allowUnlimitedClaymores()
{
level.claymores_max_per_player = 99999999;
}
#define CLAYMORE_MAX_SPAWNED 5
claymore_detonation()
{
// Code omitted
if( level.claymores.size > CLAYMORE_MAX_SPAWNED )
{
level.claymores[0] Delete();
}
// Code omitted
}
This is copied and pasted from the original GSC so someone still has to write a test script and try it. Not sure how to redefine the macro
CLAYMORE_MAX_SPAWNED
without editing the original GSC.
#define CLAYMORE_MAX_SPAWNED 5
claymore_detonation()
{
// Code omitted
if( level.claymores.size > CLAYMORE_MAX_SPAWNED )
{
level.claymores[0] Delete();
}
// Code omitted
}
This is copied and pasted from the original GSC so someone still has to write a test script and try it. Not sure how to redefine the macro
CLAYMORE_MAX_SPAWNED
without editing the original GSC.
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