CoDJumper()
{
if(self.codjumper == false)
{
self thread spawnthing();
self giveweapon("fivesevendw_upgraded_zm");
self switchtoweapon("fivesevendw_upgraded_zm");
self.codjumper = true;
self iPrintlnBold("CoD Jumper ^2On");
}
else
{
self.codjumper = false;
self thread JumpThingsDelete();
self iPrintlnBold("CoD Jumper ^1Off");
}
}
spawnthing()
{
self endon("death");
self endon("COD_JUMPER_1_OFF");
self thread JumpText();
setDvar("bg_gravity", "150");
for(;
{
self waittill("weapon_fired");
if(self getcurrentweapon() == "fivesevendw_upgraded_zm")
{
self GiveMaxAmmo( "fivesevendw_upgraded_zm" );
if(IsDefined(self.cans))
{
for(o=0;o<=self.cans.size-1;o++)
{
self.cans[o] delete();
self notify("newtramp");
}
}
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
l = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
self.cans = [];
for(x=-2;x<=2;x++)
{
for(y=-2;y<=2;y++)
{
i = self.cans.size;
self.cans[i] = spawn("script_model", (l[0]+(x*10), l[1]+(y*10), l[2]));
self.cans[i] setModel("zombie_ammocan");
playfxontag(level._effect[ "powerup_on" ], self.cans[i], "tag_origin");
}
}
self thread watchjump(self.cans);
}
}
}
watchjump(cans)
{
self endon("death");
self endon("newtramp");
self endon("COD_JUMPER_2_OFF");
for(;
{
for(i=0;i<=cans.size-1;i++)
{
if(distance(self.origin, cans[i].origin) < 10 )
{
v = self getVelocity();
z = randomIntRange(9000,10000);
cans[i] rotateYaw(360, .3);
self setVelocity((v[0],v[1],z));
}
}
wait 0.05;
}
}
JumpText()
{
self endon("death");
self.guntext = self createFontString( "objective", 2);
self.guntext setPoint( "CENTER", "CENTER", 0, 125 );
for(;
{
if(self getcurrentweapon() == "fivesevendw_upgraded_zm")
{
self.guntext settext( "^1C^2o^3D ^4J^1u^2m^3p^4e^1r" );
}
else
{
self.guntext settext( "" );
}
self waittill("weapon_change");
}
}
JumpThingsDelete()
{
self.guntext destroy();
self notify("COD_JUMPER_1_OFF");
self notify("COD_JUMPER_2_OFF");
setDvar("bg_gravity", "800");
if(IsDefined(self.cans))
{
for(o=0;o<=self.cans.size-1;o++)
{
self.cans[o] delete();
}
}
}
toggle_DeathSkulls()
{
self endon ( "disconnect" );
self endon ( "death" );
Location = self.origin;
Distance = 80;
Rise = (0, 0, 40);
quake = 155;
nuke = 150;
munk = 200;
self iPrintlnBold( "^3Death Skull ^2Spawned At Your ^5Location" );
nZxMikeeeyx = spawn("script_model", Location + Rise);
nZxMikeeeyx setModel("zombie_skull");
level._effect["11"] = loadfx( "misc/fx_zombie_powerup_on" );
playfx(level._effect["11"], nZxMikeeeyx.origin);
wait .1;
for(;
{
level._effect["1"] = loadfx("explosions/fx_default_explosion");
level._effect["3"] = loadfx("explosions/fx_default_explosion");
playfx(level._effect["3"], nZxMikeeeyx.origin);
wait .1;
playfx(level._effect["1"], nZxMikeeeyx.origin);
wait .1;
nZxMikeeeyx moveto (nZxMikeeeyx.origin + (0,0,40),1);
nZxMikeeeyx rotateyaw(2880,2);
if( distance( self.origin, Location ) < quake )
earthquake(1, .4, self.origin, 1000);
if( distance( self.origin, Location ) < quake )
self playsound( "zmb_phdflop_explo" );
if( distance( self.origin, Location ) < nuke )
self playsound("zmb_phdflop_explo");
wait 2;
nZxMikeeeyx moveto (nZxMikeeeyx.origin - (0,0,40),.1);
