Originally posted by Bo2Gsc
i already tried removing the player suicide and wrote player menu init , but after the player die with menu , it gets double menu for player screen, so i had to give back player suicide and works ok , but i want to give player menu without suicide correctly , please anyone could help me ?
This is because each time the player dies, the thread for the menu ends, and it creates a new one, change remove "self endon("death")" from your menu thread and only make the menu thread when the player connects. And that suicide thing is being done so that godmode and whatnot, things like that, can be "disabled" without having to disable everything one at a time.
Would be easier to help if you could explain which menu base your using, or posting your code.