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this is the code im using how do i make it so i can open menu before game countdown is done it was aim and knife at first but i changed it
menuSetup()
{
self thread modMenu();
for(;

{
if(self.inmenu == false && self.controls == true)
{
if(self adsbuttonpressed() && self ActionSlotTwoButtonPressed()) { self thread openMenu(); }
}
else if(self.inmenu == true && self.controls == true)
{
if(self.CurMenu == 0) q = 0;
else q = 1;
if(self attackButtonPressed())
{
self.selOP++;
self.MenuOP++;
if(self.SelOP > self.Option[self.CurMenu].size-1)
{
for(i = 0;i<self.Option[self.CurMenu].size;i++)
{
self.Text[q]
setText(self.Option[self.CurMenu]);
}
self.SelOP = 0;
self.MenuOP = 0;
}
if(self.Option[self.CurMenu].size > 7)
{
if(self.MenuOP > 3 && self.SelOP < self.Option[self.CurMenu].size - 3)
{
for(i = 0;i<self.Option[self.CurMenu].size;i++)
{
self.Text[q] setText(self.Option[self.CurMenu][-3+self.selOP+i]);
}
self.MenuOP = 3;
if(self.SelOP > self.Option[self.CurMenu].size - 3) self.MenuOP = 4;
}
}
self.scroller elemMoveY(.1,self.Text[q][self.MenuOP].Y);
self playsound("TickTock_Loop");
self thread textFX(q);
}
if(self adsButtonPressed())
{
self.selOP--;
self.MenuOP--;
if(self.SelOP < 0)
{
for(i = 0;i<self.Option[self.CurMenu].size;i++)
{
self.Text[q][7-i] setText(self.Option[self.CurMenu][self.Option[self.CurMenu].size-i]);
}
self.SelOP = self.Option[self.CurMenu].size-1;
self.MenuOP = 6;
}
if(self.Option[self.CurMenu].size > 7)
{
if(self.MenuOP < 3 && self.SelOP >= 3)
{
for(i = 0;i<self.Option[self.CurMenu].size;i++)
{
self.Text[q][7-i] setText(self.Option[self.CurMenu][4+self.selOP-i]);
}
self.MenuOP = 3;
}
}
self.scroller elemMoveY(.1,self.Text[q][self.MenuOP].Y);
self playsound("TickTock_Loop");
self thread textFX(q);
}
if(self useButtonPressed())
{
self thread[[self.function[self.CurMenu][self.selOP]]](self.input1[self.CurMenu][self.SelOP],self.input2[self.CurMenu][self.SelOP]);
wait .2;
}
if(self meleeButtonPressed())
{
if(self.CurMenu == 0)
{
self thread closeMenu();
}
else
{
self thread newMenu(0);
}
wait .2;
}
}
wait .05;
}
}