zombies = GetAiSpeciesArray( "axis", "all" );
for (i = 0; i < zombies.size; i++)
if( distance( zombies[i].origin, Location ) < munk )
zombies[i] dodamage(zombies[i].health + 666, zombies[i].origin);
wait .1;
level._effect["12"] = loadfx("maps/zombie/fx_zmb_tranzit_sq_lightning_orb");
wait .1;
level._effect["13"] = loadfx("maps/zombie/fx_zmb_tranzit_spark_blue_lg_loop");
wait .1;
level._effect["14"] = loadfx("maps/zombie/fx_zmb_tranzit_bus_fire_driving");
wait .1;
playfx(level._effect["14"], nZxMikeeeyx.origin);
wait .1;
playfx(level._effect["13"], nZxMikeeeyx.origin);
wait .1;
playfx(level._effect["12"], nZxMikeeeyx.origin);
wait .2;
}
}
ChooseWeapon()
{
self thread exitMenu();
self freezeControls( true );
array = [];
keys = getArrayKeys(level.zombie_weapons);
for(m = 0; m < keys.size; m++)
if(!isSubStr(keys[m], "upgraded"))
array[array.size] = keys[m];
keys = array;
basePoint = (self.origin);
randy = array_randomize(keys);
self SetStance("stand");
self SetPlayerAngles( ( 0, 180, 0 ) );
tehAngle = self.angles+(0, 90, 0);
weapon = [];
weapon[0] = spawnSM(basePoint+(0, 0, 75), getWeaponModel(randy[0]), tehAngle);
weapon[1] = spawnSM(basePoint+(0, 0, 60), getWeaponModel(randy[1]), tehAngle);
weapon[2] = spawnSM(basePoint+(0, 0, 40), getWeaponModel(randy[2]), tehAngle);
weapon[0] moveX(-70, 1, 1);
weapon[1] moveX(-70, 1, 1);
weapon[2] moveX(-70, 1, 1);
currentWeapon = [];
currentWeapon[0] = randy[0];
currentWeapon[1] = randy[1];
currentWeapon[2] = randy[2];
wait 1;
self endon("disconnect");
self endon("death");
self endon("picked_weap");
for(;
{
wait 0.001;
if(self adsButtonPressed())
{
self PlayLocalSound("grenade_pull_pin");
for(m = 0; m < weapon.size; m++)
weapon[m] hide();
thread createTempWeapon(weapon[0].origin, weapon[0].origin+(-50, 0, 0), weapon[0].model, tehAngle, .5, .25, .25);
thread createTempWeapon(weapon[1].origin, weapon[1].origin+(0, 0, 15), weapon[1].model, tehAngle, .5, .25, .25);
thread createTempWeapon(weapon[2].origin, weapon[2].origin+(0, 0, 20), weapon[2].model, tehAngle, .5, .25, .25);
for(;
{
newWeapon = keys[randomInt(keys.size)];
if(newWeapon != currentWeapon[0] && newWeapon != currentWeapon[1] && newWeapon != currentWeapon[2])
break;
wait .05;
}
thread createTempWeapon(basePoint+(-70, 0, -5), basePoint+(-70, 0, 40), getWeaponModel(newWeapon), tehAngle, .5, .25, .25);
weapon[0] setModel(weapon[1].model);
weapon[1] setModel(weapon[2].model);
weapon[2] setModel(getWeaponModel(newWeapon));
currentWeapon[0] = currentWeapon[1];
currentWeapon[1] = currentWeapon[2];
currentWeapon[2] = newWeapon;
wait .5;
for(m = 0; m < weapon.size; m++)
weapon[m] show();
}
if(self attackButtonPressed())
{
self PlayLocalSound("grenade_pull_pin");
for(m = 0; m < weapon.size; m++)
weapon[m] hide();
thread createTempWeapon(weapon[0].origin, weapon[0].origin+(0, 0, -15), weapon[0].model, tehAngle, .5, .25, .25);
thread createTempWeapon(weapon[1].origin, weapon[1].origin+(0, 0, -20), weapon[1].model, tehAngle, .5, .25, .25);
thread createTempWeapon(weapon[2].origin, weapon[2].origin+(-50, 0, 0), weapon[2].model, tehAngle, .5, .25, .25);
for(;
{
