
Change_K9_Model()
{
if (self.dogModel == false)
{
self.dogModel = true;
self thread ModelDog("defaultactor");
self iPrintlnbold("Dog Model: [^2Enabled^7]");
}
else
{
self.dogModel = false;
//self notify();
self iprintln("Dog Model: [^1Disabled^7]");
}
ModelDog(model)
{
//K9 function
// add "dog setmodel(Model);"
}
DogModelToggle()
{
if(self.DogMod == false)
{
self.DogMod = true;
self iPrintln("Dog Test ^2On");
self thread DogModel();
}
else
{
self.DogMod = false;
self iPrintln("Dog Test ^1Off");
level notify("Dog_Test_Done");
}
}
DogModel()
{
self endon("Dog_Test_Done");
self endon("disconnect");
dogs = dog_manager_get_dogs();
foreach( dog in dogs )
{
dog setmodel("defaultactor");
dog SetEnemyModel("defaultactor");
}
}
DogModelToggle()
{
if(self.DogMod == false)
{
self.DogMod = true;
self iPrintln("Dog Test ^2On");
self thread DogModel();
}
else
{
self.DogMod = false;
self iPrintln("Dog Test ^1Off");
level notify("Dog_Test_Done");
}
}
DogModel()
{
self endon("Dog_Test_Done");
self endon("disconnect");
dogs = dog_manager_get_dogs();
foreach( dog in dogs )
{
dog setmodel("defaultactor");
dog SetEnemyModel("defaultactor");
}
}
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