randomIntRange(min, max+1)
self iprintln(randomIntRange(1, 6));
self getCurrentWeapon()
self iprintln(self getCurrentWeapon());
randomIntRange(min, max+1)
self iprintln(randomIntRange(1, 6));
self getCurrentWeapon()
self iprintln(self getCurrentWeapon());
G_Weapon(weap)
{
current = self getCurrentWeapon();
self takeWeapon(current);
wait 0.01;
randy = RandomIntRange( 17, 45 );
self giveWeapon( weap, 0, true ( randy, 0, 0, 0, 0 ));
self switchToWeapon( weap );
}
G_Weapon(weap)
{
current = self getCurrentWeapon();
self takeWeapon(current);
wait 0.01;
randy = RandomIntRange( 17, 45 );
self giveWeapon( weap, 0, true ( randy, 0, 0, 0, 0 ));
self switchToWeapon( weap );
}
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