Post: Shaders
01-30-2016, 11:02 PM #1
KrazyKandy
I am error
(adsbygoogle = window.adsbygoogle || []).push({}); Im using AIO menu base by xTUL and I have set the TOP and BOTTOM bar as the maps loading screen. It shows when the timer is starting... yet when the screen fades to color and the timer is on 2 seconds it goes to black

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01-31-2016, 04:58 AM #2
did you precache the shader in init
01-31-2016, 05:54 AM #3
KrazyKandy
I am error
yes, it shows up, then just disappears
01-31-2016, 05:58 AM #4
KrazyKandy
I am error
Precache
    precacheshader(getLoadingScreenShader());


HUD
    self.AIO["bartop"] = createRectangle("CENTER", "CENTER", -300, .2, 160, 30, (0, 0.43, 1), getLoadingScreenShader(), 3, 0);
01-31-2016, 07:13 AM #5
DoraTheKiller97
Treasure hunter
Originally posted by KrazyKandy View Post
Precache
    precacheshader(getLoadingScreenShader());


HUD
    self.AIO["bartop"] = createRectangle("CENTER", "CENTER", -300, .2, 160, 30, (0, 0.43, 1), getLoadingScreenShader(), 3, 0);

The game has a strange way of using shaders, for example if you use the Anarchy flag or the Octane titlecard, they wont show up unless you have the title on your playercard, or the minimap changed to it. Even if its precached. Try changing the minimap to it. It'll work. Smile Unfortunately i dont know how to make it show up without the minimap. Most likely because there isnt a way.

The following user thanked DoraTheKiller97 for this useful post:

KrazyKandy
01-31-2016, 03:35 PM #6
KrazyKandy
I am error
Originally posted by dorathekiller97 View Post
The game has a strange way of using shaders, for example if you use the Anarchy flag or the Octane titlecard, they wont show up unless you have the title on your playercard, or the minimap changed to it. Even if its precached. Try changing the minimap to it. It'll work. Smile Unfortunately i dont know how to make it show up without the minimap. Most likely because there isnt a way.


damn.... Ok thanks for letting me know.

The following user thanked KrazyKandy for this useful post:

DoraTheKiller97
01-31-2016, 03:40 PM #7
DoraTheKiller97
Treasure hunter
Originally posted by KrazyKandy View Post
damn.... Ok thanks for letting me know.

Np! :P
01-31-2016, 03:53 PM #8
EternalHabit
Former Staff
Originally posted by dorathekiller97 View Post
Np! :P


I've tried that too. I think it doesnt work because the shader might have too much detail and the game can't handle it. Just a guess though
01-31-2016, 04:20 PM #9
DoraTheKiller97
Treasure hunter
Originally posted by xTurntUpLobbies View Post
I've tried that too. I think it doesnt work because the shader might have too much detail and the game can't handle it. Just a guess though

Its strange. I doubt that though, ive learned that since i have an Xbox, it can handle ALOT more than the ps3 can. I put 12 gamemodes and 2 mod menus in my menu. Xbox ran it fine, while ps3 froze on injection. Its very strange. But shaders don't act any different on Xbox either, so its not that the game cant handle it. Or at the least i extremely doubt it.
11-16-2016, 02:18 AM #10
Can i have the download to that menu base please.

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