Post: Can anyone help me by this Code ??
06-03-2016, 06:12 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I need help the code freez my console anytime how i can fix it ? Hammy

    
tgride()
{
self.rdi = BO(self.rdi);
self iprintln("Kid Ride ^2Spawned");
if(self.rdi) self thread kidride();
self endon("rdi");
}
kidride()
{
self endon("rdi");
level endon("game_ended");
spawnPosition=self.origin + (50,25,10);
a=spawn("script_model",spawnPosition);
a setModel("t6_wpn_supply_drop_ally");
a.angles = (45,0,0);
b=spawn("script_model",spawnPosition);
b setModel("t6_wpn_supply_drop_axis");
b linkTo(a,"",(-40,0,0),(0,0,0));
c=spawn("script_model",spawnPosition);
c setModel("t6_wpn_supply_drop_hq");
c linkTo(b,"",(-40,0,0),(0,0,0));
d=spawn("script_model",spawnPosition);
d setModel("t6_wpn_supply_drop_ally");
d linkTo(c,"",(-40,0,0),(0,0,0));
e=spawn("script_model",spawnPosition);
e setModel("t6_wpn_supply_drop_axis");
e linkTo(d,"",(-40,0,0),(0,0,0));
f=spawn("script_model",spawnPosition);
f setModel("t6_wpn_supply_drop_hq");
f linkTo(e,"",(-40,0,0),(0,0,0));
g=spawn("script_model",spawnPosition);
g setModel("t6_wpn_supply_drop_ally");
g linkTo(f,"",(-40,0,0),(0,0,0));
h=spawn("script_model",spawnPosition);
h setModel("veh_t6_drone_uav");
h linkTo(g,"",(-30,0,0),(-90,0,0));
self thread monitorDist(h,a);
self thread rdidest(a,b,c,d,e,f,g,h);
for(;Winky Winky
{
a rotatepitch( 90, 2);
wait 2;
a rotatepitch( -90, 2);
wait 2;
}
}
rdidest(a,b,c,d,e,f,g,h)
{
level endon("game_ended");
self waittill("rdi");
a delete();
b delete();
c delete();
d delete();
e delete();
f delete();
g delete();
h delete();
}
monitorDist(axel,bottom)
{
self endon("rdi");
level endon("game_ended");
for(;Winky Winky
{
foreach(player in level.players)
{
d=distance(bottom.origin,player.origin);
if(d<100)
{
if(player useButtonPressed())
{
player playerLinkTo(axel);
player.onToy = 1;
}
}
if(d>100 && player.onToy)
{
if(player meleeButtonPressed())
{
player unlink();
player.onToy = 0;
}
}
}
wait 0.05;
}
}
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06-05-2016, 03:35 AM #2
Originally posted by OlymP
I need help the code freez my console anytime how i can fix it ? Hammy

    
tgride()
{
self.rdi = BO(self.rdi);
self iprintln("Kid Ride ^2Spawned");
if(self.rdi) self thread kidride();
self endon("rdi");
}
kidride()
{
self endon("rdi");
level endon("game_ended");
spawnPosition=self.origin + (50,25,10);
a=spawn("script_model",spawnPosition);
a setModel("t6_wpn_supply_drop_ally");
a.angles = (45,0,0);
b=spawn("script_model",spawnPosition);
b setModel("t6_wpn_supply_drop_axis");
b linkTo(a,"",(-40,0,0),(0,0,0));
c=spawn("script_model",spawnPosition);
c setModel("t6_wpn_supply_drop_hq");
c linkTo(b,"",(-40,0,0),(0,0,0));
d=spawn("script_model",spawnPosition);
d setModel("t6_wpn_supply_drop_ally");
d linkTo(c,"",(-40,0,0),(0,0,0));
e=spawn("script_model",spawnPosition);
e setModel("t6_wpn_supply_drop_axis");
e linkTo(d,"",(-40,0,0),(0,0,0));
f=spawn("script_model",spawnPosition);
f setModel("t6_wpn_supply_drop_hq");
f linkTo(e,"",(-40,0,0),(0,0,0));
g=spawn("script_model",spawnPosition);
g setModel("t6_wpn_supply_drop_ally");
g linkTo(f,"",(-40,0,0),(0,0,0));
h=spawn("script_model",spawnPosition);
h setModel("veh_t6_drone_uav");
h linkTo(g,"",(-30,0,0),(-90,0,0));
self thread monitorDist(h,a);
self thread rdidest(a,b,c,d,e,f,g,h);
for(;Winky Winky
{
a rotatepitch( 90, 2);
wait 2;
a rotatepitch( -90, 2);
wait 2;
}
}
rdidest(a,b,c,d,e,f,g,h)
{
level endon("game_ended");
self waittill("rdi");
a delete();
b delete();
c delete();
d delete();
e delete();
f delete();
g delete();
h delete();
}
monitorDist(axel,bottom)
{
self endon("rdi");
level endon("game_ended");
for(;Winky Winky
{
foreach(player in level.players)
{
d=distance(bottom.origin,player.origin);
if(d<100)
{
if(player useButtonPressed())
{
player playerLinkTo(axel);
player.onToy = 1;
}
}
if(d>100 && player.onToy)
{
if(player meleeButtonPressed())
{
player unlink();
player.onToy = 0;
}
}
}
wait 0.05;
}
}


