Carrier()
{
level thread removeSkyBarrier()
//Made by Sir Ninja
CreateTurret((-4913.45, -1809.86, -75.875), (0, 0.25541, 0), "auto_gun_turret_mp");//Leave this here
//Sky Area
CreateWall((-5034.4, 150.232, 8241.67), (-5034.4, 31.8246, 8188.13));//Front Wall Right
CreateWall((-5034.4, -196.219, 8241.67), (-5034.4, -71.0518, 8188.13));//Front Wall Left
CreateWall((-5072.29, 70.3601, 8241.67), (-5656.11, 70.3601, 8188.13));//Right Wall Hallway
CreateWall((-5072.29, -112.99, 8241.67), (-5656.11, -112.99, 8188.13));//Left Wall Hallway
CreateWall((-5642.88, 87.7894, 8241.67), (-5642.88, 382.651, 8188.13));//Front Walls Camp room 1/2
CreateWall((-5642.88, -130.868, 8241.67), (-5642.88, -425.678, 8188.13));//Front Walls Camp room 2/2
CreateWall((-5661.83, 375.32, 8241.67), (-6016.55, 375.32, 8188.13));//Side Walls Camp Room 1/2
CreateWall((-5661.83, -418.357, 8241.67), (-6016.55, -418.357, 8188.13));//Side Walls Camp Room 2/2
CreateWall((-6009.07, 356.314, 8241.67), (-6009.07, -437.968, 8188.13));//Back wall Camp Room
CreateWall((-6009.07, 202.556, 8267.54), (-6009.07, -176.86, 8282.42), true);//Back room Exploit 1
CreateWall((-4604, -197.513, 8241.67), (-5046.06, -216.129, 8188.13));//Main Top Room wall 1/4
CreateWall((-4668.13, 173.787, 8241.67), (-5046.06, 153.731, 8188.13));//Main Top Room wall 2/4
CreateWall((-4616.13, 173.787, 8241.67), (-5046.06, 153.731, 8188.13));//Main Top Room wall 3/4
CreateWall((-4616.63, 177.332, 8241.67), (-4593.82, -209.986, 8188.13));//Main Top Room wall 4/4
CreateMysteryBox((-5974.43, -12.1491, 8210.0
, (0, 180, 0), 950);//Camp Room Box
CreateDoor((-5643.07, 148.129, 8188.13), (-5643.07, -23.4424, 8188.13), 3, (90, 180, 0), 5, 2, 25, 140);//Camp Room Door
CreateFlag((-5974.43, 340.679, 8188.13), (-4933.98, -1971.14, -75.875), false, false);//Flag to Ground
CreateFlag((-4814.37, 2.19835, 35.4469), (-4814.37, -10.0386, 8188.13), false, false);//Flag to Sky Base
//Bottom Area
CreateRamp((-6476.69,535.245,-101.176), (-6476.69,366.265,-180.875), false);//Stair Ramp
CreateFlag((-6465.04, 774.933, -75.875), (-6465.04, 630.255, -75.875), false, false);//Top of Stairs
CreateFlag((-6383.21, 309.215, -180.875), (-6276.64, 308.506, -180.875), false, false);//Into Room
CreateWall((-6289.36, 8.31015, -180.711), (-6113.75, 8.31015, -72.0782));//Wall
CreateDoor((-6245.82, 8.31015, -165), (-6059.13, 8.31015, -165), 3, (90, 90, 0), 5, 2, 25, 125);//Door
CreateZipline((-6122.28, -587.359, -179.875), (-6122.28, -866.641, -83.875), 1, false);//Escape
//Out of Map area
CreateZipline((-3354.31, -1751.43, -44.875), (-588.921, -1573.03, -263.442), 2, true);//Zip to Platform out map
CreateWall((-196.719, -904.125, -269.571), (-196.719, -1152.46, -162.079));//Wall
CreateWall((-196.719, -1633.59, -269.571), (-196.719, -1340.25, -162.079));//Wall
CreateDoor((-196.719, -1516.32, -265), (-196.719, -1248.875, -265), 3, (90, 180, 0), 8, 2, 25, 125);//Door
CreateMysteryBox((-66.9693, -904.125, -269.571), (0, 90, 0), 950);//Box
CreateFlag((392.606, -1547.81, -267.875), (-4477.78, 685.274, 116.125), false, false);//escape Flag
// Mystery box area
CreateFlag((-5994.64, -587.359, -179.875), (-4811.43, 3508.59, -65769.
, false, false);//TP to Plat under map
CreateGrid((-4658.62, 2687.08, -65785.7), (-4962.57, 3519.63, -65785.7), (0, 0, 0));//Plat under map
CreateMysteryBox((-4810.42, 2670.16, -65769.
, (0, 90, 0), 950);//Box on Plat
CreateFlag((-4659.67, 2677.82, -65769.