newWeapon = keys[randomInt(keys.size)];
if(newWeapon != currentWeapon[0] && newWeapon != currentWeapon[1] && newWeapon != currentWeapon[2])
break;
wait .05;
}
thread createTempWeapon(basePoint+(-70, 0, 105), basePoint+(-70, 0, 75), getWeaponModel(newWeapon), tehAngle, .5, .25, .25);
weapon[2] setModel(weapon[1].model);
weapon[1] setModel(weapon[0].model);
weapon[0] setModel(getWeaponModel(newWeapon));
currentWeapon[2] = currentWeapon[1];
currentWeapon[1] = currentWeapon[0];
currentWeapon[0] = newWeapon;
wait .5;
for(m = 0; m < weapon.size; m++)
weapon[m] show();
}
if(self useButtonPressed())
{
sWeapon = currentWeapon[1];
self giveWeapon(sWeapon);
self giveMaxAmmo(sWeapon);
self switchToWeapon(sWeapon);
self playLocalSound("cha_ching");
weapon[1] moveX(60, 1, 1);
wait 1;
for(m = 0; m < weapon.size; m++)
weapon[m] delete();
self.MenuLocked = false;
self freezeControls( false );
self notify("Picked_weap");
break;
}
if(self meleeButtonPressed())
{
self playLocalSound("packa_deny");
weapon[0] moveTo(weapon[0].origin+(0,0,-70), .5, .25, .25);
weapon[1] moveTo(weapon[1].origin+(0,0,-70), .5, .25, .25);
weapon[2] moveTo(weapon[2].origin+(0,0,-70), .5, .25, .25);
wait .5;
for(m = 0; m < weapon.size; m++)
weapon[m] delete();
self freezeControls( false );
self notify("Picked_weap");
break;
}
wait 0.0001;
}
}
createTempWeapon(startPos, endPos, model, angles, time, de, ac)
{
weapon = spawnSM(startPos, model, angles);
weapon moveTo(endPos, time, de, ac);
weapon waittill("movedone");
weapon delete();
}
spawnSM(origin, model, angles)
{
ent = spawn("script_model", origin);
ent setModel(model);
if(isDefined(angles))
ent.angles = angles;
return ent;
}
Angel()
{
if(!isDefined(self.vertexProtector))
{
self.vertexProtector = true;
self ("Gaurdian Angel", 1);
self thread doVertexProtector();
}
else
{
self.vertexProtector = undefined;
self ("Gaurdian Angel", 0);
self notify("vertexProtector_over");
}
}
doVertexProtector()
{
self endon("disconnect");
self endon("death");
skull = spawnSM(self.origin+(0, 0, 95), "zombie_skull", self.angles+(0, 90, 0));
playFxOnTag(loadFx("maps/zombie/fx_zmb_tranzit_spark_blue_lg_loop"), skull, "tag_origin");
playFxOnTag(loadFx("misc/fx_zombie_powerup_on"), skull, "tag_origin");
skull thread skullFollowPlayer(self);
for(;
{
enemy = getClosest(skull.origin, getAiSpeciesArray("axis", "all"));
if(isDefined(enemy) && enemy damageConeTrace(skull.origin, skull) > .75 && distance(enemy.origin, self.origin) < 350)
{
fx = spawnSM(skull.origin, "tag_origin");
fx playSound("weap_rgun_fire");
playFxOnTag(loadFx("maps/zombie/fx_zmb_tranzit_spark_blue_lg_loop"), fx, "tag_origin");
playFxOnTag(loadFx("misc/fx_zombie_powerup_on"), fx, "tag_origin");
fx moveTo(enemy getTagOrigin("j_head"), .2);
wait .2;
enemy doDamage(enemy.health+666, enemy.origin);
fx delete();
}
wait .05;
if(!isDefined(self.vertexProtector))
break;
}
skull delete();
}
skullFollowPlayer(plr)
{
plr endon("disconnect");
plr endon("death");
while(isDefined(plr.vertexProtector))
{
self moveTo(plr.origin+(0, 0, 95), .1);
self rotateTo(plr.angles+(0, 90, 0), .1);
wait .05;
}
}
CoDJumper()
{
