WeaponSet( value, what )
{
self enableweapons();
self.eaweapon = self GetCurrentWeapon();
if( what == 0)
self.eweapon = value;
}
GiveEWeapon( what )
{
self enableweapons();
if(isDefined( self.eweapon ) && what == 0)
{
self giveweapon(self.eweapon);
self givemaxammo(self.eweapon);
self switchtoweapon(self.eweapon);
}
}
i put foreach( weap in GetArrayKeys(level.zombie_weapons) )
instead of foreach( weap in GetArrayKeys(level.primary_weapon_array) ) in the CreateStringArray Function
WeaponSet( value, what )
{
self enableweapons();
self.eaweapon = self GetCurrentWeapon();
if( what == 0)
self.eweapon = value;
}
GiveEWeapon( what )
{
self enableweapons();
if(isDefined( self.eweapon ) && what == 0)
{
self giveweapon(self.eweapon);
self givemaxammo(self.eweapon);
self switchtoweapon(self.eweapon);
}
}
i put foreach( weap in GetArrayKeys(level.zombie_weapons) )
instead of foreach( weap in GetArrayKeys(level.primary_weapon_array) ) in the CreateStringArray Function
arr = [];
foreach(weapon in level.zombie_weapons)
arr = add_to_array(arr, weapon.weapon_name, 0);
foreach(str in arr)
value += str + ",";
value += "knife_zm";
value += CaseAdditions( 11 );
AddSliderList("WEAPON", strtok(value, ","), ::switches, 20);
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