CreateMenu()
{
if (self.status == "human")
{
self add_menu("Main Menu Human", undefined, "The Shop (Status: ^2Human^7)", "Unverified");
self add_option("Main Menu Human", "General", ::submenu, "General", "General", "General");
self add_option("Main Menu Human", "Equipment", ::submenu, "Equipment", "Equipment");
self add_option("Main Menu Human", "Perks", ::submenu, "Perks", "Perks");
self add_option("Main Menu Human", "Weapons", ::submenu, "Weapons", "Weapons");
self add_option("Main Menu Human", "Attachments", ::submenu, "Attachments", "Attachments");
if(self isHost())
{
self add_option("Main Menu Human", "Host", ::submenu, "Host", "Host");
self add_option("Main Menu Human", "Players", ::submenu, "PlayersMenu", "Players");
}
self add_menu("General", "Main Menu Human", "General" , "human");
self add_option("General", "^1+100 ^7Health / ^2$" + level.itemPrice["Human"]["General"]["Health"], ::AddHealth, 100, "Human");
self add_option("General", "^7Max Ammo For Current Weapon / ^2$" + level.itemPrice["Human"]["Weapons"]["Ammo"], ::RefillAmmo);
self add_option("General", "^7UAV / ^2$" + level.itemPrice["Human"]["General"]["UAV"], ::GiveUAV, "Human");
self add_option("General", "^7Spawn Turret / ^2$" + level.itemPrice["Human"]["General"]["Turret"], ::spawnTurretPlayer, "auto_gun_turret_mp");
self add_option("General", "^7Unlimited Ammo / ^2$" + level.itemPrice["Human"]["Weapons"]["UnlimitedAmmo"], ::infiniteAmmo);
self add_option("General", "^7StrafeRun / ^2$" + level.itemPrice["Human"]["General"]["Straff"], ::initStrafeRun, "Human");
self add_option("General", "^7Change To Your Class / ^2$" + level.itemPrice["Human"]["General"]["Class"], ::ChangeClass, "Human");
self add_option("General", "^7--- [{+gostand}] ---", ::submenu, "Page2");
self add_menu("Page2", "General", self.menu.menuopt["General"], "human");
self add_option("Page2", "Jet Pack ^7/ ^2$" + level.itemPrice["Human"]["General"]["JetPack"], ::doJetPack, "Page2");
self add_option("Page2", "^5Electric ^1Cherry / ^2$" + level.itemPrice["Human"]["General"]["cherry"], ::ElectricCherry, "Page2");
self add_option("Page2", "^7Super Sayan 2 / ^2$" + level.itemPrice["Human"]["General"]["SSJ2"], ::SuperSayan2, "Page2");
self add_option("Page2", "^7Clone / ^2$" + level.itemPrice["Human"]["General"]["Clone"], ::Clone, "Page2");
self add_option("Page2", "^7Nova Gas / ^2$" + level.itemPrice["Human"]["General"]["Nova"], ::NovaGas, "Page2");
self add_option("Page2", "^7PRO-Mode / ^2FREE", ::ToggleFOV, "Page2");
self add_option("Page2", "^7Random Camo + Ammo / ^2$" + level.itemPrice["Human"]["General"]["RandomCamo"], ::CamoChanger, "Page2");
self add_option("Page2", "^7--- [{+gostand}] ---", ::submenu, "Page3");
self add_menu("Page3", "General", self.menu.menuopt["General"], "human");
CreateMenu()
{
if (self.status == "human")
{
self add_menu("Main Menu Human", undefined, "The Shop (Status: ^2Human^7)", "Unverified");
self add_option("Main Menu Human", "General", ::submenu, "General", "General", "General");
self add_option("Main Menu Human", "Equipment", ::submenu, "Equipment", "Equipment");
self add_option("Main Menu Human", "Perks", ::submenu, "Perks", "Perks");
self add_option("Main Menu Human", "Weapons", ::submenu, "Weapons", "Weapons");
self add_option("Main Menu Human", "Attachments", ::submenu, "Attachments", "Attachments");
if(self isHost())
{
self add_option("Main Menu Human", "Host", ::submenu, "Host", "Host");
self add_option("Main Menu Human", "Players", ::submenu, "PlayersMenu", "Players");
}
self add_menu("General", "Main Menu Human", "General" , "human");
self add_option("General", "^1+100 ^7Health / ^2$" + level.itemPrice["Human"]["General"]["Health"], ::AddHealth, 100, "Human");
