Post: GlassMan Code?
09-13-2015, 06:41 PM #1
MrMoan
Big Daddy
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys i need the glassman code and the precacheModel and fx to load it

thx<3
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09-13-2015, 06:59 PM #2
itsSorrow
In my man cave
    
Glass()
{
if (self.glassON == 0)
{
self.glassON = 1;
self thread iwillcutyou();
self iPrintlnBold("Glass Man: Enabled");
self setclientthirdperson(true);
}
else
{
self.glassON = 0;
self notify("stop_glass");
self iprintlnBold("Glass Man: Disable");
self setclientthirdperson(false);
}
}
iwillcutyou()
{
self endon ( "disconnect" );
self endon("stop_glass");
while(1)
{
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
in the init
[code]
level._effect["impacts/fx_large_glass"] = loadfx( "impacts/fx_large_glass" );

[/code]
09-13-2015, 07:04 PM #3
MrMoan
Big Daddy
Originally posted by GentleSlugger View Post
    
Glass()
{
if (self.glassON == 0)
{
self.glassON = 1;
self thread iwillcutyou();
self iPrintlnBold("Glass Man: Enabled");
self setclientthirdperson(true);
}
else
{
self.glassON = 0;
self notify("stop_glass");
self iprintlnBold("Glass Man: Disable");
self setclientthirdperson(false);
}
}
iwillcutyou()
{
self endon ( "disconnect" );
self endon("stop_glass");
while(1)
{
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
in the init
[code]
level._effect["impacts/fx_large_glass"] = loadfx( "impacts/fx_large_glass" );

[/code]

thx this should work on all maps?
09-13-2015, 07:13 PM #4
FRINZ
I’m too L33T
lol yes i posted this on ngu code thread on tehmerk thread look there i posted sum fx u can use

o here

    initdafuck()
{
if (self.dafuckOn == 0)
{
self.dafuckOn = 1;
self thread dodafuck();
self setclientthirdperson(true);
self iPrintlnBold("Wind Man: Enabled");
}
else
{
self.dafuckOn = 0;
self notify("stop_dafuck");
self iprintlnBold("Wind Man Disabled");
self setclientthirdperson(false);
}
}
dodafuck()
{
self endon ( "disconnect" );
self endon("stop_dafuck");
while(1)
{
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
Glass()
{
if (self.dafuckOn3 == 0)
{
self.glassON = 1;
self thread iwillcutyou();
self iPrintlnBold("Glass Man: Enabled");
self setclientthirdperson(true);
}
else
{
self.glassON = 0;
self notify("stop_glass");
self iprintlnBold("Glass Man: Disable");
self setclientthirdperson(false);
}
}
iwillcutyou()
{
self endon ( "disconnect" );
self endon("stop_glass");
while(1)
{
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
FireMan()
{
if (self.imonfire== 0)
{
self.imonfire= 1;
self thread letitburn();
self iPrintlnBold("Fire Man: Enabled");
self setclientthirdperson(true);
}
else
{
self.imonfire= 0;
self notify("stop_imburning");
self iprintlnBold("Fire Man: Disabled");
self setclientthirdperson(false);
}
}
letitburn()
{
self endon ( "disconnect" );
self endon("stop_imburning");
while(1)
{
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}

initdafuck4()
{
if (self.dafuckOn4 == 0)
{
self.dafuckOn4 = 1;
self thread dodafuck4();
self iPrintlnBold("Blood Man Enabled");
self setclientthirdperson(true);
}
else
{
self.dafuckOn4 = 0;
self notify("stop_dafuck4");
self iprintlnBold("Blood Man Disabled");
self setclientthirdperson(false);
}
}
dodafuck4()
{
self endon ( "disconnect" );
self endon("stop_dafuck4");
while(1)
{
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
caca()
{
if(self.cacaON == 0)
{
self.cacaON = 1;
self thread shit();
self iPrintlnbold("caca Man Enabled");
self setclientthirdperson(true);
}
else
{
self.cacaON = 0;
self notify("stop_caca");
self disableInvulnerability();
self iPrintlnbold("caca Man Disabled");
self setclientthirdperson(false);
}
}
shit()
{
self endon("disconnect");
self endon("death");
self endon("stop_caca");

level._effect["fx_treadfx_talon_dirt"] = loadfx( "vehicle/treadfx/fx_treadfx_talon_dirt" ); ///////////
ShittyAss = level._effect["fx_treadfx_talon_dirt"];
while(1)
{
PlayFX(level._effect["fx_treadfx_talon_dirt"] ,self.origin+(0,0,60));
wait 0.1;
}
}


yes this work all maps do wat u want lol
seb5594
09-13-2015, 07:22 PM #5
itsSorrow
In my man cave
Originally posted by FRINZ View Post
lol yes i posted this on ngu code thread on tehmerk thread look there i posted sum fx u can use