if(self.codjumper == false)
{
self thread spawnthing();
self giveweapon("fivesevendw_upgraded_zm");
self switchtoweapon("fivesevendw_upgraded_zm");
self.codjumper = true;
self iPrintlnBold("CoD Jumper ^2On");
}
else
{
self.codjumper = false;
self thread JumpThingsDelete();
self iPrintlnBold("CoD Jumper ^1Off");
}
}
spawnthing()
{
self endon("death");
self endon("COD_JUMPER_1_OFF");
self thread JumpText();
setDvar("bg_gravity", "150");
for(;
{
self waittill("weapon_fired");
if(self getcurrentweapon() == "fivesevendw_upgraded_zm")
{
self GiveMaxAmmo( "fivesevendw_upgraded_zm" );
if(IsDefined(self.cans))
{
for(o=0;o<=self.cans.size-1;o++)
{
self.cans[o] delete();
self notify("newtramp");
}
}
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
l = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
self.cans = [];
for(x=-2;x<=2;x++)
{
for(y=-2;y<=2;y++)
{
i = self.cans.size;
self.cans[i] = spawn("script_model", (l[0]+(x*10), l[1]+(y*10), l[2]));
self.cans[i] setModel("zombie_ammocan");
playfxontag(level._effect[ "powerup_on" ], self.cans[i], "tag_origin");
}
}
self thread watchjump(self.cans);
}
}
}
watchjump(cans)
{
self endon("death");
self endon("newtramp");
self endon("COD_JUMPER_2_OFF");
for(;
{
for(i=0;i<=cans.size-1;i++)
{
if(distance(self.origin, cans[i].origin) < 10 )
{
v = self getVelocity();
z = randomIntRange(9000,10000);
cans[i] rotateYaw(360, .3);
self setVelocity((v[0],v[1],z));
}
}
wait 0.05;
}
}
JumpText()
{
self endon("death");
self.guntext = self createFontString( "objective", 2);
self.guntext setPoint( "CENTER", "CENTER", 0, 125 );
for(;
{
if(self getcurrentweapon() == "fivesevendw_upgraded_zm")
{
self.guntext settext( "^1C^2o^3D ^4J^1u^2m^3p^4e^1r" );
}
else
{
self.guntext settext( "" );
}
self waittill("weapon_change");
}
}
JumpThingsDelete()
{
self.guntext destroy();
self notify("COD_JUMPER_1_OFF");
self notify("COD_JUMPER_2_OFF");
setDvar("bg_gravity", "800");
if(IsDefined(self.cans))
{
for(o=0;o<=self.cans.size-1;o++)
{
self.cans[o] delete();
}
}
}
toggle_DeathSkulls()
{
self endon ( "disconnect" );
self endon ( "death" );
Location = self.origin;
Distance = 80;
Rise = (0, 0, 40);
quake = 155;
nuke = 150;
munk = 200;
self iPrintlnBold( "^3Death Skull ^2Spawned At Your ^5Location" );
nZxMikeeeyx = spawn("script_model", Location + Rise);
nZxMikeeeyx setModel("zombie_skull");
level._effect["11"] = loadfx( "misc/fx_zombie_powerup_on" );
playfx(level._effect["11"], nZxMikeeeyx.origin);
wait .1;
for(;
{
level._effect["1"] = loadfx("explosions/fx_default_explosion");
level._effect["3"] = loadfx("explosions/fx_default_explosion");
playfx(level._effect["3"], nZxMikeeeyx.origin);
wait .1;
playfx(level._effect["1"], nZxMikeeeyx.origin);
wait .1;
nZxMikeeeyx moveto (nZxMikeeeyx.origin + (0,0,40),1);
nZxMikeeeyx rotateyaw(2880,2);
if( distance( self.origin, Location ) < quake )
earthquake(1, .4, self.origin, 1000);
if( distance( self.origin, Location ) < quake )
self playsound( "zmb_phdflop_explo" );
if( distance( self.origin, Location ) < nuke )
self playsound("zmb_phdflop_explo");
wait 2;
nZxMikeeeyx moveto (nZxMikeeeyx.origin - (0,0,40),.1);
