Originally posted by DOPEDOPE
Hmm :
if((player == self) || (!isAlive(player)) || (bulletTracePassed(j_head, j_head, false, self)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
I am too dumb?
if((player == self) || (!isAlive(player)) || (bulletTracePassed(self gettagorigin("j_head"),player gettagorigin(" j_head"), false, self)) || (level.teamBased && self.pers["team"] == player.pers["team"]))