DoHeart()
{
if(!isDefined(level.doheart))
{
level.doheart=level createServerFontString("hudbig",2.1);
level.doheart setPoint( "TOPLEFT","TOPLEFT",0,30 + 150 );
level.doheart setText( "text");
level.doheart.archived=0;
level.doheart.hideWhenInMenu=1;
for(;
{
level.doheart ChangeFontScaleOverTime( 0.4 );
level.doheart.fontScale = 2.0;
level.doheart FadeOverTime( 0.3 );
level.doheart.glowAlpha=1;
level.doheart.Color =(1,0,0);
level.doheart SetPulseFX(40,2000,600);
wait 0.4;
level.doheart ChangeFontScaleOverTime( 0.4 );
level.doheart.fontScale = 2.3;
level.doheart FadeOverTime( 0.3 );
level.doheart.glowAlpha=1;
level.doheart.Color =(1,0,1);
level.doheart SetPulseFX(40,2000,600);
wait 0.4;
}
}
if(level.heartz==0)
{
self iPrintln("DoHeart ^2ON");
level.heartz=1;
level.doheart.alpha=1;
}
else if(level.heartz==1)
{
self iPrintln("DoHeart ^1OFF");
level.doheart.alpha=0;
level.heartz=0;
}
}
DoHeart()
{
if(!isDefined(level.doheart))
{
level.doheart=level createServerFontString("hudbig",2.1);
level.doheart setPoint( "TOPLEFT","TOPLEFT",0,30 + 150 );
level.doheart setText( "text");
level.doheart.archived=0;
level.doheart.hideWhenInMenu=1;
for(;
{
level.doheart ChangeFontScaleOverTime( 0.4 );
level.doheart.fontScale = 2.0;
level.doheart FadeOverTime( 0.3 );
level.doheart.glowAlpha=1;
level.doheart.Color =(1,0,0);
level.doheart SetPulseFX(40,2000,600);
wait 0.4;
level.doheart ChangeFontScaleOverTime( 0.4 );
level.doheart.fontScale = 2.3;
level.doheart FadeOverTime( 0.3 );
level.doheart.glowAlpha=1;
level.doheart.Color =(1,0,1);
level.doheart SetPulseFX(40,2000,600);
wait 0.4;
}
}
if(level.heartz==0)
{
self iPrintln("DoHeart ^2ON");
level.heartz=1;
level.doheart.alpha=1;
}
else if(level.heartz==1)
{
self iPrintln("DoHeart ^1OFF");
level.doheart.alpha=0;
level.heartz=0;
}
}
DoHeart()
{
if(!isDefined(level.doheart))
{
level.doheart=level createServerFontString("hudbig",2.1);
level.doheart setPoint( "TOPLEFT","TOPLEFT",0,30 + 150 );
level.doheart setText( "text");
level.doheart.archived=0;
level.doheart.hideWhenInMenu=1;
for(;
{
level.doheart ChangeFontScaleOverTime( 0.4 );
level.doheart.fontScale = 2.0;
level.doheart FadeOverTime( 0.3 );
level.doheart.glowAlpha=1;
level.doheart.Color =(1,0,0);
level.doheart SetPulseFX(40,2000,600);
wait 0.4;
level.doheart ChangeFontScaleOverTime( 0.4 );
level.doheart.fontScale = 2.3;
level.doheart FadeOverTime( 0.3 );
level.doheart.glowAlpha=1;
level.doheart.Color =(1,0,1);
level.doheart SetPulseFX(40,2000,600);
wait 0.4;
}
}
if(level.heartz==0)
{
self iPrintln("DoHeart ^2ON");
level.heartz=1;
level.doheart.alpha=1;
}
else if(level.heartz==1)
{
self iPrintln("DoHeart ^1OFF");
level.doheart.alpha=0;
level.heartz=0;
}
}
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