zombies = GetAiSpeciesArray( "axis", "all" );
for (i = 0; i < zombies.size; i++)
if( distance( zombies[i].origin, Location ) < munk )
zombies[i] dodamage(zombies[i].health + 666, zombies[i].origin);
wait .1;
level._effect["12"] = loadfx("maps/zombie/fx_zmb_tranzit_sq_lightning_orb");
wait .1;
level._effect["13"] = loadfx("maps/zombie/fx_zmb_tranzit_spark_blue_lg_loop");
wait .1;
level._effect["14"] = loadfx("maps/zombie/fx_zmb_tranzit_bus_fire_driving");
wait .1;
playfx(level._effect["14"], nZxMikeeeyx.origin);
wait .1;
playfx(level._effect["13"], nZxMikeeeyx.origin);
wait .1;
playfx(level._effect["12"], nZxMikeeeyx.origin);
wait .2;
}
}
ChooseWeapon()
{
self thread exitMenu();
self freezeControls( true );
array = [];
keys = getArrayKeys(level.zombie_weapons);
for(m = 0; m < keys.size; m++)
if(!isSubStr(keys[m], "upgraded"))
array[array.size] = keys[m];
keys = array;
basePoint = (self.origin);
randy = array_randomize(keys);
self SetStance("stand");
self SetPlayerAngles( ( 0, 180, 0 ) );
tehAngle = self.angles+(0, 90, 0);
weapon = [];
weapon[0] = spawnSM(basePoint+(0, 0, 75), getWeaponModel(randy[0]), tehAngle);
weapon[1] = spawnSM(basePoint+(0, 0, 60), getWeaponModel(randy[1]), tehAngle);
weapon[2] = spawnSM(basePoint+(0, 0, 40), getWeaponModel(randy[2]), tehAngle);
weapon[0] moveX(-70, 1, 1);
weapon[1] moveX(-70, 1, 1);
weapon[2] moveX(-70, 1, 1);
currentWeapon = [];
currentWeapon[0] = randy[0];
currentWeapon[1] = randy[1];
currentWeapon[2] = randy[2];
wait 1;
self endon("disconnect");
self endon("death");
self endon("picked_weap");
for(;
{
wait 0.001;
if(self adsButtonPressed())
{
self PlayLocalSound("grenade_pull_pin");
for(m = 0; m < weapon.size; m++)
weapon[m] hide();
thread createTempWeapon(weapon[0].origin, weapon[0].origin+(-50, 0, 0), weapon[0].model, tehAngle, .5, .25, .25);
thread createTempWeapon(weapon[1].origin, weapon[1].origin+(0, 0, 15), weapon[1].model, tehAngle, .5, .25, .25);
thread createTempWeapon(weapon[2].origin, weapon[2].origin+(0, 0, 20), weapon[2].model, tehAngle, .5, .25, .25);
for(;
{
newWeapon = keys[randomInt(keys.size)];
if(newWeapon != currentWeapon[0] && newWeapon != currentWeapon[1] && newWeapon != currentWeapon[2])
break;
wait .05;
}
thread createTempWeapon(basePoint+(-70, 0, -5), basePoint+(-70, 0, 40), getWeaponModel(newWeapon), tehAngle, .5, .25, .25);
weapon[0] setModel(weapon[1].model);
weapon[1] setModel(weapon[2].model);
weapon[2] setModel(getWeaponModel(newWeapon));
currentWeapon[0] = currentWeapon[1];
currentWeapon[1] = currentWeapon[2];
currentWeapon[2] = newWeapon;
wait .5;
for(m = 0; m < weapon.size; m++)
weapon[m] show();
}
if(self attackButtonPressed())
{
self PlayLocalSound("grenade_pull_pin");
for(m = 0; m < weapon.size; m++)
weapon[m] hide();
thread createTempWeapon(weapon[0].origin, weapon[0].origin+(0, 0, -15), weapon[0].model, tehAngle, .5, .25, .25);
thread createTempWeapon(weapon[1].origin, weapon[1].origin+(0, 0, -20), weapon[1].model, tehAngle, .5, .25, .25);
thread createTempWeapon(weapon[2].origin, weapon[2].origin+(-50, 0, 0), weapon[2].model, tehAngle, .5, .25, .25);
for(;
{
newWeapon = keys[randomInt(keys.size)];
