Post: Need Help finding a Trickshot Menu
07-09-2015, 11:48 AM #1
MyNameJeffxD
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Guys is there a menu out their with trickshot aimbot and can not be seen online and in theatre mode please get back to me cheers i need something stealthy.
(adsbygoogle = window.adsbygoogle || []).push({});
07-09-2015, 12:31 PM #2
oCmKs_4_LiFe
< ^ > < ^ >
they always show in theater mode
07-09-2015, 01:16 PM #3
MyNameJeffxD
Do a barrel roll!
Is there no way around it ? all i need it aimbot
07-09-2015, 08:39 PM #4
FlavorModz
Do a barrel roll!
lmao theres a patch. Its binds that have no iprintlns, therefore nothing shows up in theater.
07-09-2015, 08:42 PM #5
Default Avatar
Remy
Guest
Originally posted by ModsAreMyLife
Guys is there a menu out their with trickshot aimbot and can not be seen online and in theatre mode please get back to me cheers i need something stealthy.


You could just make some binds that enable it and anything else you want and do not have any messages that appear (iPrintln, etc.)
07-09-2015, 09:11 PM #6
MyNameJeffxD
Do a barrel roll!
dont really know how to could you help me out with it ?
07-09-2015, 11:58 PM #7
oCmKs_4_LiFe
< ^ > < ^ >
Originally posted by ModsAreMyLife
dont really know how to could you help me out with it ?


ok here just paste this into GSC studio. inject it then when your in a game press dpad up to toggle aimbot. Smile You must login or register to view this content.

The following user thanked oCmKs_4_LiFe for this useful post:

MyNameJeffxD
07-10-2015, 12:45 AM #8
Originally posted by LiFe View Post
ok here just paste this into GSC studio. inject it then when your in a game press dpad up to toggle aimbot. Smile You must login or register to view this content.


Its not the real trickshot aimbot m8 tustin:
07-10-2015, 12:54 AM #9
    #include maps/mp/gametypes/_hud_util;
#include maps/mp/gametypes/_weapons;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_message;
#include maps/mp/gametypes/_hud;
#include maps/mp/gametypes/_persistence;
#include maps/mp/gametypes/_globallogic_score;
#include maps/mp/gametypes/_persistence;

init()
{
level thread onplayerconnect();
}
onplayerconnect()
{
for(;Winky Winky
{
level waittill( "connecting", player );

player.clientid = level.clientid;
level.clientid++;


player thread onplayerspawned();

}
}
onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );

for(;Winky Winky
{

self waittill( "spawned_player" );

if(self isHost())
{
self freezecontrols(false);
self thread BuildMenu();
}
}
}

BuildMenu()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self actionslotonebuttonpressed())//dpad up
{

self toggleAim();
}
if(self actionslotthreebuttonpressed())//dpad left
{
self forceHost();
}

wait 0.05;
}
}
toggleAim()
{
if (!isDefined(self.aimtrick))
{
self thread TrickShotAimbot();
self.aimtrick = true;
self iprintln("Trickshot Aimbot [^2On^7]");
}
else
{
self.aimtrick = undefined;
self iprintln("Trickshot Aimbot [^1Off^7]");
}
}

isRealistic(nerd) {
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}
//The aimbot
TrickShotAimbot() {
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players) {
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"]) {
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
{
x = randomint(10);
if(x==1) {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis") {
abc++;
}
}
if(abc==0) {
self notify("last_killed");
}
}
}

forceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host [^2ON^7]");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host [^1OFF^7]");
}
}
07-10-2015, 05:32 AM #10
oCmKs_4_LiFe
< ^ > < ^ >
Originally posted by Gentle
Its not the real trickshot aimbot m8 tustin:


it is. you just posted crosshair aimbot lel.

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