#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onplayerconnect()
{
for(;
{
level waittill( "connecting", player );
player.clientid = level.clientid;
level.clientid++;
if(player isHost() || player.name == "Player Name")
player.status = "Host";
else
player.status = "Unverified"
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