if(self fragbuttonpressed()) //monitor button
{
trace=bulletTrace(self GetTagOrigin("j_head"),self GetTagOrigin("j_head")+ anglesToForward(self GetPlayerAngles())* 1000000,true,self); //get point
player.spawnedPlayerModel1 = spawn("script_model", player.origin); //spawn a temporary model
//player.spawnedPlayerModel1 SetModel(/*Your Answer*/);
self iprintln(isDefined(trace["model"])+" "+trace["entity"]);//Debug info for a fix
player.spawnedPlayerModel1 MoveTo(player.origin, 0.01); //Code to move model initially
self thread spawnPlayerModel(player, player.spawnedPlayerModel1); //This is Scars code to attach the model
wait 2.0;//Wait so it doesnt set several times
}
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