teleFreeze()
{
foreach(player in level.players)
{
if(player isHost())
player iprintln("Teleported");
else
{
player setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
player freezeControls(true);
}
}
}
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