, (-6278.15, -568.066, -179.875), false, false);//Flag back to bottom
}
Carrier()
{
level thread removeSkyBarrier()
//Made by Sir Ninja
CreateTurret((-4913.45, -1809.86, -75.875), (0, 0.25541, 0), "auto_gun_turret_mp");//Leave this here
//Sky Area
CreateWall((-5034.4, 150.232, 8241.67), (-5034.4, 31.8246, 8188.13));//Front Wall Right
CreateWall((-5034.4, -196.219, 8241.67), (-5034.4, -71.0518, 8188.13));//Front Wall Left
CreateWall((-5072.29, 70.3601, 8241.67), (-5656.11, 70.3601, 8188.13));//Right Wall Hallway
CreateWall((-5072.29, -112.99, 8241.67), (-5656.11, -112.99, 8188.13));//Left Wall Hallway
CreateWall((-5642.88, 87.7894, 8241.67), (-5642.88, 382.651, 8188.13));//Front Walls Camp room 1/2
CreateWall((-5642.88, -130.868, 8241.67), (-5642.88, -425.678, 8188.13));//Front Walls Camp room 2/2
CreateWall((-5661.83, 375.32, 8241.67), (-6016.55, 375.32, 8188.13));//Side Walls Camp Room 1/2
CreateWall((-5661.83, -418.357, 8241.67), (-6016.55, -418.357, 8188.13));//Side Walls Camp Room 2/2
CreateWall((-6009.07, 356.314, 8241.67), (-6009.07, -437.968, 8188.13));//Back wall Camp Room
CreateWall((-6009.07, 202.556, 8267.54), (-6009.07, -176.86, 8282.42), true);//Back room Exploit 1
CreateWall((-4604, -197.513, 8241.67), (-5046.06, -216.129, 8188.13));//Main Top Room wall 1/4
CreateWall((-4668.13, 173.787, 8241.67), (-5046.06, 153.731, 8188.13));//Main Top Room wall 2/4
CreateWall((-4616.13, 173.787, 8241.67), (-5046.06, 153.731, 8188.13));//Main Top Room wall 3/4
CreateWall((-4616.63, 177.332, 8241.67), (-4593.82, -209.986, 8188.13));//Main Top Room wall 4/4
CreateMysteryBox((-5974.43, -12.1491, 8210.0
, (0, 180, 0), 950);//Camp Room Box
CreateDoor((-5643.07, 148.129, 8188.13), (-5643.07, -23.4424, 8188.13), 3, (90, 180, 0), 5, 2, 25, 140);//Camp Room Door
CreateFlag((-5974.43, 340.679, 8188.13), (-4933.98, -1971.14, -75.875), false, false);//Flag to Ground
CreateFlag((-4814.37, 2.19835, 35.4469), (-4814.37, -10.0386, 8188.13), false, false);//Flag to Sky Base
//Bottom Area
CreateRamp((-6476.69,535.245,-101.176), (-6476.69,366.265,-180.875), false);//Stair Ramp
CreateFlag((-6465.04, 774.933, -75.875), (-6465.04, 630.255, -75.875), false, false);//Top of Stairs
CreateFlag((-6383.21, 309.215, -180.875), (-6276.64, 308.506, -180.875), false, false);//Into Room
CreateWall((-6289.36, 8.31015, -180.711), (-6113.75, 8.31015, -72.0782));//Wall
CreateDoor((-6245.82, 8.31015, -165), (-6059.13, 8.31015, -165), 3, (90, 90, 0), 5, 2, 25, 125);//Door
CreateZipline((-6122.28, -587.359, -179.875), (-6122.28, -866.641, -83.875), 1, false);//Escape
//Out of Map area
CreateZipline((-3354.31, -1751.43, -44.875), (-588.921, -1573.03, -263.442), 2, true);//Zip to Platform out map
CreateWall((-196.719, -904.125, -269.571), (-196.719, -1152.46, -162.079));//Wall
CreateWall((-196.719, -1633.59, -269.571), (-196.719, -1340.25, -162.079));//Wall
CreateDoor((-196.719, -1516.32, -265), (-196.719, -1248.875, -265), 3, (90, 180, 0), 8, 2, 25, 125);//Door
CreateMysteryBox((-66.9693, -904.125, -269.571), (0, 90, 0), 950);//Box
CreateFlag((392.606, -1547.81, -267.875), (-4477.78, 685.274, 116.125), false, false);//escape Flag
// Mystery box area
CreateFlag((-5994.64, -587.359, -179.875), (-4811.43, 3508.59, -65769.
, false, false);//TP to Plat under map
CreateGrid((-4658.62, 2687.08, -65785.7), (-4962.57, 3519.63, -65785.7), (0, 0, 0));//Plat under map
CreateMysteryBox((-4810.42, 2670.16, -65769.
, (0, 90, 0), 950);//Box on Plat
CreateFlag((-4659.67, 2677.82, -65769.
, (-6278.15, -568.066, -179.875), false, false);//Flag back to bottom
}
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