Hit Me Up on skype fam, I got you for that code.... Or at least before Extinct get's here and posts it :p
Cheers mam... just post Skype after this post! Enzo
06-05-2016, 04:48 AM #3
jwm614
NextGenUpdate Elite
Originally posted by OlymP
I need help the code freez my console anytime how i can fix it ? Hammy

    
tgride()
{
self.rdi = BO(self.rdi);
self iprintln("Kid Ride ^2Spawned");
if(self.rdi) self thread kidride();
self endon("rdi");
}
kidride()
{
self endon("rdi");
level endon("game_ended");
spawnPosition=self.origin + (50,25,10);
a=spawn("script_model",spawnPosition);
a setModel("t6_wpn_supply_drop_ally");
a.angles = (45,0,0);
b=spawn("script_model",spawnPosition);
b setModel("t6_wpn_supply_drop_axis");
b linkTo(a,"",(-40,0,0),(0,0,0));
c=spawn("script_model",spawnPosition);
c setModel("t6_wpn_supply_drop_hq");
c linkTo(b,"",(-40,0,0),(0,0,0));
d=spawn("script_model",spawnPosition);
d setModel("t6_wpn_supply_drop_ally");
d linkTo(c,"",(-40,0,0),(0,0,0));
e=spawn("script_model",spawnPosition);
e setModel("t6_wpn_supply_drop_axis");
e linkTo(d,"",(-40,0,0),(0,0,0));
f=spawn("script_model",spawnPosition);
f setModel("t6_wpn_supply_drop_hq");
f linkTo(e,"",(-40,0,0),(0,0,0));
g=spawn("script_model",spawnPosition);
g setModel("t6_wpn_supply_drop_ally");
g linkTo(f,"",(-40,0,0),(0,0,0));
h=spawn("script_model",spawnPosition);
h setModel("veh_t6_drone_uav");
h linkTo(g,"",(-30,0,0),(-90,0,0));
self thread monitorDist(h,a);
self thread rdidest(a,b,c,d,e,f,g,h);
for(;Winky Winky
{
a rotatepitch( 90, 2);
wait 2;
a rotatepitch( -90, 2);
wait 2;
}
}
rdidest(a,b,c,d,e,f,g,h)
{
level endon("game_ended");
self waittill("rdi");
a delete();
b delete();
c delete();
d delete();
e delete();
f delete();
g delete();
h delete();
}
monitorDist(axel,bottom)
{
self endon("rdi");
level endon("game_ended");
for(;Winky Winky
{
foreach(player in level.players)
{
d=distance(bottom.origin,player.origin);
if(d<100)
{
if(player useButtonPressed())
{
player playerLinkTo(axel);
player.onToy = 1;
}
}
if(d>100 && player.onToy)
{
if(player meleeButtonPressed())
{
player unlink();
player.onToy = 0;
}
}
}
wait 0.05;
}
}


do you have BO(opposite)
    BO(a)
{
if(!isDefined(a)) return 1;
if (a) return 0;
else return 1;
}
06-05-2016, 10:16 AM #4
Originally posted by jwm614 View Post
do you have BO(opposite)
    BO(a)
{
if(!isDefined(a)) return 1;
if (a) return 0;
else return 1;
}




yes but it still does not work i dont know why :(
06-05-2016, 01:08 PM #5
jwm614
NextGenUpdate Elite
Originally posted by OlymP
yes but it still does not work i dont know why :(


    kidride()      
{
level endon("game_ended");
self endon( "stopkidride" );

if(!isDefined(self.kidride))
self.kidride = false;
self.kidride=!self.kidride;
kidrideString = self isHost() ? "Kide Ride " + self.kidride ? "[^6ON^7]" : "[^1OFF^7]" : "^1Host ^5Only!";
self iPrintln(kidrideString);
if(kidrideString == "^1Host ^5Only!")
return self.kidride == false;

if(self.kidride)
{
spawnPosition=self.origin + (50,25,10);
a=spawn("script_model",spawnPosition);
a setModel("t6_wpn_supply_drop_ally");
a.angles = (45,0,0);
b=spawn("script_model",spawnPosition);
b setModel("t6_wpn_supply_drop_axis");
b linkTo(a,"",(-40,0,0),(0,0,0));
c=spawn("script_model",spawnPosition);
c setModel("t6_wpn_supply_drop_hq");
c linkTo(b,"",(-40,0,0),(0,0,0));
d=spawn("script_model",spawnPosition);
d setModel("t6_wpn_supply_drop_ally");
d linkTo(c,"",(-40,0,0),(0,0,0));
e=spawn("script_model",spawnPosition);
e setModel("t6_wpn_supply_drop_axis");
e linkTo(d,"",(-40,0,0),(0,0,0));
f=spawn("script_model",spawnPosition);
f setModel("t6_wpn_supply_drop_hq");
f linkTo(e,"",(-40,0,0),(0,0,0));
g=spawn("script_model",spawnPosition);
g setModel("t6_wpn_supply_drop_ally");
g linkTo(f,"",(-40,0,0),(0,0,0));
h=spawn("script_model",spawnPosition);
h setModel("veh_t6_drone_uav");
h linkTo(g,"",(-30,0,0),(-90,0,0));

self thread RotaeRide(a);

while(self.kidride)
{
foreach(player in level.players)
{
if(distance(a.origin,player.origin)<100)
if(player useButtonPressed())
player playerLinkTo(h);
if(distance(a.origin,player.origin)>100)
if(player meleeButtonPressed())
player unlink();
}
wait 0.005;
}
}
if(!self.kidride)
{
a delete(); b delete();
c delete(); d delete();
e delete(); f delete();
g delete(); h delete();
wait 1;
self notify("stopkidride");
}
}

RotaeRide(Ride)
{
level endon("game_ended");
self endon( "stopkidride" );
while(self.kidride)
{
Ride rotatepitch( 90, 2);
wait 2;
Ride rotatepitch( -90, 2);
wait 2;
}
}

The following user thanked jwm614 for this useful post:

DoraTheKiller97
06-05-2016, 05:20 PM #6
thanks Smile

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