Originally posted by Numb
Yes that submenu thing should be right.. why not just test it?
And to make a text string you just need to find the create text function in your menu..
In my menu its called createText(font, fontscale, allign, relative, x, y, sort, text)
so then you just do this on the open menu
self.InfoText = createText("default", 1.2, "CENTER", "TOP", x value here, y value here, 3, "Your info text here");
and put self.InfoText destroy(); on the close menu..
If you want a shader around the text you do the same thing with that, find the createRectangle or DrawShader or whatever it is called in your menu..