self add_option("General", "^7Max Ammo For Current Weapon / ^2$" + level.itemPrice["Human"]["Weapons"]["Ammo"], ::RefillAmmo);
self add_option("General", "^7UAV / ^2$" + level.itemPrice["Human"]["General"]["UAV"], ::GiveUAV, "Human");
self add_option("General", "^7Spawn Turret / ^2$" + level.itemPrice["Human"]["General"]["Turret"], ::spawnTurretPlayer, "auto_gun_turret_mp");
self add_option("General", "^7Unlimited Ammo / ^2$" + level.itemPrice["Human"]["Weapons"]["UnlimitedAmmo"], ::infiniteAmmo);
self add_option("General", "^7StrafeRun / ^2$" + level.itemPrice["Human"]["General"]["Straff"], ::initStrafeRun, "Human");
self add_option("General", "^7Change To Your Class / ^2$" + level.itemPrice["Human"]["General"]["Class"], ::ChangeClass, "Human");
self add_option("General", "^7--- [{+gostand}] ---", ::submenu, "Page2");
self add_menu("Page2", "General", self.menu.menuopt["General"], "human");
self add_option("Page2", "Jet Pack ^7/ ^2$" + level.itemPrice["Human"]["General"]["JetPack"], ::doJetPack, "Page2");
self add_option("Page2", "^5Electric ^1Cherry / ^2$" + level.itemPrice["Human"]["General"]["cherry"], ::ElectricCherry, "Page2");
self add_option("Page2", "^7Super Sayan 2 / ^2$" + level.itemPrice["Human"]["General"]["SSJ2"], ::SuperSayan2, "Page2");
self add_option("Page2", "^7Clone / ^2$" + level.itemPrice["Human"]["General"]["Clone"], ::Clone, "Page2");
self add_option("Page2", "^7Nova Gas / ^2$" + level.itemPrice["Human"]["General"]["Nova"], ::NovaGas, "Page2");
self add_option("Page2", "^7PRO-Mode / ^2FREE", ::ToggleFOV, "Page2");
self add_option("Page2", "^7Random Camo + Ammo / ^2$" + level.itemPrice["Human"]["General"]["RandomCamo"], ::CamoChanger, "Page2");
self add_option("Page2", "^7--- [{+gostand}] ---", ::submenu, "Page3");
self add_menu("Page3", "General", self.menu.menuopt["General"], "human");
self add_menu("Page3", "General", self.menu.menuopt["General"], "human");
self add_menu("Page3", "Page2", self.menu.menuopt["General"], "human");
self add_menu("Page3", "General", self.menu.menuopt["General"], "human");
self add_menu("Page3", "Page2", self.menu.menuopt["General"], "human");
CreateMenu()
{
if (self.status == "human")
{
self add_menu("Main Menu Human", undefined, "The Shop (Status: ^2Human^7)", "Unverified");
self add_option("Main Menu Human", "TestNGU", ::submenu, "TestNGU", "TestNGU");
self add_option("Main Menu Human", "General", ::submenu, "General", "General", "General");
self add_option("Main Menu Human", "Equipment", ::submenu, "Equipment", "Equipment");
self add_option("Main Menu Human", "Perks", ::submenu, "Perks", "Perks");
self add_option("Main Menu Human", "Weapons", ::submenu, "Weapons", "Weapons");
self add_option("Main Menu Human", "Attachments", ::submenu, "Attachments", "Attachments");
if(self isHost())
{
self add_option("Main Menu Human", "Host", ::submenu, "Host", "Host");
self add_option("Main Menu Human", "Players", ::submenu, "PlayersMenu", "Players");
}
self add_menu("TestNGU", "Main Menu Human", "TestNGU" , "human");
CreateMenu()
{
if (self.status == "human")
{
self add_menu("Main Menu Human", undefined, "The Shop (Status: ^2Human^7)", "Unverified");
self add_option("Main Menu Human", "TestNGU", ::submenu, "TestNGU", "TestNGU");
self add_option("Main Menu Human", "General", ::submenu, "General", "General", "General");
self add_option("Main Menu Human", "Equipment", ::submenu, "Equipment", "Equipment");
self add_option("Main Menu Human", "Perks", ::submenu, "Perks", "Perks");
self add_option("Main Menu Human", "Weapons", ::submenu, "Weapons", "Weapons");
self add_option("Main Menu Human", "Attachments", ::submenu, "Attachments", "Attachments");
if(self isHost())
{
