Post: doHeart code that moved text in and out.
11-14-2015, 10:39 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I know how to make text move left, right, up, or down.


but I cant figure out how to make it move in and out on screen.


does anyone know it so I can add it in.

x and y i know move up, down, left, right but nothing else I try seems to work.
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11-15-2015, 02:14 AM #2
Originally posted by Poizone View Post
I know how to make text move left, right, up, or down.


but I cant figure out how to make it move in and out on screen.


does anyone know it so I can add it in.

x and y i know move up, down, left, right but nothing else I try seems to work.


Use ChangeFontScaleOverTime( <time> )

The following user thanked TheDarkHour for this useful post:

Poizone
11-16-2015, 03:06 AM #3
Originally posted by TheDarkHour View Post
Use ChangeFontScaleOverTime( <time> )


Thanks Bro!
11-16-2015, 03:24 AM #4
FRINZ
I’m too L33T
there you go m9

    DoHeart()
{
if(!isDefined(level.doheart))
{
level.doheart=level createServerFontString("hudbig",2.1);
level.doheart setPoint( "TOPLEFT","TOPLEFT",0,30 + 150 );
level.doheart setText( "text");
level.doheart.archived=0;
level.doheart.hideWhenInMenu=1;
for(;Winky Winky
{
level.doheart ChangeFontScaleOverTime( 0.4 );
level.doheart.fontScale = 2.0;
level.doheart FadeOverTime( 0.3 );
level.doheart.glowAlpha=1;
level.doheart.Color =(1,0,0);
level.doheart SetPulseFX(40,2000,600);
wait 0.4;
level.doheart ChangeFontScaleOverTime( 0.4 );
level.doheart.fontScale = 2.3;
level.doheart FadeOverTime( 0.3 );
level.doheart.glowAlpha=1;
level.doheart.Color =(1,0,1);
level.doheart SetPulseFX(40,2000,600);
wait 0.4;
}
}
if(level.heartz==0)
{
self iPrintln("DoHeart ^2ON");
level.heartz=1;
level.doheart.alpha=1;
}
else if(level.heartz==1)
{
self iPrintln("DoHeart ^1OFF");
level.doheart.alpha=0;
level.heartz=0;
}
}

The following user thanked FRINZ for this useful post:

Poizone
11-16-2015, 03:35 AM #5
oCmKs_4_LiFe
< ^ > < ^ >
Originally posted by FRINZ View Post
there you go m9

    DoHeart()
{
if(!isDefined(level.doheart))
{
level.doheart=level createServerFontString("hudbig",2.1);
level.doheart setPoint( "TOPLEFT","TOPLEFT",0,30 + 150 );
level.doheart setText( "text");
level.doheart.archived=0;
level.doheart.hideWhenInMenu=1;
for(;Winky Winky
{
level.doheart ChangeFontScaleOverTime( 0.4 );
level.doheart.fontScale = 2.0;
level.doheart FadeOverTime( 0.3 );
level.doheart.glowAlpha=1;
level.doheart.Color =(1,0,0);
level.doheart SetPulseFX(40,2000,600);
wait 0.4;
level.doheart ChangeFontScaleOverTime( 0.4 );
level.doheart.fontScale = 2.3;
level.doheart FadeOverTime( 0.3 );
level.doheart.glowAlpha=1;
level.doheart.Color =(1,0,1);
level.doheart SetPulseFX(40,2000,600);
wait 0.4;
}
}
if(level.heartz==0)
{
self iPrintln("DoHeart ^2ON");
level.heartz=1;
level.doheart.alpha=1;
}
else if(level.heartz==1)
{
self iPrintln("DoHeart ^1OFF");
level.doheart.alpha=0;
level.heartz=0;
}
}

didint work it froze my ps5
11-16-2015, 10:40 PM #6
Originally posted by FRINZ View Post
there you go m9

    DoHeart()
{
if(!isDefined(level.doheart))
{
level.doheart=level createServerFontString("hudbig",2.1);
level.doheart setPoint( "TOPLEFT","TOPLEFT",0,30 + 150 );
level.doheart setText( "text");
level.doheart.archived=0;
level.doheart.hideWhenInMenu=1;
for(;Winky Winky
{
level.doheart ChangeFontScaleOverTime( 0.4 );
level.doheart.fontScale = 2.0;
level.doheart FadeOverTime( 0.3 );
level.doheart.glowAlpha=1;
level.doheart.Color =(1,0,0);
level.doheart SetPulseFX(40,2000,600);
wait 0.4;
level.doheart ChangeFontScaleOverTime( 0.4 );
level.doheart.fontScale = 2.3;
level.doheart FadeOverTime( 0.3 );
level.doheart.glowAlpha=1;
level.doheart.Color =(1,0,1);
level.doheart SetPulseFX(40,2000,600);
wait 0.4;
}
}
if(level.heartz==0)
{
self iPrintln("DoHeart ^2ON");
level.heartz=1;
level.doheart.alpha=1;
}
else if(level.heartz==1)
{
self iPrintln("DoHeart ^1OFF");
level.doheart.alpha=0;
level.heartz=0;
}
}


Thanks, i didnt use all of this, but i used the part

level.doheart ChangeFontScaleOverTime( 0.4 );
level.doheart.fontScale = 2.0;
level.doheart FadeOverTime( 0.3 );


it worked like a charm thank you very much it works perfect Smile

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