RainbowCHM()
{
self endon("disconnect");
self endon("death");
for (;
{
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (1, 0, 1), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (1, 0, 1), 255, 0);
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait .5;
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (0, 1, 0), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (0, 1, 0), 255, 0);
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait .5;
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (0, 0, 1), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (0, 0, 1), 255, 0);
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait .5;
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (1, 0, 1), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (1, 0, 1), 255, 0);
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait .5;
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (1, 1, 1), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (1, 1, 1), 255, 0);
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait .5;
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (1, 1, 0), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (1, 1, 0), 255, 0);
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait .5;
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (0, 1, 1), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (0, 1, 1), 255, 0);
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait .5;
}
}
RainbowCHM()
{
self endon("disconnect");
self endon("death");
for (;
{
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (1, 0, 1), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (1, 0, 1), 255, 0);
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait .5;
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (0, 1, 0), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (0, 1, 0), 255, 0);
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait .5;
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (0, 0, 1), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (0, 0, 1), 255, 0);
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait .5;
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (1, 0, 1), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (1, 0, 1), 255, 0);
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait .5;
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (1, 1, 1), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (1, 1, 1), 255, 0);
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait .5;
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (1, 1, 0), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (1, 1, 0), 255, 0);
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait .5;
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (0, 1, 1), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (0, 1, 1), 255, 0);
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait .5;
}
}
rainbowCHM()
{
self endon("disconnect");
self endon("death");
self endon("endrainbowCHM");
for(;
{
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (1, 0, 1), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (1, 0, 1), 255, 0);
wait 0.1;
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait 0.5;
}
}
rainbowCHM()
{
self endon("disconnect");
self endon("death");
self endon("endrainbowCHM");
for(;
{
self.menu.ch1 = self drawShader("white", 0, 204, 30, 1, (1, 0, 1), 255, 0);
self.menu.ch2 = self drawShader("white", 0, 190, 1, 30, (1, 0, 1), 255, 0);
wait 0.1;
self.menu.ch1 destroy();
self.menu.ch2 destroy();
wait 0.5;
}
}
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