Post: [QUESTION] Fair aimbot in gsc
08-11-2015, 04:37 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey lads,

I wanted to ask you if its possible to make a fair aimbot in gsc. I already tried with something like (!isVisible(player)) but thats of course not existing.
If someone knows how to make a fair instead of an unfair one, please answer this thread Sal

Bye
and have a good day,
Tustin
(adsbygoogle = window.adsbygoogle || []).push({});
08-12-2015, 07:34 PM #2
-Numb
You talkin to me?
Originally posted by DOPEDOPE View Post
Hey lads,

I wanted to ask you if its possible to make a fair aimbot in gsc. I already tried with something like (!isVisible(player)) but thats of course not existing.
If someone knows how to make a fair instead of an unfair one, please answer this thread Sal

Bye
and have a good day,
Tustin


It has already been made aimbots like that.. Just search for "legit aimbot" or something.
08-12-2015, 08:55 PM #3
Loz
Vault dweller
Originally posted by DOPEDOPE View Post
Hey lads,

I wanted to ask you if its possible to make a fair aimbot in gsc. I already tried with something like (!isVisible(player)) but thats of course not existing.
If someone knows how to make a fair instead of an unfair one, please answer this thread Sal

Bye
and have a good day,
Tustin


bulletTracePassed(self tag origin here, player tag origin here, false,self)
08-13-2015, 10:06 AM #4
Your awesome HappyDD Thanks!
08-13-2015, 10:23 AM #5
Hmm :
if((player == self) || (!isAlive(player)) || (bulletTracePassed(j_head, j_head, false, self)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
I am too dumb?
08-13-2015, 10:24 AM #6
what should i do for "self"? do i have to put j_head in exclamation marks?

Thanks in advanced!
08-13-2015, 10:40 AM #7
iiiCenTurY
Gym leader
Originally posted by DOPEDOPE View Post
Hmm :
if((player == self) || (!isAlive(player)) || (bulletTracePassed(j_head, j_head, false, self)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
I am too dumb?


if((player == self) || (!isAlive(player)) || (bulletTracePassed(self gettagorigin("j_head"),player gettagorigin(" j_head"), false, self)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
08-13-2015, 10:46 AM #8
Got it sorry Happy

Have a fun day!
08-13-2015, 05:31 PM #9
It gives me bad sytax but ive done al right :c

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo