enableUnbreakableZombieShield()
{
self endon("disconnect");
level endon("game_ended");
while(1)
{
self.shieldDamageTaken = 0;
wait 0.1;
}
}
enableUnbreakableTurbine()
{
self endon("disconnect");
level endon("game_ended");
while (1)
{
self.turbine_health = 1200;
wait 1;
}
}
enableUnbreakableElectricTrap()
{
self endon("disconnect");
level endon("game_ended");
while(1)
{
self.electrictrap_health = 999999999;
wait 0.1;
}
}
enableUnbreakableTurret()
{
self endon("disconnect");
level endon("game_ended");
while(1)
{
self.turret_health = 999999999;
wait 0.1;
}
}
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