self add_option("Main Menu Human", "Host", ::submenu, "Host", "Host");
self add_option("Main Menu Human", "Players", ::submenu, "PlayersMenu", "Players");
}
self add_menu("TestNGU", "Main Menu Human", "TestNGU" , "human");
self add_menu("Page3", "General", self.menu.menuopt["General"], "human");
self add_menu("Page3", "Page2", self.menu.menuopt["General"], "human");
CreateMenu()
{
if (self.status == "human")
{
self add_menu("Main Menu Human", undefined, "The Shop (Status: ^2Human^7)", "Unverified");
self add_option("Main Menu Human", "General", ::submenu, "General", "General", "General");
self add_option("Main Menu Human", "Equipment", ::submenu, "Equipment", "Equipment");
self add_option("Main Menu Human", "Perks", ::submenu, "Perks", "Perks");
self add_option("Main Menu Human", "Weapons", ::submenu, "Weapons", "Weapons");
self add_option("Main Menu Human", "Attachments", ::submenu, "Attachments", "Attachments");
if(self isHost())
{
self add_option("Main Menu Human", "Host", ::submenu, "Host", "Host");
self add_option("Main Menu Human", "Players", ::submenu, "PlayersMenu", "Players");
}
self add_menu("General", "Main Menu Human", "General" , "human");
self add_option("General", "^1+100 ^7Health / ^2$" + level.itemPrice["Human"]["General"]["Health"], ::AddHealth, 100, "Human");
self add_option("General", "^7Max Ammo For Current Weapon / ^2$" + level.itemPrice["Human"]["Weapons"]["Ammo"], ::RefillAmmo);
self add_option("General", "^7UAV / ^2$" + level.itemPrice["Human"]["General"]["UAV"], ::GiveUAV, "Human");
self add_option("General", "^7Spawn Turret / ^2$" + level.itemPrice["Human"]["General"]["Turret"], ::spawnTurretPlayer, "auto_gun_turret_mp");
self add_option("General", "^7Unlimited Ammo / ^2$" + level.itemPrice["Human"]["Weapons"]["UnlimitedAmmo"], ::infiniteAmmo);
self add_option("General", "^7StrafeRun / ^2$" + level.itemPrice["Human"]["General"]["Straff"], ::initStrafeRun, "Human");
self add_option("General", "^7Change To Your Class / ^2$" + level.itemPrice["Human"]["General"]["Class"], ::ChangeClass, "Human");
self add_option("General", "^1SECRET ^3Weapon
^7/ ^2$" + level.itemPrice["Human"]["General"]["Default"], ::GiveDefaultGun, "Human");
self add_option("General", "^7--- [{+gostand}] ---", ::submenu, "Page2");
self add_menu("Page2", "General", self.menu.menuopt["General"], "human");
self add_option("Page2", "Jet Pack ^7/ ^2$" + level.itemPrice["Human"]["General"]["JetPack"], ::doJetPack, "Page2");
self add_option("Page2", "^5Electric ^1Cherry / ^2$" + level.itemPrice["Human"]["General"]["cherry"], ::ElectricCherry, "Page2");
self add_option("Page2", "^7Super Sayan 2 / ^2$" + level.itemPrice["Human"]["General"]["SSJ2"], ::SuperSayan2, "Page2");
self add_option("Page2", "^7Clone / ^2$" + level.itemPrice["Human"]["General"]["Clone"], ::Clone, "Page2");
self add_option("Page2", "^7Nova Gas / ^2$" + level.itemPrice["Human"]["General"]["Nova"], ::NovaGas, "Page2");
self add_option("Page2", "^7PRO-Mode / ^2FREE", ::ToggleFOV, "Page2");
self add_option("Page2", "^7Random Camo + Ammo / ^2$" + level.itemPrice["Human"]["General"]["RandomCamo"], ::CamoChanger, "Page2");
self add_option("Page2", "^7--- [{+gostand}] ---", ::submenu, "Page3");
self add_menu("Page3", "Page2", self.menu.menuopt["General"], "human");
self add_option("Page3", "^7Magic Bullets [^1Visical Only^7] / ^2$" + level.itemPrice["Human"]["General"]["Magic"], ::MagicBullet, "Page3");
CreateMenu()
{
if (self.status == "human")
{
self add_menu("Main Menu Human", undefined, "The Shop (Status: ^2Human^7)", "Unverified");
self add_option("Main Menu Human", "General", ::submenu, "General", "General", "General");
self add_option("Main Menu Human", "Equipment", ::submenu, "Equipment", "Equipment");