o here

    initdafuck()
{
if (self.dafuckOn == 0)
{
self.dafuckOn = 1;
self thread dodafuck();
self setclientthirdperson(true);
self iPrintlnBold("Wind Man: Enabled");
}
else
{
self.dafuckOn = 0;
self notify("stop_dafuck");
self iprintlnBold("Wind Man Disabled");
self setclientthirdperson(false);
}
}
dodafuck()
{
self endon ( "disconnect" );
self endon("stop_dafuck");
while(1)
{
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
Glass()
{
if (self.dafuckOn3 == 0)
{
self.glassON = 1;
self thread iwillcutyou();
self iPrintlnBold("Glass Man: Enabled");
self setclientthirdperson(true);
}
else
{
self.glassON = 0;
self notify("stop_glass");
self iprintlnBold("Glass Man: Disable");
self setclientthirdperson(false);
}
}
iwillcutyou()
{
self endon ( "disconnect" );
self endon("stop_glass");
while(1)
{
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
FireMan()
{
if (self.imonfire== 0)
{
self.imonfire= 1;
self thread letitburn();
self iPrintlnBold("Fire Man: Enabled");
self setclientthirdperson(true);
}
else
{
self.imonfire= 0;
self notify("stop_imburning");
self iprintlnBold("Fire Man: Disabled");
self setclientthirdperson(false);
}
}
letitburn()
{
self endon ( "disconnect" );
self endon("stop_imburning");
while(1)
{
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}

initdafuck4()
{
if (self.dafuckOn4 == 0)
{
self.dafuckOn4 = 1;
self thread dodafuck4();
self iPrintlnBold("Blood Man Enabled");
self setclientthirdperson(true);
}
else
{
self.dafuckOn4 = 0;
self notify("stop_dafuck4");
self iprintlnBold("Blood Man Disabled");
self setclientthirdperson(false);
}
}
dodafuck4()
{
self endon ( "disconnect" );
self endon("stop_dafuck4");
while(1)
{
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
caca()
{
if(self.cacaON == 0)
{
self.cacaON = 1;
self thread shit();
self iPrintlnbold("caca Man Enabled");
self setclientthirdperson(true);
}
else
{
self.cacaON = 0;
self notify("stop_caca");
self disableInvulnerability();
self iPrintlnbold("caca Man Disabled");
self setclientthirdperson(false);
}
}
shit()
{
self endon("disconnect");
self endon("death");
self endon("stop_caca");

level._effect["fx_treadfx_talon_dirt"] = loadfx( "vehicle/treadfx/fx_treadfx_talon_dirt" ); ///////////
ShittyAss = level._effect["fx_treadfx_talon_dirt"];
while(1)
{
PlayFX(level._effect["fx_treadfx_talon_dirt"] ,self.origin+(0,0,60));
wait 0.1;
}
}


yes this work all maps do wat u want lol
seb5594


thats not glass man...
09-13-2015, 07:55 PM #6
jwm614
NextGenUpdate Elite
Originally posted by FRINZ View Post
lol yes i posted this on ngu code thread on tehmerk thread look there i posted sum fx u can use

o here

    initdafuck()
{
if (self.dafuckOn == 0)
{
self.dafuckOn = 1;
self thread dodafuck();
self setclientthirdperson(true);
self iPrintlnBold("Wind Man: Enabled");
}
else
{
self.dafuckOn = 0;
self notify("stop_dafuck");
self iprintlnBold("Wind Man Disabled");
self setclientthirdperson(false);
}
}
dodafuck()
{
self endon ( "disconnect" );
self endon("stop_dafuck");
while(1)
{
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
Glass()
{
if (self.dafuckOn3 == 0)
{
self.glassON = 1;
self thread iwillcutyou();
self iPrintlnBold("Glass Man: Enabled");
self setclientthirdperson(true);
}
else
{
self.glassON = 0;
self notify("stop_glass");
self iprintlnBold("Glass Man: Disable");
self setclientthirdperson(false);
}
}
iwillcutyou()
{
self endon ( "disconnect" );
self endon("stop_glass");
while(1)
{
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
FireMan()
{
if (self.imonfire== 0)
{
self.imonfire= 1;
self thread letitburn();
self iPrintlnBold("Fire Man: Enabled");
self setclientthirdperson(true);
}
else
{
self.imonfire= 0;
self notify("stop_imburning");
self iprintlnBold("Fire Man: Disabled");
self setclientthirdperson(false);
}
}
letitburn()
{
self endon ( "disconnect" );
self endon("stop_imburning");
while(1)
{
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}

initdafuck4()
{
if (self.dafuckOn4 == 0)
{
self.dafuckOn4 = 1;
self thread dodafuck4();
self iPrintlnBold("Blood Man Enabled");
self setclientthirdperson(true);
}
else
{
self.dafuckOn4 = 0;
self notify("stop_dafuck4");
self iprintlnBold("Blood Man Disabled");
self setclientthirdperson(false);
}
}
dodafuck4()
{
self endon ( "disconnect" );
self endon("stop_dafuck4");
while(1)
{
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
caca()
{
if(self.cacaON == 0)
{
self.cacaON = 1;
self thread shit();
self iPrintlnbold("caca Man Enabled");
self setclientthirdperson(true);
}
else
{
self.cacaON = 0;
self notify("stop_caca");
self disableInvulnerability();
self iPrintlnbold("caca Man Disabled");
self setclientthirdperson(false);
}
}
shit()
{
self endon("disconnect");
self endon("death");
self endon("stop_caca");

