Originally posted by AGKxCOLEADER
(facepalm) you go into the onPlayerSpawned() do the following after self waittill( "spawned_player" );
if (self isHost())
{
thread you_calling_function(); // you need this be threaded lmao to call the code you want the host to spawn in with
}
OK, so if I wanted to run a one of the mod menu's functions, for example, endgame() I would just put endgame() where "you_calling_function()" is?