posted by Matroix7 View Post
I've been looking everywhere for this map edit! I really need it!



Test my map if you want, no crashing.

Carrier()
{
//Created by xTiibo Modz
level thread removeSkyBarrier();
CreateFlag((-6468, 715, -75), (-6468, 671, -75), false, true);
CreateWall((-6300, -820, -80), (-6426, -810, -160), true);
CreateRamp((-6467, 388, -192), (-6467, 504, -107), false);
CreateDoor((-6227, 442, -179), (-6375, 318, -180), 2, (90, 0, 0), 2, 3, 25, 80);
CreateFlag((-6344, 313, -180), (-6285, 314, -180), false, true);
CreateWall((-6394, 387, -180), (-6326, 387, -30), false);
CreateDoor((-6135, -57, -240), (-6135, -57, -180), 2, (90, 90, 0), 3, 2, 30, 80);
CreateWall((-6277, -57, -180), (-6204, -57, -100), false);
CreateWall((-5990, -57, -180), (-6069, -57, -100), false);
CreateMysteryBox((-6007, -508, -175), (0, 0, 0), 110);
CreateRamp((-6352, -443, -190), (-6500, -443, -190), false);
CreateFlag((-6289, -443, -174), (-6344, -443, -179), false, true);
CreateFlag((-6480, -443, -174), (-2102, 1410, -63), false, false);
CreateFlag((-2417, 1342, -27), (-589, -973, -267), false, false);
CreateMysteryBox((-3020, 1333,-62), (0, 0, 0), 110);
CreateWall((-3046, 850, 44), (-3047, 851, 174), true);
CreateZipline((383, -1542, -267), (-5705, -878, 152), 2, false);
CreateWall((-585, -896, -267), (-630, -968, -210), true);
CreateWall((-6438, -390, -187), (-6438, -267, -186), false);
CreateWall((-2270, 1437, -67), (-2270, 1206, 20), false);
CreateWall((-2270, 854, -67), (-2270, 1020, 20), false);
CreateDoor((-2435, 949, -67), (-2266, 1113, -67), 2, (90, 0, 0), 6, 2, 30, 80);
}
06-28-2015, 03:06 PM #6
itsSorrow
In my man cave
Originally posted by TehMerkMods View Post
lol i have this one xD


Ik you do lol
06-29-2015, 11:47 AM #7
hmm does it give you any error when it crashes? Its never crashed for me.
06-29-2015, 11:51 AM #8
I search for new map edits, did you find some in the internet?

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