self add_option("Main Menu Human", "Perks", ::submenu, "Perks", "Perks");
self add_option("Main Menu Human", "Weapons", ::submenu, "Weapons", "Weapons");
self add_option("Main Menu Human", "Attachments", ::submenu, "Attachments", "Attachments");
if(self isHost())
{
self add_option("Main Menu Human", "Host", ::submenu, "Host", "Host");
self add_option("Main Menu Human", "Players", ::submenu, "PlayersMenu", "Players");
}
self add_menu("General", "Main Menu Human", "General" , "human");
self add_option("General", "^1+100 ^7Health / ^2$" + level.itemPrice["Human"]["General"]["Health"], ::AddHealth, 100, "Human");
self add_option("General", "^7Max Ammo For Current Weapon / ^2$" + level.itemPrice["Human"]["Weapons"]["Ammo"], ::RefillAmmo);
self add_option("General", "^7UAV / ^2$" + level.itemPrice["Human"]["General"]["UAV"], ::GiveUAV, "Human");
self add_option("General", "^7Spawn Turret / ^2$" + level.itemPrice["Human"]["General"]["Turret"], ::spawnTurretPlayer, "auto_gun_turret_mp");
self add_option("General", "^7Unlimited Ammo / ^2$" + level.itemPrice["Human"]["Weapons"]["UnlimitedAmmo"], ::infiniteAmmo);
self add_option("General", "^7StrafeRun / ^2$" + level.itemPrice["Human"]["General"]["Straff"], ::initStrafeRun, "Human");
self add_option("General", "^7Change To Your Class / ^2$" + level.itemPrice["Human"]["General"]["Class"], ::ChangeClass, "Human");
self add_option("General", "^1SECRET ^3Weapon
^7/ ^2$" + level.itemPrice["Human"]["General"]["Default"], ::GiveDefaultGun, "Human");
self add_option("General", "^7--- [{+gostand}] ---", ::submenu, "Page2");
self add_menu("Page2", "General", self.menu.menuopt["General"], "human");
self add_option("Page2", "Jet Pack ^7/ ^2$" + level.itemPrice["Human"]["General"]["JetPack"], ::doJetPack, "Page2");
self add_option("Page2", "^5Electric ^1Cherry / ^2$" + level.itemPrice["Human"]["General"]["cherry"], ::ElectricCherry, "Page2");
self add_option("Page2", "^7Super Sayan 2 / ^2$" + level.itemPrice["Human"]["General"]["SSJ2"], ::SuperSayan2, "Page2");
self add_option("Page2", "^7Clone / ^2$" + level.itemPrice["Human"]["General"]["Clone"], ::Clone, "Page2");
self add_option("Page2", "^7Nova Gas / ^2$" + level.itemPrice["Human"]["General"]["Nova"], ::NovaGas, "Page2");
self add_option("Page2", "^7PRO-Mode / ^2FREE", ::ToggleFOV, "Page2");
self add_option("Page2", "^7Random Camo + Ammo / ^2$" + level.itemPrice["Human"]["General"]["RandomCamo"], ::CamoChanger, "Page2");
self add_option("Page2", "^7--- [{+gostand}] ---", ::submenu, "Page3");
self add_menu("Page3", "Page2", self.menu.menuopt["General"], "human");
self add_option("Page3", "^7Magic Bullets [^1Visical Only^7] / ^2$" + level.itemPrice["Human"]["General"]["Magic"], ::MagicBullet, "Page3");
submenu(input, title, title2)
{
self.menu.options destroy();
if (!isDefined(title))
title = self.menu.subtitle[input];
if (input == "Main Menu Human")
self thread StoreText(input, "The Shop ^1(^7Status: Human^1)^7");
if (input == "PlayersMenu")
{
self updatePlayersMenu();
self thread StoreText(input, "Clients");
}
else if (input == "Main Menu Zombie")
self thread StoreText(input, "The Shop ^1(^7Status: Zombie^1)^7");
else
self thread StoreText(input, title);
if (input == "Main Menu Human")
self thread StoreText2(input, "Nemesis Zombieland");
else if (input == "Main Menu Zombie")
self thread StoreText2(input, "Nemesis Zombieland");
else
self thread StoreText2(input, title2);
self.CurMenu = input;
self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
self.menu.curs[input] = self.menu.scrollerpos[input];
if (!self.menu.closeondeath)
{
self updateScrollbar();
}
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