

onJoinedAVPTeam()
{
self endon("disconnect");
for(;
{
self waittill( "joined_team" );
self waittill("spawned_player");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Aliens^7 vs ^1Predator");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Converted To BO2 By ^6Toxic");
}
}
doAll()
{
if(self.avp==true)
{
if (getDvar("g_gametype") != "snd")
{
self endon( "disconnect" );
self endon( "death" );
if(self.avp==true)
{
self clearPerks();
self takeAllWeapons();
if ( self.pers["team"] == game["attackers"] ) {
self thread doAliens(); }
if ( self.pers["team"] == game["defenders"] ) {
self thread doPredator(); }
}
else
{
self iprintln("Not SND");
}
}
}
}
Valid( weapon )
{
wep = self getCurrentWeapon();
if ( wep == weapon ) return true;
switch(wep) {
case "briefcase_bomb_mp":
case "briefcase_bomb_defuse_mp":
case "frag_grenade_mp":
case "throwingknife_mp":
return true;
default:
return false;
}
}
doAliens()
{
self endon( "disconnect" );
self endon( "death" );
if(self.avp==true)
{
self setPerk("specialty_quieter");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_unlimitedsprint");
self setperk("specialty_flakjacket");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are an ^2ALIEN!");
while(1){
awep = "knife_ballistic_mp";
self setMoveSpeedScale( 1.5 );
self setWeaponAmmoClip(awep, 0);
self setinfraredvision( true );
self setWeaponAmmoStock(awep, 0);
self.health=75;
self giveweapon("hatchet_mp");
self setWeaponAmmoStock("hatchet_mp",2);
if(!Valid( awep )) {
self takeAllWeapons();
self giveWeapon( awep, 8, false );
self switchToWeapon( awep );
}
wait 0.05;
}
}
}
doPredator()
{
self endon( "disconnect" );
self endon( "death" );
if(self.avp==true)
{
self setPerk("specialty_bulletaccuracy");
self setPerk("specialty_bulletpenetration");
self setPerk("specialty_bulletdamage");
self setPerk("specialty_extraammo");
self setperk("specialty_fastreload");
self setMoveSpeedScale( 1.3 );
self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are a ^1PREDATOR!");
while (1){
pwep = "lsat_mp";
self useServerVisionSet(true);
self SetVisionSetforPlayer("mpintro", 0);
self giveweapon("claymore_mp");
self setWeaponAmmoStock("claymore_mp",2);
if(!Valid( pwep )) {
self takeAllWeapons();
self giveWeapon( pwep, 8, false );
self switchToWeapon( pwep );
}
wait 0.05;
}
}
}
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