allplayersfreeze()
{
foreach(player in level.players)
{
if(level.allfreeze == 0)
{
if(player isHost())
//do nothing
else
player freezecontrols(true);
self iPrintln("All Players ^2Frozen");
level.allfreeze = 1;
}
else
{
if(player isHost())
//do nothing
else
player freezecontrols(false);
self iPrintln("All Players ^1Unfrozen");
level.allfreeze = 0;
}
}
}
allplayersspeed()
{
foreach(player in level.players)
{
if(level.allspeed == 0)
{
player setmovespeedscale(4);
self iPrintln("All Players ^2Super ^7Speed");
level.allspeed = 1;
}
else
{
player setmovespeedscale(1);
self iPrintln("All Players ^1Normal ^7Speed");
level.allspeed = 0;
}
}
}
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