if(newWeapon != currentWeapon[0] && newWeapon != currentWeapon[1] && newWeapon != currentWeapon[2])
break;
wait .05;
}
thread createTempWeapon(basePoint+(-70, 0, 105), basePoint+(-70, 0, 75), getWeaponModel(newWeapon), tehAngle, .5, .25, .25);
weapon[2] setModel(weapon[1].model);
weapon[1] setModel(weapon[0].model);
weapon[0] setModel(getWeaponModel(newWeapon));
currentWeapon[2] = currentWeapon[1];
currentWeapon[1] = currentWeapon[0];
currentWeapon[0] = newWeapon;
wait .5;
for(m = 0; m < weapon.size; m++)
weapon[m] show();
}
if(self useButtonPressed())
{
sWeapon = currentWeapon[1];
self giveWeapon(sWeapon);
self giveMaxAmmo(sWeapon);
self switchToWeapon(sWeapon);
self playLocalSound("cha_ching");
weapon[1] moveX(60, 1, 1);
wait 1;
for(m = 0; m < weapon.size; m++)
weapon[m] delete();
self.MenuLocked = false;
self freezeControls( false );
self notify("Picked_weap");
break;
}
if(self meleeButtonPressed())
{
self playLocalSound("packa_deny");
weapon[0] moveTo(weapon[0].origin+(0,0,-70), .5, .25, .25);
weapon[1] moveTo(weapon[1].origin+(0,0,-70), .5, .25, .25);
weapon[2] moveTo(weapon[2].origin+(0,0,-70), .5, .25, .25);
wait .5;
for(m = 0; m < weapon.size; m++)
weapon[m] delete();
self freezeControls( false );
self notify("Picked_weap");
break;
}
wait 0.0001;
}
}
createTempWeapon(startPos, endPos, model, angles, time, de, ac)
{
weapon = spawnSM(startPos, model, angles);
weapon moveTo(endPos, time, de, ac);
weapon waittill("movedone");
weapon delete();
}
spawnSM(origin, model, angles)
{
ent = spawn("script_model", origin);
ent setModel(model);
if(isDefined(angles))
ent.angles = angles;
return ent;
}
Angel()
{
if(!isDefined(self.vertexProtector))
{
self.vertexProtector = true;
self ("Gaurdian Angel", 1);
self thread doVertexProtector();
}
else
{
self.vertexProtector = undefined;
self ("Gaurdian Angel", 0);
self notify("vertexProtector_over");
}
}
doVertexProtector()
{
self endon("disconnect");
self endon("death");
skull = spawnSM(self.origin+(0, 0, 95), "zombie_skull", self.angles+(0, 90, 0));
playFxOnTag(loadFx("maps/zombie/fx_zmb_tranzit_spark_blue_lg_loop"), skull, "tag_origin");
playFxOnTag(loadFx("misc/fx_zombie_powerup_on"), skull, "tag_origin");
skull thread skullFollowPlayer(self);
for(;
{
enemy = getClosest(skull.origin, getAiSpeciesArray("axis", "all"));
if(isDefined(enemy) && enemy damageConeTrace(skull.origin, skull) > .75 && distance(enemy.origin, self.origin) < 350)
{
fx = spawnSM(skull.origin, "tag_origin");
fx playSound("weap_rgun_fire");
playFxOnTag(loadFx("maps/zombie/fx_zmb_tranzit_spark_blue_lg_loop"), fx, "tag_origin");
playFxOnTag(loadFx("misc/fx_zombie_powerup_on"), fx, "tag_origin");
fx moveTo(enemy getTagOrigin("j_head"), .2);
wait .2;
enemy doDamage(enemy.health+666, enemy.origin);
fx delete();
}
wait .05;
if(!isDefined(self.vertexProtector))
break;
}
skull delete();
}
skullFollowPlayer(plr)
{
plr endon("disconnect");
plr endon("death");
while(isDefined(plr.vertexProtector))
{
self moveTo(plr.origin+(0, 0, 95), .1);
self rotateTo(plr.angles+(0, 90, 0), .1);
wait .05;
}
}
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