void setmovespeedscale( float )
could help here however I need to detect left/right/down movement of the control stick as well as auto-moving the player for about 1 second.
!self isOnGround()
actionslottwobuttonpressed() // Not sure which one of the four it is
playFx(level.chopper_fx["explode"]["large"], self.origin);
RadiusDamage(self.origin,600,600,600,self);
!self isOnGround()
actionslottwobuttonpressed() // Not sure which one of the four it is
playFx(level.chopper_fx["explode"]["large"], self.origin);
RadiusDamage(self.origin,600,600,600,self);
Copyright © 2026, NextGenUpdate.
All Rights Reserved.