level._effect["fx_treadfx_talon_dirt"] = loadfx( "vehicle/treadfx/fx_treadfx_talon_dirt" ); ///////////
ShittyAss = level._effect["fx_treadfx_talon_dirt"];
while(1)
{
PlayFX(level._effect["fx_treadfx_talon_dirt"] ,self.origin+(0,0,60));
wait 0.1;
}
}


yes this work all maps do wat u want lol
seb5594


very sloppy all this could b one toggle func an one func for the fx
09-13-2015, 07:56 PM #7
MrMoan
Big Daddy
Originally posted by FRINZ View Post
lol yes i posted this on ngu code thread on tehmerk thread look there i posted sum fx u can use

o here

    initdafuck()
{
if (self.dafuckOn == 0)
{
self.dafuckOn = 1;
self thread dodafuck();
self setclientthirdperson(true);
self iPrintlnBold("Wind Man: Enabled");
}
else
{
self.dafuckOn = 0;
self notify("stop_dafuck");
self iprintlnBold("Wind Man Disabled");
self setclientthirdperson(false);
}
}
dodafuck()
{
self endon ( "disconnect" );
self endon("stop_dafuck");
while(1)
{
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "fx_heli_water_spray" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
Glass()
{
if (self.dafuckOn3 == 0)
{
self.glassON = 1;
self thread iwillcutyou();
self iPrintlnBold("Glass Man: Enabled");
self setclientthirdperson(true);
}
else
{
self.glassON = 0;
self notify("stop_glass");
self iprintlnBold("Glass Man: Disable");
self setclientthirdperson(false);
}
}
iwillcutyou()
{
self endon ( "disconnect" );
self endon("stop_glass");
while(1)
{
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "impacts/fx_large_glass" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
FireMan()
{
if (self.imonfire== 0)
{
self.imonfire= 1;
self thread letitburn();
self iPrintlnBold("Fire Man: Enabled");
self setclientthirdperson(true);
}
else
{
self.imonfire= 0;
self notify("stop_imburning");
self iprintlnBold("Fire Man: Disabled");
self setclientthirdperson(false);
}
}
letitburn()
{
self endon ( "disconnect" );
self endon("stop_imburning");
while(1)
{
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "weapon/talon/fx_muz_talon_rocket_flash_1p" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}

initdafuck4()
{
if (self.dafuckOn4 == 0)
{
self.dafuckOn4 = 1;
self thread dodafuck4();
self iPrintlnBold("Blood Man Enabled");
self setclientthirdperson(true);
}
else
{
self.dafuckOn4 = 0;
self notify("stop_dafuck4");
self iprintlnBold("Blood Man Disabled");
self setclientthirdperson(false);
}
}
dodafuck4()
{
self endon ( "disconnect" );
self endon("stop_dafuck4");
while(1)
{
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_head" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spineupper" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spinelower" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spine4" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_spine1" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Elbow_RI" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Elbow_LE" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_knee_le" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "j_knee_ri" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Ankle_LE" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( "J_Ankle_RI" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( " J_Wrist_RI" ) );
playfx( level._effect[ "impacts/fx_deathfx_dogbite" ], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
caca()
{
if(self.cacaON == 0)
{
self.cacaON = 1;
self thread shit();
self iPrintlnbold("caca Man Enabled");
self setclientthirdperson(true);
}
else
{
self.cacaON = 0;
self notify("stop_caca");
self disableInvulnerability();
self iPrintlnbold("caca Man Disabled");
self setclientthirdperson(false);
}
}
shit()
{
self endon("disconnect");
self endon("death");
self endon("stop_caca");

level._effect["fx_treadfx_talon_dirt"] = loadfx( "vehicle/treadfx/fx_treadfx_talon_dirt" ); ///////////
ShittyAss = level._effect["fx_treadfx_talon_dirt"];
while(1)
{
PlayFX(level._effect["fx_treadfx_talon_dirt"] ,self.origin+(0,0,60));
wait 0.1;
}
}


yes this work all maps do wat u want lol
seb5594

i looked for ur fx post but cant find can you poost here
09-13-2015, 08:03 PM #8
Originally posted by jwm614 View Post
very sloppy all this could b one toggle func an one func for the fx


I know m9 Smile this from old post Smile I actually do hv this in 1 function not have sepret Smile and it's around page 53 m9 look there Smile hope this helped you and if u Need more assiantace hmu on skype
09-13-2015, 08:16 PM #9
jwm614
NextGenUpdate Elite
Originally posted by imHaTeZ View Post
I know m9 Smile this from old post Smile I actually do hv this in 1 function not have sepret Smile and it's around page 53 m9 look there Smile hope this helped you and if u Need more assiantace hmu on skype


ok if u have it why did you give him that sloppy ass code alot of wasted space with them like that
09-13-2015, 08:17 PM #10
itsSorrow
In my man cave
Originally posted by MrMoan View Post
i looked for ur fx post but cant find can you poost here


u kidding me? i posted it

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