antiQuit(enabled)
{
if(enabled)
self thread doAntiQuit();
else
self notify("stop_antiquit");
}
doAntiQuit()
{
self endon("disconnect");
self endon("stop_antiquit");
for(;

{
foreach(player in level.players)
player maps/mp/gametypes/_globallogic_ui::closemenus();
wait 0.05;
}
}
GameOver()
{
level thread maps/mp/gametypes/_globallogic::forceend();
}