{
if(getDvar("g_gametype") == "tdm")
{
[[level._setteamscore]]( self.pers["team"], level.scorelimit - 1 );
foreach(player in level.players)
{
if(player.pers["team"] == self.pers["team"])
{
player.kills = randomIntRange(0,11);
player.assists = randomIntRange(0, player.kills);
player.score = (player.kills * 100) + (player.assists * 15);
player.headshots = (randomIntRange(0, player.kills / 6));
player.deaths = player.kills / 2;
}
}
}
else if(getDvar("g_gametype") == "dm")
{
self.pointstowin = level.scorelimit - 1;
self.pers["pointstowin"] = level.scorelimit - 1;
variantScore = randomInt(130);
self.score = ((level.scorelimit - 1) * 100) + variantScore * 10;
self.pers["score"] = self.score;
self.kills = level.scorelimit - 1;
self.deaths = randomIntRange(0,35);
self.headshots = randomInt(
;
self.pers["kills"] = level.scorelimit - 1;
self.pers["deaths"] = self.deaths;
self.pers["headshots"] = self.headshots;
}
}
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